Edana Montfort (character sheet)
Princess Edana
/
Old version of the
Edana Montfort character sheet.
This is an old version of the character sheet, this version is for Pathfinder.
Currently played by Mercury.
View current character page.
Class:
Druid 6, Rogue 6, Tree Dancer 3 [Gestalt]
Favored Class:
Druid
Levels
1
Druid 1
/ Rogue 1
Favoured Class Bonus:
+1 SP
2
Druid 2
/ Rogue 2
Favoured Class Bonus:
+1 SP
3
Druid 3
/ Rogue 3
Favoured Class Bonus:
+1 SP
4
Druid 4
/ Rogue 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Wisdom
5
Druid 5
/ Rogue 5
Favoured Class Bonus:
+1 SP
6
Druid 6
/ Rogue 6
Favoured Class Bonus:
+1 SP
7
8
Ability Bonus:
+1 Wisdom
9
Experience:
115 000
xp
Next Level:
160 000
xp
Character Level:
9
Alignment:
Neutral Neutral Good
Race:
Human
- No racial traits set
Size:
Medium
Ability Scores
Strength
12 (+1)
Strength Score
Base Value:
12
No modifiers listed
Strength Checks
No modifiers listed
Dexterity
16 (+3)
Dexterity Score
Base Value:
14
Modifiers:
- +2 Racial (Human)
Dexterity Checks
No modifiers listed
Constitution
11 (+0)
Constitution Score
Base Value:
11
No modifiers listed
Constitution Checks
No modifiers listed
Intelligence
12 (+1)
Intelligence Score
Base Value:
12
No modifiers listed
Intelligence Checks
No modifiers listed
Wisdom
18 (+4)
Wisdom Score
Base Value:
16
Modifiers:
- +2 (Levels 4, 8)
Wisdom Checks
No modifiers listed
Charisma
14 (+2)
Charisma Score
Base Value:
14
No modifiers listed
Charisma Checks
No modifiers listed
Saves
Fortitude
+7
Modifiers:
- +2½ (Druid 1 / Rogue 1)
- +½ (Druid 2 / Rogue 2)
- +½ (Druid 3 / Rogue 3)
- +½ (Druid 4 / Rogue 4)
- +½ (Druid 5 / Rogue 5)
- +½ (Druid 6 / Rogue 6)
- +1 (Tree Dancer 1)
- +½ (Tree Dancer 2)
- +½ (Tree Dancer 3)
- +0 (Constitution)
Conditional Modifiers:
Reflex
+10
Modifiers:
- +2½ (Druid 1 / Rogue 1)
- +½ (Druid 2 / Rogue 2)
- +½ (Druid 3 / Rogue 3)
- +½ (Druid 4 / Rogue 4)
- +½ (Druid 5 / Rogue 5)
- +½ (Druid 6 / Rogue 6)
- +1 (Tree Dancer 1)
- +½ (Tree Dancer 2)
- +½ (Tree Dancer 3)
- +3 (Dexterity)
Conditional Modifiers:
Will
+11
Modifiers:
- +2½ (Druid 1 / Rogue 1)
- +½ (Druid 2 / Rogue 2)
- +½ (Druid 3 / Rogue 3)
- +½ (Druid 4 / Rogue 4)
- +½ (Druid 5 / Rogue 5)
- +½ (Druid 6 / Rogue 6)
- +1 (Tree Dancer 1)
- +½ (Tree Dancer 2)
- +½ (Tree Dancer 3)
- +4 (Wisdom)
Conditional Modifiers:
HP & Init
Hit Points
48 hp
Druid 1 / Rogue 1:
8 hp
- d8: 8 +0 (con)
Druid 2 / Rogue 2:
5 hp
- d8: 5 +0 (con)
Druid 3 / Rogue 3:
5 hp
- d8: 5 +0 (con)
Druid 4 / Rogue 4:
5 hp
- d8: 5 +0 (con)
Druid 5 / Rogue 5:
5 hp
- d8: 5 +0 (con)
Druid 6 / Rogue 6:
5 hp
- d8: 5 +0 (con)
Tree Dancer 1:
5 hp
- d8: 5 +0 (con)
Tree Dancer 2:
5 hp
- d8: 5 +0 (con)
Tree Dancer 3:
5 hp
- d8: 5 +0 (con)
Initiative
+3
Modifiers:
- +3 (Dexterity)
Combat
BAB
+6
Base Attack Bonus:
- +¾ (Druid 1 / Rogue 1)
- +¾ (Druid 2 / Rogue 2)
- +¾ (Druid 3 / Rogue 3)
- +¾ (Druid 4 / Rogue 4)
- +¾ (Druid 5 / Rogue 5)
- +¾ (Druid 6 / Rogue 6)
- +¾ (Tree Dancer 1)
- +¾ (Tree Dancer 2)
- +¾ (Tree Dancer 3)
CMB
+7
Modifiers:
- +1 (Strength)
- +6 (Base Attack Bonus)
CMD
20
Base Value:
10
Modifiers:
- +1 (Strength)
- +3 (Dexterity)
- +6 (Base Attack Bonus)
Armour Class
Armour Class
13
Base Value:
10
Modifiers:
- +3 (Dexterity)
Touch AC
13
Base Value:
10
Modifiers:
- +3 (Dexterity)
Flat-Footed AC
10
Base Value:
10
No modifiers listed
Attacks
Weapon:
Unarmed Strike
Attack:
+7
Crit:
20/x2
Damage:
1d3+1
Type:
Bludgeoning
First Attack
Attack:
+7
Crit:
×2
Damage:
1d3 + 1
Extra dmg.:
Type:
Bludgeoning
Modifiers:
- +6 (Base Attack Bonus)
- +1 (Strength)
Movement
Base Value:
30 ft.
