+7
Edana Montfort (character sheet)
compared to Edana Montfort (character sheet)
Druidess and heir to the throne of Montfort
Played by Mercury.
View character page.
Class:
Druid 6, Rogue 6, Tree Dancer 56
Favored Class:
Druid
Note:
Levels
1
Druid 1
/
Rogue 1
Favoured Class Bonus:
+1 SP
2
Druid 2
/
Rogue 2
Favoured Class Bonus:
+1 SP
3
Druid 3
/
Rogue 3
Favoured Class Bonus:
+1 SP
4
Druid 4
/
Rogue 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Wisdom
5
Druid 5
/
Rogue 5
Favoured Class Bonus:
+1 SP
6
Druid 6
/
Rogue 6
Favoured Class Bonus:
+1 SP
7
Tree Dancer 1
8
Tree Dancer 2
Ability Bonus:
+1 Wisdom
9
Tree Dancer 3
10
Tree Dancer 4
11
Tree Dancer 5
12
Tree Dancer 6
Ability Bonus:
+1 Wisdom
Archetypes
Experience:
235000330000
xpNext Level:
330000475000
xpCharacter Level:
1112
Alignment:
Neutral Neutral GoodEvil
Race:
Human
- Bonus Feat
- Skilled
Size:
Medium
Ability Scores
Strength
12
(+1
)Strength Score
Base Value:
12
No modifiers listed
Strength Checks
No modifiers listed
Dexterity
16
(+3
)Dexterity Score
Base Value:
14
Modifiers:
- +2 Racial (Human)
Dexterity Checks
No modifiers listed
Constitution
11
(+0
)Constitution Score
Base Value:
11
No modifiers listed
Constitution Checks
No modifiers listed
Intelligence
12
(+1
)Intelligence Score
Base Value:
12
No modifiers listed
Intelligence Checks
No modifiers listed
Wisdom
1819
(+4
)Wisdom Score
Base Value:
16
Modifiers:
- +2 (Levels 4, 8)
- +3 (Levels 4, 8, 12)
Wisdom Checks
No modifiers listed
Charisma
14
(+2
)Charisma Score
Base Value:
14
No modifiers listed
Charisma Checks
No modifiers listed
Saves
Fortitude
+8
Modifiers:
- +2½ (Druid 1 / Rogue 1)
- +½ (Druid 2 / Rogue 2)
- +½ (Druid 3 / Rogue 3)
- +½ (Druid 4 / Rogue 4)
- +½ (Druid 5 / Rogue 5)
- +½ (Druid 6 / Rogue 6)
- +1 (Tree Dancer 1)
- +½ (Tree Dancer 2)
- +½ (Tree Dancer 3)
- +½ (Tree Dancer 4)
- +½ (Tree Dancer 5)
- +0 (Constitution)
- +½ (Tree Dancer 6)
Conditional Modifiers:
- +4 (Unnamed) (vs Fey and Plant spells / powers)
Reflex
+11
Modifiers:
- +2½ (Druid 1 / Rogue 1)
- +½ (Druid 2 / Rogue 2)
- +½ (Druid 3 / Rogue 3)
- +½ (Druid 4 / Rogue 4)
- +½ (Druid 5 / Rogue 5)
- +½ (Druid 6 / Rogue 6)
- +1 (Tree Dancer 1)
- +½ (Tree Dancer 2)
- +½ (Tree Dancer 3)
- +½ (Tree Dancer 4)
- +½ (Tree Dancer 5)
- +3 (Dexterity)
- +½ (Tree Dancer 6)
Conditional Modifiers:
- +4 (Unnamed) (vs Fey and Plant spells / powers)
Will
+12
Modifiers:
- +2½ (Druid 1 / Rogue 1)
- +½ (Druid 2 / Rogue 2)
- +½ (Druid 3 / Rogue 3)
- +½ (Druid 4 / Rogue 4)
- +½ (Druid 5 / Rogue 5)
- +½ (Druid 6 / Rogue 6)
- +1 (Tree Dancer 1)
- +½ (Tree Dancer 2)
- +½ (Tree Dancer 3)
- +½ (Tree Dancer 4)
- +½ (Tree Dancer 5)
- +4 (Wisdom)
- +½ (Tree Dancer 6)
Conditional Modifiers:
- +4 (Unnamed) (vs Fey and Plant spells / powers)
HP & Init
Hit Points
5863
hp- Druid 1 / Rogue 1 (d8): 8 + 0 = 8
- Druid 2 / Rogue 2 (d8): 5 + 0 = 5
- Druid 3 / Rogue 3 (d8): 5 + 0 = 5
- Druid 4 / Rogue 4 (d8): 5 + 0 = 5
- Druid 5 / Rogue 5 (d8): 5 + 0 = 5
- Druid 6 / Rogue 6 (d8): 5 + 0 = 5
- Tree Dancer 1 (d8): 5 + 0 = 5
- Tree Dancer 2 (d8): 5 + 0 = 5
- Tree Dancer 3 (d8): 5 + 0 = 5
