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Hypothetic Golemn Wizard (character sheet)

compared to Hypothetic Golemn Wizard (character sheet)

No description given on setting page.

Played by . View character page.
Class:
Wizard 14, Ranger 14
Favored Class:
Wizard
Note:

Levels

1
Wizard 1
/
Ranger 1
Favoured Class Bonus:
+1 HP
2
Wizard 2
/
Ranger 2
Favoured Class Bonus:
+1 HP
3
Wizard 3
/
Ranger 3
Favoured Class Bonus:
+1 HP
4
Wizard 4
/
Ranger 4
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Intelligence
5
Wizard 5
/
Ranger 5
Favoured Class Bonus:
+1 HP
6
Wizard 6
/
Ranger 6
Favoured Class Bonus:
+1 HP
7
Wizard 7
/
Ranger 7
Favoured Class Bonus:
+1 HP
8
Wizard 8
/
Ranger 8
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Intelligence
9
Wizard 9
/
Ranger 9
Favoured Class Bonus:
+1 HP
10
Wizard 10
/
Ranger 10
Favoured Class Bonus:
+1 HP
11
Wizard 11
/
Ranger 11
Favoured Class Bonus:
+1 HP
12
Wizard 12
/
Ranger 12
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Intelligence
13
Wizard 13
/
Ranger 13
Favoured Class Bonus:
+1 HP
14
Wizard 14
/
Ranger 14
Favoured Class Bonus:
+1 HP

Archetypes

Experience:
665000
xp
Next Level:
955000
xp
Character Level:
14
Alignment:
Race:
Human
  • Bonus Feat
  • Skilled
Size:
Medium

Ability Scores

Strength
17
(
+3
)

Strength Score

Base Value:
14

Modifiers:

  • +3 Enhancement (Physical Enhancement)

Strength Checks

No modifiers listed
Dexterity
18
(
+4
)

Dexterity Score

Base Value:
16

Modifiers:

  • +2 Enhancement (Gestalt)

Dexterity Checks

No modifiers listed
Constitution
12
(
+1
)

Constitution Score

Base Value:
12
No modifiers listed

Constitution Checks

Conditional Modifiers:

  • +4 (To continue running (Endurance Feat))
  • +4 (To hold your breath (Endurance Feat))
  • +4 (To avoid non-lethal damage from a forced march (Endurance Feat))
  • +4 (To avoid non-lethal damage from starvation or thirst (Endurance Feat))
Intelligence
25
(
+7
)

Intelligence Score

Base Value:
16

Modifiers:

  • +3 (Levels 4, 8, 12)
  • +2 Racial (Human)
  • +4 Enhancement (Gestalt)

Intelligence Checks

No modifiers listed
Wisdom
14
(
+2
)

Wisdom Score

Base Value:
14
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
8
(
-1
)

Charisma Score

Base Value:
8
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+10

Modifiers:

  • +2½ (Wizard 1 / Ranger 1)
  • (Wizard 2 / Ranger 2)
  • (Wizard 3 / Ranger 3)
  • (Wizard 4 / Ranger 4)
  • (Wizard 5 / Ranger 5)
  • (Wizard 6 / Ranger 6)
  • (Wizard 7 / Ranger 7)
  • (Wizard 8 / Ranger 8)
  • (Wizard 9 / Ranger 9)
  • (Wizard 10 / Ranger 10)
  • (Wizard 11 / Ranger 11)
  • (Wizard 12 / Ranger 12)
  • (Wizard 13 / Ranger 13)
  • (Wizard 14 / Ranger 14)
  • +1 (Constitution)

Conditional Modifiers:

  • +4 (Hot or Cold environments (Endurance Feat))
  • +4 (Suffocation (Endurance Feat))
Reflex
+13

Modifiers:

  • +2½ (Wizard 1 / Ranger 1)
  • (Wizard 2 / Ranger 2)
  • (Wizard 3 / Ranger 3)
  • (Wizard 4 / Ranger 4)
  • (Wizard 5 / Ranger 5)
  • (Wizard 6 / Ranger 6)
  • (Wizard 7 / Ranger 7)
  • (Wizard 8 / Ranger 8)
  • (Wizard 9 / Ranger 9)
  • (Wizard 10 / Ranger 10)
  • (Wizard 11 / Ranger 11)
  • (Wizard 12 / Ranger 12)
  • (Wizard 13 / Ranger 13)
  • (Wizard 14 / Ranger 14)
  • +4 (Dexterity)
Will
+11

Modifiers:

