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Edana Montfort (character sheet)

compared to Edana Montfort (character sheet)

Druidess and heir to the throne of Montfort

Played by . View character page.
Class:
Druid 6, Rogue 6, Tree Dancer 56
Favored Class:
Druid
Note:

Levels

1
Druid 1
/
Rogue 1
Favoured Class Bonus:
+1 SP
2
Druid 2
/
Rogue 2
Favoured Class Bonus:
+1 SP
3
Druid 3
/
Rogue 3
Favoured Class Bonus:
+1 SP
4
Druid 4
/
Rogue 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Wisdom
5
Druid 5
/
Rogue 5
Favoured Class Bonus:
+1 SP
6
Druid 6
/
Rogue 6
Favoured Class Bonus:
+1 SP
7
Tree Dancer 1
8
Tree Dancer 2
Ability Bonus:
+1 Wisdom
9
Tree Dancer 3
10
Tree Dancer 4
11
Tree Dancer 5
12
Tree Dancer 6
Ability Bonus:
+1 Wisdom

Archetypes

Experience:
235000330000
xp
Next Level:
330000475000
xp
Character Level:
1112
Alignment:
Neutral Neutral GoodEvil
Race:
Human
  • Bonus Feat
  • Skilled
Size:
Medium

Ability Scores

Strength
12
(
+1
)

Strength Score

Base Value:
12
No modifiers listed

Strength Checks

No modifiers listed
Dexterity
16
(
+3
)

Dexterity Score

Base Value:
14

Modifiers:

  • +2 Racial (Human)

Dexterity Checks

No modifiers listed
Constitution
11
(
+0
)

Constitution Score

Base Value:
11
No modifiers listed

Constitution Checks

No modifiers listed
Intelligence
12
(
+1
)

Intelligence Score

Base Value:
12
No modifiers listed

Intelligence Checks

No modifiers listed
Wisdom
1819
(
+4
)

Wisdom Score

Base Value:
16

Modifiers:

  • +2 (Levels 4, 8)
  • +3 (Levels 4, 8, 12)

Wisdom Checks

No modifiers listed
Charisma
14
(
+2
)

Charisma Score

Base Value:
14
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+8

Modifiers:

  • +2½ (Druid 1 / Rogue 1)
  • (Druid 2 / Rogue 2)
  • (Druid 3 / Rogue 3)
  • (Druid 4 / Rogue 4)
  • (Druid 5 / Rogue 5)
  • (Druid 6 / Rogue 6)
  • +1 (Tree Dancer 1)
  • (Tree Dancer 2)
  • (Tree Dancer 3)
  • (Tree Dancer 4)
  • (Tree Dancer 5)
  • +0 (Constitution)
  • (Tree Dancer 6)

Conditional Modifiers:

  • +4 (Unnamed) (vs Fey and Plant spells / powers)
Reflex
+11

Modifiers:

  • +2½ (Druid 1 / Rogue 1)
  • (Druid 2 / Rogue 2)
  • (Druid 3 / Rogue 3)
  • (Druid 4 / Rogue 4)
  • (Druid 5 / Rogue 5)
  • (Druid 6 / Rogue 6)
  • +1 (Tree Dancer 1)
  • (Tree Dancer 2)
  • (Tree Dancer 3)
  • (Tree Dancer 4)
  • (Tree Dancer 5)
  • +3 (Dexterity)
  • (Tree Dancer 6)

Conditional Modifiers:

  • +4 (Unnamed) (vs Fey and Plant spells / powers)
Will
+12

Modifiers:

  • +2½ (Druid 1 / Rogue 1)
  • (Druid 2 / Rogue 2)
  • (Druid 3 / Rogue 3)
  • (Druid 4 / Rogue 4)
  • (Druid 5 / Rogue 5)
  • (Druid 6 / Rogue 6)
  • +1 (Tree Dancer 1)
  • (Tree Dancer 2)
  • (Tree Dancer 3)
  • (Tree Dancer 4)
  • (Tree Dancer 5)
  • +4 (Wisdom)
  • (Tree Dancer 6)

Conditional Modifiers:

  • +4 (Unnamed) (vs Fey and Plant spells / powers)