- Tree Dancer 4 (d8): 5 + 0 = 5
- Tree Dancer 5 (d8): 5 + 0 = 5
- Tree Dancer 6 (d8): 5 + 0 = 5
* Favoured Class
Initiative
+3
Modifiers:
- +3 (Dexterity)
Conditional Modifiers:
- +2 (Unnamed) (in Arboreal Terrain)
Combat
BAB
+89
Modifiers:
- +¾ (Druid 1 / Rogue 1)
- +¾ (Druid 2 / Rogue 2)
- +¾ (Druid 3 / Rogue 3)
- +¾ (Druid 4 / Rogue 4)
- +¾ (Druid 5 / Rogue 5)
- +¾ (Druid 6 / Rogue 6)
- +¾ (Tree Dancer 1)
- +¾ (Tree Dancer 2)
- +¾ (Tree Dancer 3)
- +¾ (Tree Dancer 4)
- +¾ (Tree Dancer 5)
- +¾ (Tree Dancer 6)
CMB
+910
Modifiers:
- +1 (Strength)
- +8 (Base Attack Bonus)
- +9 (Base Attack Bonus)
CMD
2223
Base Value:
10
Modifiers:
- +1 (Strength)
- +3 (Dexterity)
- +8 (Base Attack Bonus)
- +9 (Base Attack Bonus)
Armour Class
Armour Class
16
Base Value:
10
Modifiers:
- +3 (Dexterity)
- +2 Armor (MW Leather Armour)
- +1 Shield (Light Darkwood Shield)
Touch AC
13
Base Value:
10
Modifiers:
- +3 (Dexterity)
Flat-Footed AC
13
Base Value:
10
Modifiers:
- +2 Armor (MW Leather Armour)
- +1 Shield (Light Darkwood Shield)
Attacks
Weapon:
Unarmed Strike
Attack:
+910
Crit:
×2
Damage:
1d3 + 1
Type:
Bludgeoning
Range:
--
First Attack
Attack:
+910
Crit:
×2
Damage:
1d3 + 1
Extra dmg.:
Type:
Bludgeoning
Range:
0
ft.Modifiers:
- +8 (Base Attack Bonus)
- +1 (Strength)
- +9 (Base Attack Bonus)
Movement
Base Speed:
30
ft.Light Load
0
ft.Base
- +30 (Human)
No modifiers listed
Base Modifier:
×4
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Maneuverability:
Not Applicable
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Skills
Acrobatics
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Appraise
+1
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +1 (Intelligence)
Bluff
+6
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +2 (Charisma)
- +3 (Class Skill)
Climb
+3
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +1 (Strength)
- +0 (Armour Check Penalty)
- +2 Circumstance (Climber's Kit)
Craft
+1
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +1 (Intelligence)
Diplomacy
+1617
(
1112
)Class Skill
Ranks:
1112
ranksModifiers:
- +2 (Charisma)
- +3 (Class Skill)
Disable Device
+7
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Disguise
+4
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +2 (Charisma)
- +2 Circumstance (Disguise Kit)
Escape Artist
+3
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Fly
+7
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Handle Animal
+2021
(
1112
)Class Skill
Ranks:
1112
ranksModifiers:
- +2 (Charisma)
- +4 (Animal Affinity Feat)
- +3 (Class Skill)
Heal
+2425
(
1112
)Class Skill
Ranks:
1112
ranksModifiers:
- +4 (Wisdom)
- +4 (Self-Sufficient Feat)
- +2 Circumstance (Healer's Kit)
- +3 (Class Skill)
Conditional Modifiers:
- +5 Circumstance (Healing Infusion)
Intimidate
+6
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +2 (Charisma)
- +3 (Class Skill)
Knowledge: Dungeoneering
+5
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Knowledge: Geography
+5
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
- +2 (Unnamed) (in Arboreal Terrain)
Knowledge: Nature
+1718
(
1112
)Class Skill
Ranks:
1112