  • +2½ (Wizard 1 / Ranger 1)
  • (Wizard 2 / Ranger 2)
  • (Wizard 3 / Ranger 3)
  • (Wizard 4 / Ranger 4)
  • (Wizard 5 / Ranger 5)
  • (Wizard 6 / Ranger 6)
  • (Wizard 7 / Ranger 7)
  • (Wizard 8 / Ranger 8)
  • (Wizard 9 / Ranger 9)
  • (Wizard 10 / Ranger 10)
  • (Wizard 11 / Ranger 11)
  • (Wizard 12 / Ranger 12)
  • (Wizard 13 / Ranger 13)
  • (Wizard 14 / Ranger 14)
  • +2 (Wisdom)

HP & Init

Hit Points
116
hp
  • Wizard 1 / Ranger 1 (d10): 10 + 1 + 1(favoured) = 12
  • Wizard 2 / Ranger 2 (d10): 6 + 1 + 1(favoured) = 8
  • Wizard 3 / Ranger 3 (d10): 6 + 1 + 1(favoured) = 8
  • Wizard 4 / Ranger 4 (d10): 6 + 1 + 1(favoured) = 8
  • Wizard 5 / Ranger 5 (d10): 6 + 1 + 1(favoured) = 8
  • Wizard 6 / Ranger 6 (d10): 6 + 1 + 1(favoured) = 8
  • Wizard 7 / Ranger 7 (d10): 6 + 1 + 1(favoured) = 8
  • Wizard 8 / Ranger 8 (d10): 6 + 1 + 1(favoured) = 8
  • Wizard 9 / Ranger 9 (d10): 6 + 1 + 1(favoured) = 8
  • Wizard 10 / Ranger 10 (d10): 6 + 1 + 1(favoured) = 8
  • Wizard 11 / Ranger 11 (d10): 6 + 1 + 1(favoured) = 8
  • Wizard 12 / Ranger 12 (d10): 6 + 1 + 1(favoured) = 8
  • Wizard 13 / Ranger 13 (d10): 6 + 1 + 1(favoured) = 8
  • Wizard 14 / Ranger 14 (d10): 6 + 1 + 1(favoured) = 8
* Favoured Class
Initiative
+8

Modifiers:

  • +4 (Dexterity)
  • +4 (Improved Initiative Feat)

Combat

BAB
+14

Modifiers:

  • +1 (Wizard 1 / Ranger 1)
  • +1 (Wizard 2 / Ranger 2)
  • +1 (Wizard 3 / Ranger 3)
  • +1 (Wizard 4 / Ranger 4)
  • +1 (Wizard 5 / Ranger 5)
  • +1 (Wizard 6 / Ranger 6)
  • +1 (Wizard 7 / Ranger 7)
  • +1 (Wizard 8 / Ranger 8)
  • +1 (Wizard 9 / Ranger 9)
  • +1 (Wizard 10 / Ranger 10)
  • +1 (Wizard 11 / Ranger 11)
  • +1 (Wizard 12 / Ranger 12)
  • +1 (Wizard 13 / Ranger 13)
  • +1 (Wizard 14 / Ranger 14)
CMB
+17

Modifiers:

  • +3 (Strength)
  • +14 (Base Attack Bonus)
CMD
31
Base Value:
10

Modifiers:

  • +3 (Strength)
  • +4 (Dexterity)
  • +14 (Base Attack Bonus)

Armour Class

Armour Class
18
Base Value:
10

Modifiers:

  • +4 (Dexterity)
  • +4 Armor (Chain Shirt Armour)
Touch AC
14
Base Value:
10

Modifiers:

  • +4 (Dexterity)
Flat-Footed AC
14
Base Value:
10

Modifiers:

  • +4 Armor (Chain Shirt Armour)

Attacks

Weapon:
Composite Longbow
Arcane Strike, RapidShot, Manyshot
Attack:
+16 / +16 / +11 / +6 / +16
Crit:
×3
Damage:
2d8 + 12 / 1d8 + 6
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+16
Crit:
×3
Damage:
2d8
Extra dmg.:
12
Type:
Piercing
Range:
110
ft.

Modifiers:

  • +14 (Base Attack Bonus)
  • +4 (Dexterity)
  • -2 (Unnamed) (Rapid Shot)

Conditional Modifiers:

  • +1 (Unnamed) (Haste)
  • +1 Luck (Prayer)
  • +2 Morale (Good hope)
  • +4 Competence (Inspire courage)
  • +1 Morale (Heroes feast )

Second Attack

Attack:
+1611
Crit:
×3
Damage:
12d8
Extra dmg.:
612
Type:
Piercing
Range:
110
ft.