HP & Init

Hit Points
5863
hp
  • Druid 1 / Rogue 1 (d8): 8 + 0 = 8
  • Druid 2 / Rogue 2 (d8): 5 + 0 = 5
  • Druid 3 / Rogue 3 (d8): 5 + 0 = 5
  • Druid 4 / Rogue 4 (d8): 5 + 0 = 5
  • Druid 5 / Rogue 5 (d8): 5 + 0 = 5
  • Druid 6 / Rogue 6 (d8): 5 + 0 = 5
  • Tree Dancer 1 (d8): 5 + 0 = 5
  • Tree Dancer 2 (d8): 5 + 0 = 5
  • Tree Dancer 3 (d8): 5 + 0 = 5
  • Tree Dancer 4 (d8): 5 + 0 = 5
  • Tree Dancer 5 (d8): 5 + 0 = 5
  • Tree Dancer 6 (d8): 5 + 0 = 5
* Favoured Class
Initiative
+3

Modifiers:

  • +3 (Dexterity)

Conditional Modifiers:

  • +2 (Unnamed) (in Arboreal Terrain)

Combat

BAB
+89

Modifiers:

  • (Druid 1 / Rogue 1)
  • (Druid 2 / Rogue 2)
  • (Druid 3 / Rogue 3)
  • (Druid 4 / Rogue 4)
  • (Druid 5 / Rogue 5)
  • (Druid 6 / Rogue 6)
  • (Tree Dancer 1)
  • (Tree Dancer 2)
  • (Tree Dancer 3)
  • (Tree Dancer 4)
  • (Tree Dancer 5)
  • (Tree Dancer 6)
CMB
+910

Modifiers:

  • +1 (Strength)
  • +8 (Base Attack Bonus)
  • +9 (Base Attack Bonus)
CMD
2223
Base Value:
10

Modifiers:

  • +1 (Strength)
  • +3 (Dexterity)
  • +8 (Base Attack Bonus)
  • +9 (Base Attack Bonus)

Armour Class

Armour Class
16
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • +2 Armor (MW Leather Armour)
  • +1 Shield (Light Darkwood Shield)
Touch AC
13
Base Value:
10

Modifiers:

  • +3 (Dexterity)
Flat-Footed AC
13
Base Value:
10

Modifiers:

  • +2 Armor (MW Leather Armour)
  • +1 Shield (Light Darkwood Shield)

Attacks

Weapon:
Unarmed Strike
Attack:
+910
Crit:
×2
Damage:
1d3 + 1
Type:
Bludgeoning
Range:
--

First Attack

Attack:
+910
Crit:
×2
Damage:
1d3 + 1
Extra dmg.:
Type:
Bludgeoning
Range:
0
ft.

Modifiers:

  • +8 (Base Attack Bonus)
  • +1 (Strength)
  • +9 (Base Attack Bonus)

Movement

Speed:
30
ft. (
6
squares)
Base Speed:
30
ft.
Light Load
0
ft.

Base

  • +30 (Human)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4
Fly:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Maneuverability:
Not Applicable
Burrow:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Climb:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Swim:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed

Skills

Acrobatics
+7
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Appraise
+1
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Intelligence)
Bluff
+6
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Climb
+3
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Strength)
  • +0 (Armour Check Penalty)
  • +2 Circumstance (Climber's Kit)
Craft
+1
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Intelligence)
Diplomacy
+1617
(
1112
)
Class Skill
Ranks:
1112
ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Disable Device
+97
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +2 Circumstance (Masterwork Thieves' Tools)
  • +3 (Class Skill)
Disguise
+4
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Charisma)
  • +2 Circumstance (Disguise Kit)
Escape Artist
+3
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+7
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Handle Animal
+2021
(
1112
)
Class Skill
Ranks:
1112
ranks

Modifiers:

  • +2 (Charisma)
  • +4 (Animal Affinity Feat)
  • +3 (Class Skill)
Heal
+2425
(
1112
)
Class Skill
Ranks:
1112
ranks

Modifiers:

  • +4 (Wisdom)
  • +4 (Self-Sufficient Feat)
  • +2 Circumstance (Healer's Kit)
  • +3 (Class Skill)