ranksModifiers:
- +1 (Intelligence)
- +3 (Class Skill)
- +2 (Unnamed) (Nature Sense)
Knowledge: Nobility
+2
(
1
)Not a Class Skill
Ranks:
1
ranksModifiers:
- +1 (Intelligence)
Linguistics
+5
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Perception
+1718
(
1011
)Class Skill
Ranks:
1011
ranksModifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Conditional Modifiers:
- +2 (Unnamed) (in Arboreal Terrain)
- +2 (Unnamed) (Per connected Ley Line)
Perform: Dance
+2021
(
1112
)Class Skill
Ranks:
1112
ranksModifiers:
- +2 (Charisma)
- +3 (Class Skill)
- +4 (Unnamed) (Natural Talent)
Perform
+2
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +2 (Charisma)
Profession: Herbalist
+1819
(
1112
)Class Skill
Ranks:
1112
ranksModifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Ride
+9
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +2 (Animal Affinity Feat)
- +3 (Class Skill)
Sense Motive
+8
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Sleight of Hand
+7
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Spellcraft
+5
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Stealth
+12
(
6
)Class Skill
Ranks:
6
ranksModifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
- +2 (Unnamed) (in Arboreal Terrain)
Survival
+2425
(
1112
)Class Skill
Ranks:
1112
ranksModifiers:
- +4 (Wisdom)
- +4 (Self-Sufficient Feat)
- +3 (Class Skill)
- +2 (Unnamed) (Nature Sense)
Conditional Modifiers:
- +2 (Unnamed) (Avoid getting lost (Ley Line Vision))
- +2 (Unnamed) (in Arboreal Terrain)
- +2 (Unnamed) (Per connected Ley Line)
Swim
+1
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +1 (Strength)
- +0 (Armour Check Penalty)
Feats
-
Craft Infusion
(( Level 3 ))
-
Augment Summoning
(( Human ))
-
Natural Spell
(( Level 5 ))
-
Spell Focus (Conjuration)
(( Level 1 ))
-
Animal Affinity
(( Level 7 ))
-
Self-Sufficient
(( Level 9 ))
-
Healing Infusion
(( Level 3 Tree Dancer ))
-
Water Infusion
(( Level 5 Tree Dancer ))
-
Improved Infusion
(( Level 11 ))
Languages
- Elven
- Sylvan
- Druidic
- Genko
- Celestial
- Draconic
- Undercommon
- Human
Special Abilities
- Natural Bond (Animal Companion)
- Nature Sense
- Wild Empathy (1d20+8)
- Woodland Stride
- Trackless Step
- Resist Nature's Lure
- Wildshape (2x/day)
- Sneak Attack +3d6
- Trapfinding
- Evasion
- Fast Stealth (( Rogue 2 Talent ))
- Trap Sense +2
- Uncanny Dodge
- Resiliency (+6 temp hp when going to 0 or lower) (( Rogue 4 Talent ))
- Guileful Polyglot (( Rogue 6 Talent ))
- Herbalist
- Tree Dance
- Natural Talent
- Tree Network (3x/day)
- Advanced Infusion
- Ley Line Vision
- Favoured Terrain: Arboreal (+2)
- Fertile Growth
- Ley Line Connection
- Tree Network (4x/day)
- Terrain Manipulation
Other
Spell Resistance:
N/A
Equipment
Wealth
Gold:
0
gpNet Worth:
69141.2276141.22
gpArmour Effects
Armor:
Light Armour
ACP:
+0
Base
Armor:
+0
Shield:
+0
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
+6
Base
Armor:
+6
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+15
%Modifiers:
- +10 % (Armour)
- +5 % (Shield)
Encumbrance
Current Load:
2339
lbs.Encumbrance:
Light Load
Light Load:
43
lbs.Lift Over Head:
