Hypothetic Golemn Wizard (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- Bonus Feat
- Skilled
Ability Scores
Strength Score
Modifiers:
- +3 Enhancement (Physical Enhancement)
Strength Checks
Dexterity Score
Modifiers:
- +2 Enhancement (Gestalt)
Dexterity Checks
Constitution Score
Constitution Checks
Conditional Modifiers:
Intelligence Score
Modifiers:
- +3 (Levels 4, 8, 12)
- +2 Racial (Human)
- +4 Enhancement (Gestalt)
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +2½ (Wizard 1 / Ranger 1)
- +½ (Wizard 2 / Ranger 2)
- +½ (Wizard 3 / Ranger 3)
- +½ (Wizard 4 / Ranger 4)
- +½ (Wizard 5 / Ranger 5)
- +½ (Wizard 6 / Ranger 6)
- +½ (Wizard 7 / Ranger 7)
- +½ (Wizard 8 / Ranger 8)
- +½ (Wizard 9 / Ranger 9)
- +½ (Wizard 10 / Ranger 10)
- +½ (Wizard 11 / Ranger 11)
- +½ (Wizard 12 / Ranger 12)
- +½ (Wizard 13 / Ranger 13)
- +½ (Wizard 14 / Ranger 14)
- +1 (Constitution)
Conditional Modifiers:
Modifiers:
- +2½ (Wizard 1 / Ranger 1)
- +½ (Wizard 2 / Ranger 2)
- +½ (Wizard 3 / Ranger 3)
- +½ (Wizard 4 / Ranger 4)
- +½ (Wizard 5 / Ranger 5)
- +½ (Wizard 6 / Ranger 6)
- +½ (Wizard 7 / Ranger 7)
- +½ (Wizard 8 / Ranger 8)
- +½ (Wizard 9 / Ranger 9)
- +½ (Wizard 10 / Ranger 10)
- +½ (Wizard 11 / Ranger 11)
- +½ (Wizard 12 / Ranger 12)
- +½ (Wizard 13 / Ranger 13)
- +½ (Wizard 14 / Ranger 14)
- +4 (Dexterity)
Modifiers:
- +2½ (Wizard 1 / Ranger 1)
- +½ (Wizard 2 / Ranger 2)
- +½ (Wizard 3 / Ranger 3)
- +½ (Wizard 4 / Ranger 4)
- +½ (Wizard 5 / Ranger 5)
- +½ (Wizard 6 / Ranger 6)
- +½ (Wizard 7 / Ranger 7)
- +½ (Wizard 8 / Ranger 8)
- +½ (Wizard 9 / Ranger 9)
- +½ (Wizard 10 / Ranger 10)
- +½ (Wizard 11 / Ranger 11)
- +½ (Wizard 12 / Ranger 12)
- +½ (Wizard 13 / Ranger 13)
- +½ (Wizard 14 / Ranger 14)
- +2 (Wisdom)
HP & Init
- d10: 10 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
Modifiers:
- +4 (Dexterity)
Combat
Base Attack Bonus:
- +1 (Wizard 1 / Ranger 1)
- +1 (Wizard 2 / Ranger 2)
- +1 (Wizard 3 / Ranger 3)
- +1 (Wizard 4 / Ranger 4)
- +1 (Wizard 5 / Ranger 5)
- +1 (Wizard 6 / Ranger 6)
- +1 (Wizard 7 / Ranger 7)
- +1 (Wizard 8 / Ranger 8)
- +1 (Wizard 9 / Ranger 9)
- +1 (Wizard 10 / Ranger 10)
- +1 (Wizard 11 / Ranger 11)
- +1 (Wizard 12 / Ranger 12)
- +1 (Wizard 13 / Ranger 13)
- +1 (Wizard 14 / Ranger 14)
Modifiers:
- +3 (Strength)
- +14 (Base Attack Bonus)
Modifiers:
- +3 (Strength)
- +4 (Dexterity)
- +14 (Base Attack Bonus)
Armour Class
Modifiers:
- +4 (Dexterity)
Modifiers:
- +4 (Dexterity)
Attacks
First Attack
Modifiers:
- +14 (Base Attack Bonus)
- +4 (Dexterity)
Movement
Base
- +30 ft. (Human)
Skills
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +7 (Intelligence)
Modifiers:
- -1 (Charisma)
Modifiers:
- +3 (Strength)
- +0 (Armour Check Penalty)
Modifiers:
- +7 (Intelligence)
- +6 (Skill Focus - Craft: Gestalt Golemn Feat)
- +3 (Class Skill)
Modifiers:
- -1 (Charisma)
Modifiers:
- -1 (Charisma)
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +2 (Wisdom)
Modifiers:
- -1 (Charisma)
Modifiers:
- +2 (Wisdom)
- +4 (Alertness Feat)
- +3 (Class Skill)
Modifiers:
- -1 (Charisma)
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +2 (Wisdom)
- +2 (Alertness Feat)
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
- +3 (Familiar)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +3 (Strength)
- +0 (Armour Check Penalty)
Conditional Modifiers:
Feats
-
(1st level)
-
Skill Focus (Craft: Gestalt Golemn) (3rd level)
-
(5th level)
-
Rapid Shot (7th level)
-
(9th level)
-
(11th level)
-
Deadly Aim (13th level)
-
Scribe Scroll (Wizard lvl 1)
-
Quicken Spell (Wizard 5th level)
-
(Wizard 10th level)
-
Point-Blank Shot (2nd level Combat Style Feat)
-
Precise Shot (6th level Combat Style Feat)
-
Manyshot (10th level Combat Style Feat)
-
Far Shot (14th level Combat Style Feat)
-
Endurance (Ranger 3rd level)
-
Alertness (When Familiar near.)
Languages
- Human
Special Abilities
- Track (Ex)
- Wild Empathy (Ex)
- Favored Enemy: Human (Ex) +6
- Favored Enemy: Evil Outsider +4
- Favored Enemy: Construct +2
- Favored Terrain (Ex): Urban +6
- Favored Terrain: Underground +4
- Favored Terrain: Plains +2
- Hunter's Bond Companions (Ex)
- Woodland Stride (Ex)
- Swift Tracker (Ex)
- Evasion (Ex)
- Quarry (Ex)
- Camouflage (Ex)
- Physical Enhancement +3 (Ex)
- Telekinetic Fist 1d4+7 (Sp)
- Change Shape (Sp)
- Familiar (Cat)
Other
Equipment
Wealth
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Ranger Spellcasting
Modifiers:
- +11 (Caster Level)
- +2 (Wisdom)
Modifiers:
- +2 (Wisdom)
Spells Per Day ▽ △
Level 1 spells / day:
Level 2 spells / day:
Level 3 spells / day:
Level 4 spells / day:
Wizard Spellcasting
Modifiers:
- +14 (Caster Level)
- +7 (Intelligence)
Modifiers:
- +7 (Intelligence)
Spells Per Day ▽ △
Level 0 spells / day:
Level 1 spells / day:
Level 2 spells / day:
Level 3 spells / day:
Level 4 spells / day:
Level 5 spells / day:
Level 6 spells / day:
Level 7 spells / day:
Specialist School Selection
Spellbook
Opposed schools: Enchantment, Divination
Notes
Gestalt Points 44/100
- +4, intelligence, +4 wisdom (40)
- +2 Dexterity (4)
Animal companion would be better than Companion bond, but more bookkeeping.
Ranger over Warrior cause doesn't use armour, and +6 sp instead of +2.
What about Lady of Pain/Gift of the Gods feats?