Conditional Modifiers:

  • +5 Circumstance (Healing Infusion)
Intimidate
+6
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Knowledge: Dungeoneering
+5
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)
Knowledge: Geography
+5
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

  • +2 (Unnamed) (in Arboreal Terrain)
Knowledge: Nature
+1718
(
1112
)
Class Skill
Ranks:
1112
ranks

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)
  • +2 (Unnamed) (Nature Sense)
Knowledge: Nobility
+2
(
1
)
Not a Class Skill
Ranks:
1
ranks

Modifiers:

  • +1 (Intelligence)
Linguistics
+5
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)
Perception
+1718
(
1011
)
Class Skill
Ranks:
1011
ranks

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)

Conditional Modifiers:

  • +2 (Unnamed) (in Arboreal Terrain)
  • +2 (Unnamed) (Per connected Ley Line)
Perform: Dance
+2021
(
1112
)
Class Skill
Ranks:
1112
ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
  • +4 (Unnamed) (Natural Talent)
Perform
+2
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Charisma)
Profession: Herbalist
+1819
(
1112
)
Class Skill
Ranks:
1112
ranks

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
Ride
+9
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +2 (Animal Affinity Feat)
  • +3 (Class Skill)
Sense Motive
+8
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
Sleight of Hand
+7
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Spellcraft
+5
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)
Stealth
+12
(
6
)
Class Skill
Ranks:
6
ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

  • +2 (Unnamed) (in Arboreal Terrain)
Survival
+2425
(
1112
)
Class Skill
Ranks:
1112
ranks

Modifiers:

  • +4 (Wisdom)
  • +4 (Self-Sufficient Feat)
  • +3 (Class Skill)
  • +2 (Unnamed) (Nature Sense)

Conditional Modifiers:

  • +2 (Unnamed) (Avoid getting lost (Ley Line Vision))
  • +2 (Unnamed) (in Arboreal Terrain)
  • +2 (Unnamed) (Per connected Ley Line)
Swim
+1
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Strength)
  • +0 (Armour Check Penalty)

Feats

  • Craft Infusion
    (( Level 3 ))
  • Augment Summoning
    (( Human ))
  • Natural Spell
    (( Level 5 ))
  • Spell Focus (Conjuration)
    (( Level 1 ))
  • Animal Affinity
    (( Level 7 ))
  • Self-Sufficient
    (( Level 9 ))
  • Healing Infusion
    (( Level 3 Tree Dancer ))
  • Water Infusion
    (( Level 5 Tree Dancer ))
  • Improved Infusion
    (( Level 11 ))

Languages

  • Elven
  • Sylvan
  • Druidic
  • Genko
  • Celestial
  • Draconic
  • Undercommon
  • Human

Special Abilities

  • Natural Bond (Animal Companion)
  • Nature Sense
  • Wild Empathy (1d20+8)
  • Woodland Stride
  • Trackless Step
  • Resist Nature's Lure
  • Wildshape (2x/day)
  • Sneak Attack +3d6
  • Trapfinding
  • Evasion
  • Fast Stealth (( Rogue 2 Talent ))
  • Trap Sense +2
  • Uncanny Dodge
  • Resiliency (+6 temp hp when going to 0 or lower) (( Rogue 4 Talent ))
  • Guileful Polyglot (( Rogue 6 Talent ))
  • Herbalist
  • Tree Dance
  • Natural Talent
  • Tree Network (3x/day)
  • Advanced Infusion
  • Ley Line Vision
  • Favoured Terrain: Arboreal (+2)
  • Fertile Growth
  • Ley Line Connection
  • Tree Network (4x/day)
  • Terrain Manipulation

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0
gp
Net Worth:
69141.2276141.22
gp

Armour Effects

Armor:
Light Armour
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
+6

Base

Armor:
+6
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+15
%

Modifiers:

  • +10 % (Armour)
  • +5 % (Shield)

Encumbrance

Current Load:
2339
lbs.
Encumbrance:
Light Load
Light Load:
43
lbs.
Lift Over Head:
130
lbs.
Medium Load:
86
lbs.
Lift Off Ground:
260
lbs.
Maximum Load:
130
lbs.
Push / Drag:
650
lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