130
lbs.Medium Load:
86
lbs.Lift Off Ground:
260
lbs.Maximum Load:
130
lbs.Push / Drag:
650
lbs.Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
MW Leather Armour
Weight:
15
lbs.Value:
160
gp Number:
1
Base Armor / Shield:
Leather Armour
Enhancement Bonus:
Masterwork
Special Material:
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
2
Maximum Dexterity Bonus:
6
Armor Check Penalty:
0
Arcane Spell Failure:
10
%Armor Type:
Light Armour
Light Darkwood Shield
Weight:
2.5
lbs.Value:
203
gp Number:
1
Base Armor / Shield:
Light Wooden Shield
Enhancement Bonus:
Masterwork
Special Material:
Darkwood
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
1
Maximum Dexterity Bonus:
None
Armor Check Penalty:
0
Arcane Spell Failure:
5
%Armor Type:
Shield
New Heisei Silk Royal Outfit
Weight:
15
lbs.Value:
200
gp Number:
1
Heisei Silk Royal Jewellery
Weight:
1
lbs.Value:
1000
gp Number:
1
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Skillette
Weight:
5
lbs.Value:
4000
gp Number:
1
Mithral Masterwork Thieves' Tools
Weight:
1
lbs.Value:
1100
gp Number:
1
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
Adamantine / Darkwood Arrows
Weight:
0.15
lbs.Value:
67.55
gp Number:
50
Darkwood Mighty (Str 12) Composite Shortbow
Weight:
1
lbs.Value:
470
gp Number:
1
Base Weapon:
Composite Shortbow
Enhancement Bonus:
Masterwork
Special Material:
Darkwood
Enchantments:
Size:
Medium
Mighty:
1
Base Damage:
1d6 Piercing
Critical:
×3
Range Increment:
70
ft.Reload Speed:
Free Action
Special:
Attack Note:
Damage Note:
Critical Note:
MW Sap
Weight:
2
lbs.Value:
301
gp Number:
1
Base Weapon:
Sap
Enhancement Bonus:
Masterwork
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d6 Bludgeoning
Critical:
×2
Range Increment:
ft.
Reload Speed:
Special:
Nonlethal
Attack Note:
Damage Note:
Critical Note:
MW Whip
Weight:
2
lbs.Value:
301
gp Number:
1
Base Weapon:
Whip
Enhancement Bonus:
Masterwork
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d3 Slashing
Critical:
×2
Range Increment:
ft.
Reload Speed:
Special:
Disarm, Nonlethal, Reach, Trip
Attack Note:
Damage Note:
Critical Note:
Adamantine Dagger
Weight:
1
lbs.Value:
3002
gp Number:
1
Base Weapon:
Dagger
Enhancement Bonus:
Masterwork
Special Material:
Adamantine
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10
ft.Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:
MW Tent
Fine tents for various climates, 2 person sized
Weight:
20
lbs.Value:
50
gp Number:
5
Backpack
Weight:
2
lbs.Value:
2
gp Number:
1
Bedroll
Weight:
5
lbs.Value:
0.1
gp Number:
1
Fur Winter Blanket
Weight:
3
lbs.Value:
0.5
gp Number:
1
Waterskin
Weight:
4
lbs.Value:
1
gp Number:
1
Sack
Weight:
0.5
lbs.Value:
0.1
gp Number:
1
Spell Component Pouch
Weight:
2
lbs.Value:
5
gp Number:
1
Holly and Mistletoe
Weight:
0
lbs.Value:
0
gp Number:
1
Adamantine Masterwork Manacles
Small, Medium
Weight:
2
lbs.Value:
3050
gp Number:
2
Superior Adamantine Lock
Weight:
1
lbs.Value:
3150
gp Number:
4
Adamantine Chain (10 ft.)
Weight:
2
lbs.Value:
3030
gp Number:
2
Mithral Chain (100 ft.)
Weight:
10
lbs.Value:
10030
gp Number:
1
Silk Rope (50 ft.)