Modifiers:

  • +14 (Base Attack Bonus)
  • +4 (Dexterity)
  • -2 (Unnamed) (Rapid Shot)
  • -5 (Unnamed) (Second Attack)

Conditional Modifiers:

  • +1 (Unnamed) (Haste)
  • +1 Luck (Prayer)
  • +2 Morale (Good hope)
  • +4 Competence (Inspire courage)
  • +1 Morale (Heroes feast )

Third Attack

Attack:
+116
Crit:
×3
Damage:
12d8
Extra dmg.:
612
Type:
Piercing
Range:
110
ft.

Modifiers:

  • +14 (Base Attack Bonus)
  • +4 (Dexterity)
  • -2 (Unnamed) (Rapid Shot)
  • -5 (Unnamed) (Second Attack)
  • -10 (Unnamed) (Third Attack)

Conditional Modifiers:

  • +1 (Unnamed) (Haste)
  • +1 Luck (Prayer)
  • +2 Morale (Good hope)
  • +4 Competence (Inspire courage)
  • +1 Morale (Heroes feast )

Fourth Attack

Attack:
+616
Crit:
×3
Damage:
12d8
Extra dmg.:
612
Type:
Piercing
Range:
110
ft.

Modifiers:

  • +14 (Base Attack Bonus)
  • +4 (Dexterity)
  • -2 (Unnamed) (Rapid Shot)
  • -10 (Unnamed) (Third Attack)

Conditional Modifiers:

  • +1 (Unnamed) (Haste)
  • +1 Luck (Prayer)
  • +2 Morale (Good hope)
  • +4 Competence (Inspire courage)
  • +1 Morale (Heroes feast )

Movement

Speed:
30
ft. (
6
squares)
Base Speed:
30
ft.
Light Load
0
ft.

Base

  • +30 (Human)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4
Fly:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Maneuverability:
Not Applicable
Burrow:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Climb:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Swim:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed

Skills

Acrobatics
+4
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
Appraise
+11
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Bluff
-1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • -1 (Charisma)
Climb
+7
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +3 (Strength)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Craft: Gestalt Golemn
+30
(
14
)
Class Skill
Ranks:
14
ranks

Modifiers:

  • +7 (Intelligence)
  • +6 (Skill Focus - Craft: Gestalt Golemn Feat)
  • +3 (Class Skill)
Diplomacy
-1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • -1 (Charisma)
Disguise
-1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • -1 (Charisma)
Escape Artist
+4
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+8
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Heal
+6
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
Intimidate
+3
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • -1 (Charisma)
  • +3 (Class Skill)
Perception
+23
(
14
)
Class Skill
Ranks:
14
ranks

Modifiers:

  • +2 (Wisdom)
  • +4 (Alertness Feat)
  • +3 (Class Skill)
Perform
-1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • -1 (Charisma)
Ride
+8
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Sense Motive
+5
(
1
)
Not a Class Skill
Ranks:
1
ranks

Modifiers:

  • +2 (Wisdom)
  • +2 (Alertness Feat)
Stealth
+24
(
14
)
Class Skill
Ranks:
14
ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
  • +3 (Unnamed) (Familiar)
Survival
+19
(
14
)
Class Skill
Ranks:
14
ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
Swim
+7
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +3 (Strength)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

  • +4 (Against exhaustion (Endurance Feat))
Knowledge: Arcana
+24
(
14
)
Class Skill
Ranks:
14
ranks

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Knowledge: Dungeoneering
+24
(
14
)
Class Skill
Ranks:
14
ranks

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Knowledge: History
+24
(
14
)
Class Skill
Ranks:
14
ranks

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Knowledge: Local
+11
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Knowledge: Nature
+11
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Knowledge: Planes
+11
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Knowledge: Religion
+11
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Disable Device
+5
(
1
)
Not a Class Skill
Ranks:
1
ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
Sleight of Hand
+5
(
1
)
Not a Class Skill
Ranks:
1
ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
Spellcraft
+24
(
14
)
Class Skill
Ranks:
14
ranks

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)
Linguistics
+11
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +7 (Intelligence)
  • +3 (Class Skill)

Feats

  • Arcane Strike
    1st level
  • Skill Focus (Craft: Gestalt Golemn)
    3rd level
  • Spell Penetration
    5th level
  • Rapid Shot
    7th level
  • Arcane Armor Training
    9th level
  • Improved Initiative
    11th level
  • Deadly Aim
    13th level
  • Scribe Scroll
    Wizard lvl 1
  • Quicken Spell
    Wizard 5th level
  • Craft Wondrous Item
    Wizard 10th level. Whatever lets craft magic golemns
  • Point-Blank Shot
    2nd level Combat Style Feat
  • Precise Shot
    6th level Combat Style Feat
  • Manyshot
    10th level Combat Style Feat
  • Far Shot
    14th level Combat Style Feat
  • Endurance
    Ranger 3rd level
  • Alertness
    When Familiar near.