MW Leather Armour
Weight:
15
lbs.
Value:
160
gp
Number:
1
Base Armor / Shield:
Leather Armour
Enhancement Bonus:
Masterwork
Special Material:
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
2
Maximum Dexterity Bonus:
6
Armor Check Penalty:
0
Arcane Spell Failure:
10
%
Armor Type:
Light Armour
Light Darkwood Shield
Weight:
2.5
lbs.
Value:
203
gp
Number:
1
Base Armor / Shield:
Light Wooden Shield
Enhancement Bonus:
Masterwork
Special Material:
Darkwood
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
1
Maximum Dexterity Bonus:
None
Armor Check Penalty:
0
Arcane Spell Failure:
5
%
Armor Type:
Shield
New Heisei Silk Royal Outfit
Weight:
15
lbs.
Value:
200
gp
Number:
1
Heisei Silk Royal Jewellery
Weight:
1
lbs.
Value:
1000
gp
Number:
1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Skillette
Weight:
5
lbs.
Value:
4000
gp
Number:
1
Mithral Masterwork Thieves' Tools
Weight:
1
lbs.
Value:
1100
gp
Number:
1
Masterwork Thieves' Tools
Mithral
Weight:
1
lbs.
Value:
1100
gp
Number:
1

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Adamantine / Darkwood Arrows
Weight:
0.15
lbs.
Value:
67.55
gp
Number:
50
Darkwood Mighty (Str 12) Composite Shortbow
Weight:
1
lbs.
Value:
470
gp
Number:
1
Base Weapon:
Composite Shortbow
Enhancement Bonus:
Masterwork
Special Material:
Darkwood
Enchantments:
Size:
Medium
Mighty:
1
Base Damage:
1d6 Piercing
Critical:
×3
Range Increment:
70
ft.
Reload Speed:
Free Action
Special:
Attack Note:
Damage Note:
Critical Note:
MW Sap
Weight:
2
lbs.
Value:
301
gp
Number:
1
Base Weapon:
Sap
Enhancement Bonus:
Masterwork
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d6 Bludgeoning
Critical:
×2
Range Increment:
ft.
Reload Speed:
Special:
Nonlethal
Attack Note:
Damage Note:
Critical Note:
MW Whip
Weight:
2
lbs.
Value:
301
gp
Number:
1
Base Weapon:
Whip
Enhancement Bonus:
Masterwork
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d3 Slashing
Critical:
×2
Range Increment:
ft.
Reload Speed:
Special:
Disarm, Nonlethal, Reach, Trip
Attack Note:
Damage Note:
Critical Note:
Adamantine Dagger
Weight:
1
lbs.
Value:
3002
gp
Number:
1
Base Weapon:
Dagger
Enhancement Bonus:
Masterwork
Special Material:
Adamantine
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10
ft.
Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:
MW Tent
Fine tents for various climates, 2 person sized
Weight:
20
lbs.
Value:
50
gp
Number:
5
Backpack
Weight:
2
lbs.
Value:
2
gp
Number:
1
Bedroll
Weight:
5
lbs.
Value:
0.1
gp
Number:
1
Fur Winter Blanket
Weight:
3
lbs.
Value:
0.5
gp
Number:
1
Waterskin
Weight:
4
lbs.
Value:
1
gp
Number:
1
Sack
Weight:
0.5
lbs.
Value:
0.1
gp
Number:
1
Spell Component Pouch
Weight:
2
lbs.
Value:
5
gp
Number:
1
Holly and Mistletoe
Weight:
0
lbs.
Value:
0
gp
Number:
1
Adamantine Masterwork Manacles
Small, Medium
Weight:
2
lbs.
Value:
3050
gp
Number:
2
Superior Adamantine Lock
Weight:
1
lbs.
Value:
3150
gp
Number:
4
Adamantine Chain (10 ft.)
Weight:
2
lbs.
Value:
3030
gp
Number:
2
Mithral Chain (100 ft.)
Weight:
10
lbs.
Value:
10030
gp
Number:
1
Silk Rope (50 ft.)
Weight:
5
lbs.
Value:
10
gp
Number:
2