Weight:
5
lbs.Value:
10
gp Number:
2
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
Adamantine Crowbar
Weight:
5
lbs.Value:
3002
gp Number:
1
Mithral Grappling Hook
Weight:
2
lbs.Value:
2001
gp Number:
1
Mithral Miner's Pick
Weight:
5
lbs.Value:
5003
gp Number:
1
Mithral Shovel
Weight:
4
lbs.Value:
4002
gp Number:
1
Whetstone
Weight:
1
lbs.Value:
0.02
gp Number:
1
Climber's Kit
Weight:
5
lbs.Value:
80
gp Number:
1
Disguise Kit
Weight:
8
lbs.Value:
50
gp Number:
1
Healer's Kit
Weight:
1
lbs.Value:
50
gp Number:
1
Antitoxin (vial)
Weight:
0
lbs.Value:
50
gp Number:
4
Alchemist's Fire
Weight:
1
lbs.Value:
20
gp Number:
5
Holy Water
Weight:
1
lbs.Value:
25
gp Number:
4
Smokestick
Weight:
0.5
lbs.Value:
20
gp Number:
5
Sunrod
Weight:
1
lbs.Value:
2
gp Number:
10
Thunderstone
Weight:
1
lbs.Value:
30
gp Number:
3
Tindertwig
Weight:
0
lbs.Value:
1
gp Number:
100
Leather Outfits
Weight:
0
lbs.Value:
960
gp Number:
1
Hunting Hawk
Weight:
0
lbs.Value:
150
gp Number:
1
Evil Princess outfit
Hell style
Weight:
10
lbs.Value:
150
gp Number:
1
Hell Outfits
Several fashionable outfits as worn in hell for various occasions
Weight:
0
lbs.Value:
5000
gp Number:
1
Spider Jewellery
Weight:
0
lbs.Value:
1000
gp Number:
1
New Heisei Silk Royal Outfit
Weight:
15
lbs.Value:
200
gp Number:
4
Heisei Silk Royal Jewellery
Weight:
1
lbs.Value:
1000
gp Number:
4
Equipment Notes
Druid Spellcasting
Caster Level:
1112
Base Level:
6
Bonus Levels:
56
Casting Ability:
Wisdom
Concentration
1516
Modifiers:
- +11 (Caster Level)
- +4 (Wisdom)
- +12 (Caster Level)
Base Save DC
14
Base Value:
10
Modifiers:
- +4 (Wisdom)
Conditional Modifiers:
- +1 (School Spells (Spell Focus - Conjuration Feat))
Close Range:
5055
ft.Medium Range:
210220
ft.Long Range:
840880
ft.Spells Per Day ▽ △
Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
∞
5
5
5
4
23
12
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
4
Bonus Spells / Day (
Wisdom
):1
Level 2 spells / day:
Class Base:
4
Bonus Spells / Day (
Wisdom
):1
Level 3 spells / day:
Class Base:
4
Bonus Spells / Day (
Wisdom
):1
Level 4 spells / day:
Class Base:
3
Bonus Spells / Day (
Wisdom
):1
Level 5 spells / day:
Class Base:
23
Bonus Spells / Day (
Wisdom
):0
Level 6 spells / day:
Class Base:
12
Bonus Spells / Day (
Wisdom
):0
Default Prepared:
* Level 0 (4): Create Water, Detect Magic, Stabilize, Mending
* Level 1 (5): Cure Light Wounds, Entangle, Longstrider, Obscuring Mist, Speak with Animals
* Level 2 (5): Bear's Endurance x2, Delay Poison, Gust of Wind, Barkskin
* Level 3 (5): Call Lightning, Daylight, Quench, Remove Disease, Speak with Plants
* Level 4 (4): Dispel Magic x2, Freedom of Movement, Scrying
* Level 5 (2): Cure Critical Wounds x2
* Level 6 (1): Summon Natures Ally VI
Notes
==== Exceptions ====
* NoneCreature Type: Outsider (Native)
==== Social Circle ====
* [[setting/Wendele Selu Helevorn-Sedis]]
* [[setting/Lilima Lyevala]]
==== Gestalt Points ====
60 left out of 60 (-> 6281)
* Nothing