Languages

  • Draconic
  • Elven
  • Human

Special Abilities

  • Track (Ex)
  • Wild Empathy (Ex)
  • Favored Enemy: Human (Ex) +6
  • Favored Enemy: Evil Outsider +4
  • Favored Enemy: Construct +2
  • Favored Terrain (Ex): Urban +6
  • Favored Terrain: Underground +4
  • Favored Terrain: Plains +2
  • Hunter's Bond Companions (Ex)
  • Woodland Stride (Ex)
  • Swift Tracker (Ex)
  • Evasion (Ex)
  • Quarry (Ex)
  • Camouflage (Ex)
  • Physical Enhancement +3 (Ex)
  • Telekinetic Fist 1d4+7 (Sp)
  • Change Shape (Sp)
  • Familiar (Cat)

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0
gp
Net Worth:
1175
gp

Armour Effects

Armor:
Light Armour
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
+6

Base

Armor:
+6
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+0
%

Modifiers:

  • -10 % (Arcane Armor Training Feat)
  • +10 % (Armour)

Encumbrance

Current Load:
15
lbs.
Encumbrance:
Light Load
Light Load:
86
lbs.
Lift Over Head:
260
lbs.
Medium Load:
173
lbs.
Lift Off Ground:
520
lbs.
Maximum Load:
260
lbs.
Push / Drag:
1300
lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Longbow
Weight:
3
lbs.
Value:
75
gp
Number:
1
Base Weapon:
Longbow
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d8 Piercing
Critical:
×3
Range Increment:
100
ft.
Reload Speed:
Free Action
Special:
Attack Note:
Damage Note:
Critical Note:
Chain Shirt Armour
Weight:
12.5
lbs.
Value:
1100
gp
Number:
1
Base Armor / Shield:
Chain Shirt Armour
Enhancement Bonus:
Masterwork
Special Material:
Mithral
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
4
Maximum Dexterity Bonus:
6
Armor Check Penalty:
0
Arcane Spell Failure:
10
%
Armor Type:
Light Armour

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

No equipment listed

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

Ranger Spellcasting

Caster Level:
11
Base Level:
14
Bonus Levels:
0
Casting Ability:
Wisdom
Concentration
13

Modifiers:

  • +11 (Caster Level)
  • +2 (Wisdom)
Base Save DC
12
Base Value:
10

Modifiers:

  • +2 (Wisdom)
Close Range:
50
ft.
Medium Range:
210
ft.
Long Range:
840
ft.

Spells Per Day

Spell Level:
1
2
3
4
Per Day:
4
3
1
1
Level 1 spells / day:
Class Base:
3
Bonus Spells / Day (
Wisdom
):
1
Level 2 spells / day:
Class Base:
2
Bonus Spells / Day (
Wisdom
):
1
Level 3 spells / day:
Class Base:
1
Bonus Spells / Day (
Wisdom
):
0
Level 4 spells / day:
Class Base:
1
Bonus Spells / Day (
Wisdom
):
0
Specific spells not picked yet.

Wizard Spellcasting

Caster Level:
14
Base Level:
14
Bonus Levels:
0
Casting Ability:
Intelligence
Concentration
21

Modifiers:

  • +14 (Caster Level)
  • +7 (Intelligence)
Base Save DC
17
Base Value:
10

Modifiers:

  • +7 (Intelligence)
Close Range:
60
ft.
Medium Range:
240
ft.
Long Range:
960
ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
6
+1
6
+1
6
+1
5
+1
4
+1
4
+1
3
+1
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
4
Bonus Spells / Day (
Intelligence
):
2
Level 2 spells / day:
Class Base:
4
Bonus Spells / Day (
Intelligence
):
2
Level 3 spells / day:
Class Base:
4
Bonus Spells / Day (
Intelligence
):
2
Level 4 spells / day:
Class Base:
4
Bonus Spells / Day (
Intelligence
):
1
Level 5 spells / day:
Class Base:
3
Bonus Spells / Day (
Intelligence
):
1
Level 6 spells / day:
Class Base:
3
Bonus Spells / Day (
Intelligence
):
1
Level 7 spells / day:
Class Base:
2
Bonus Spells / Day (
Intelligence
):
1

Special Option Selection

Special Option:
Transmutation

Spells

Opposed schools: Enchantment, Divination Standard spell layout not picked yet.

Notes

Gestalt Points 44/100 * +4, intelligence, +4 wisdom (40) * +2 Dexterity (4) Animal companion would be better than Companion bond, but more bookkeeping. A different familiar could be chosen. Could also choose bonded object. Ranger over Warrior cause doesn't use armour, and +6 sp instead of +2. 0 Ranks in Knowledge Nobility, cause got things wrong in 1st session, and nice character trait for oblivious researcher.