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

Adamantine Crowbar
Weight:
5
lbs.
Value:
3002
gp
Number:
1
Mithral Grappling Hook
Weight:
2
lbs.
Value:
2001
gp
Number:
1
Mithral Miner's Pick
Weight:
5
lbs.
Value:
5003
gp
Number:
1
Mithral Shovel
Weight:
4
lbs.
Value:
4002
gp
Number:
1
Whetstone
Weight:
1
lbs.
Value:
0.02
gp
Number:
1
Climber's Kit
Weight:
5
lbs.
Value:
80
gp
Number:
1
Disguise Kit
Weight:
8
lbs.
Value:
50
gp
Number:
1
Healer's Kit
Weight:
1
lbs.
Value:
50
gp
Number:
1
Antitoxin (vial)
Weight:
0
lbs.
Value:
50
gp
Number:
4
Alchemist's Fire
Weight:
1
lbs.
Value:
20
gp
Number:
5
Holy Water
Weight:
1
lbs.
Value:
25
gp
Number:
4
Smokestick
Weight:
0.5
lbs.
Value:
20
gp
Number:
5
Sunrod
Weight:
1
lbs.
Value:
2
gp
Number:
10
Thunderstone
Weight:
1
lbs.
Value:
30
gp
Number:
3
Tindertwig
Weight:
0
lbs.
Value:
1
gp
Number:
100
Leather Outfits
Weight:
0
lbs.
Value:
960
gp
Number:
1
Hunting Hawk
Weight:
0
lbs.
Value:
150
gp
Number:
1
Evil Princess outfit
Hell style
Weight:
10
lbs.
Value:
150
gp
Number:
1
Hell Outfits
Several fashionable outfits as worn in hell for various occasions
Weight:
0
lbs.
Value:
5000
gp
Number:
1
Spider Jewellery
Weight:
0
lbs.
Value:
1000
gp
Number:
1
New Heisei Silk Royal Outfit
Weight:
15
lbs.
Value:
200
gp
Number:
4
Heisei Silk Royal Jewellery
Weight:
1
lbs.
Value:
1000
gp
Number:
4

Equipment Notes

Druid Spellcasting

Caster Level:
1112
Base Level:
6
Bonus Levels:
56
Casting Ability:
Wisdom
Concentration
1516

Modifiers:

  • +11 (Caster Level)
  • +4 (Wisdom)
  • +12 (Caster Level)
Base Save DC
14
Base Value:
10

Modifiers:

  • +4 (Wisdom)

Conditional Modifiers:

  • +1 (School Spells (Spell Focus - Conjuration Feat))
Close Range:
5055
ft.
Medium Range:
210220
ft.
Long Range:
840880
ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
5
5
5
4
23
12
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
4
Bonus Spells / Day (
Wisdom
):
1
Level 2 spells / day:
Class Base:
4
Bonus Spells / Day (
Wisdom
):
1
Level 3 spells / day:
Class Base:
4
Bonus Spells / Day (
Wisdom
):
1
Level 4 spells / day:
Class Base:
3
Bonus Spells / Day (
Wisdom
):
1
Level 5 spells / day:
Class Base:
23
Bonus Spells / Day (
Wisdom
):
0
Level 6 spells / day:
Class Base:
12
Bonus Spells / Day (
Wisdom
):
0
Default Prepared: * Level 0 (4): Create Water, Detect Magic, Stabilize, Mending * Level 1 (5): Cure Light Wounds, Entangle, Longstrider, Obscuring Mist, Speak with Animals * Level 2 (5): Bear's Endurance x2, Delay Poison, Gust of Wind, Barkskin * Level 3 (5): Call Lightning, Daylight, Quench, Remove Disease, Speak with Plants * Level 4 (4): Dispel Magic x2, Freedom of Movement, Scrying * Level 5 (2): Cure Critical Wounds x2 * Level 6 (1): Summon Natures Ally VI

Notes

==== Exceptions ==== * NoneCreature Type: Outsider (Native) ==== Social Circle ==== * [[setting/Wendele Selu Helevorn-Sedis]] * [[setting/Lilima Lyevala]] ==== Gestalt Points ==== 4160 left out of 4160 (-> 6281) * Nothing