Light Load:
0 ft.
Base
- +30 ft. (Base Value)
No modifiers listed
Base Modifier:
×4
Skills
Acrobatics
+3
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Conditional Modifiers:
Appraise
+1
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Intelligence)
Bluff
+6
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Climb
+1
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Strength)
- +0 (Armour Check Penalty)
Craft
+1
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Intelligence)
Diplomacy
+14
(9)
Class Skill
Ranks:
9 ranks
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Disable Device
+7
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Disguise
+2
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Charisma)
Escape Artist
+3
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Fly
+7
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Handle Animal
+16
(9)
Class Skill
Ranks:
9 ranks
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
- +2 (Animal Affinity)
Heal
+18
(9)
Class Skill
Ranks:
9 ranks
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
- +2 (Self-Sufficient)
Conditional Modifiers:
Intimidate
+6
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Knowledge: Dungeoneering
+5
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Knowledge: Geography
+5
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Knowledge: Nature
+15
(9)
Class Skill
Ranks:
9 ranks
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
- +2 (Nature Sense)
Knowledge: Nobility
+2
(1)
Not a Class Skill
Ranks:
1 rank
Modifiers:
- +1 (Intelligence)
Linguistics
+5
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Perception
+16
(9)
Class Skill
Ranks:
9 ranks
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Perform: Dance
+16
(9)
Class Skill
Ranks:
9 ranks
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
- +2 (Natural Talent)
Perform
+2
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Charisma)
Profession: Herbalist
+16
(9)
Class Skill
Ranks:
9 ranks
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Ride
+9
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
- +2 (Animal Affinity)
Sense Motive
+8
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Sleight of Hand
+7
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Spellcraft
+5
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Stealth
+12
(6)
Class Skill
Ranks:
6 ranks
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Survival
+20
(9)
Class Skill
Ranks:
9 ranks
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
- +2 (Nature Sense)
- +2 (Self-Sufficient)
Conditional Modifiers:
Swim
+1
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Strength)
- +0 (Armour Check Penalty)
Feats
-
Craft Infusion (Craft Infusion (( Level 3 )))
-
Augment Summoning (Augment Summoning (( Human )))
-
Natural Spell (Natural Spell (( Level 5 )))
-
Spell Focus (Conjuration) (Spell Focus (Conjuration) (( Level 1 )))
-
Animal Affinity (Animal Affinity (( Level 7 )))
-
Self-Sufficient (Self-Sufficient (( Level 9 )))
-
Healing Infusion (Healing Infusion (( Level 3 Tree Dancer )))
Languages
- [Empty Slot]
- Celestial
- Draconic
- Druidic
- Elven
- Genko
- Human
- Sylvan
- Undercommon
Special Abilities
- Natural Bond (Animal Companion)
- Nature Sense
- Wild Empathy (1d20+8)
- Woodland Stride
- Trackless Step
- Resist Nature's Lure
- Wildshape (2x/day)
- Sneak Attack +3d6
- Trapfinding
- Evasion
- Fast Stealth (( Rogue 2 Talent ))
- Trap Sense +2
- Uncanny Dodge
- Resiliency (+6 temp hp when going to 0 or lower) (( Rogue 4 Talent ))
- Guileful Polyglot (( Rogue 6 Talent ))
- Herbalist
- Tree Dance
- Natural Talent
- Tree Network (2x/day)
- Advanced Infusion
- Ley Line Vision
Other
Spell Resistance:
N/A
Equipment
Wealth
Gold:
0 gp
Net Worth:
0 gp
Armour Effects
Armor:
None
ACP:
+0
Base
Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
N/A
Base
Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%
Modifiers
Armour / Shield:
0 %
Encumbrance
Current Load:
0 lbs.
Light Load:
43 lbs.
Medium Load:
86 lbs.
Maximum Load:
130 lbs.
Encumbrance:
Light Load
Lift Over Head:
130 lbs.
Lift Off Ground:
260 lbs.
Push / Drag:
650 lbs.
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
No equipment listed
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Weight:
0 lbs.
Value:
0 gp
Number:
1
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Druid Spellcasting
Caster Level:
0
Base Level:
0
Bonus Levels:
3
Casting Ability:
Wisdom
Concentration
+4
Modifiers:
- +0 (Caster Level)
- +4 (Wisdom)
Base Save DC
14
Base Value:
10
Modifiers:
- +4 (wisdom)
Close Range:
25 ft.
Medium Range:
100 ft.
Long Range:
400 ft.
Spells Per Day ▽ △
Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
∞
5
5
4
3
1
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
4
Bonus Spells / Day (Wisdom):
1
Level 2 spells / day:
Class Base:
4
Bonus Spells / Day (Wisdom):
1
Level 3 spells / day:
Class Base:
3
Bonus Spells / Day (Wisdom):
1
Level 4 spells / day:
Class Base:
2
Bonus Spells / Day (Wisdom):
1
Level 5 spells / day:
Class Base:
1
Bonus Spells / Day (Wisdom):
0
Exceptions
- None
Social Circle
Gestalt Points
25 left out of 25
- Nothing