RPGpad Beta | Report a bug
Log in Register

Omitsu Kasumi (character sheet)

Kasumi
Omitsu / Person
Old version of the Omitsu Kasumi character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently played by . View current character page.
Class:
Bard 12, Psion 12 [Gestalt]
Favored Class:
Bard
Note:
Psion (Egoist)

Levels

1
Bard 1 / Psion 1
Favoured Class Bonus:
+1 SP
2
Bard 2 / Psion 2
Favoured Class Bonus:
+1 SP
3
Bard 3 / Psion 3
Favoured Class Bonus:
+1 SP
4
Bard 4 / Psion 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Intelligence
5
Bard 5 / Psion 5
Favoured Class Bonus:
+1 SP
6
Bard 6 / Psion 6
Favoured Class Bonus:
+1 SP
7
Bard 7 / Psion 7
Favoured Class Bonus:
+1 SP
8
Bard 8 / Psion 8
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Intelligence
9
Bard 9 / Psion 9
Favoured Class Bonus:
+1 SP
10
Bard 10 / Psion 10
Favoured Class Bonus:
+1 SP
11
Bard 11 / Psion 11
Favoured Class Bonus:
+1 SP
12
Bard 12 / Psion 12
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Intelligence
Experience:
430 850 xp
Next Level:
475 000 xp
Character Level:
12
Alignment:
Honorable Lawful Good
Race:
Human
  • Bonus Feat
  • Skilled
Size:
Medium

Ability Scores

Strength
14 (+2)

Strength Score

Base Value:
14

Conditional Modifiers:

Strength Checks

No modifiers listed
Dexterity
10 (+0)

Dexterity Score

Base Value:
10

Conditional Modifiers:

Dexterity Checks

No modifiers listed
Constitution
14 (+2)

Constitution Score

Base Value:
12

Modifiers:

  • +2 Enhancement (Gestalt)

Conditional Modifiers:

Constitution Checks

No modifiers listed
Intelligence
27 (+8)

Intelligence Score

Base Value:
16

Modifiers:

  • +3 (Levels 4, 8, 12)
  • +2 (Racial)
  • +6 Enhancement (Gestalt)

Intelligence Checks

No modifiers listed
Wisdom
8 (-1)

Wisdom Score

Base Value:
8
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
20 (+5)

Charisma Score

Base Value:
16

Modifiers:

  • +4 Enhancement (Gestalt)

Conditional Modifiers:

Charisma Checks

No modifiers listed

Saves

Fortitude
+8

Modifiers:

  • +⅓ (Bard 1 / Psion 1)
  • +⅓ (Bard 2 / Psion 2)
  • +⅓ (Bard 3 / Psion 3)
  • +⅓ (Bard 4 / Psion 4)
  • +⅓ (Bard 5 / Psion 5)
  • +⅓ (Bard 6 / Psion 6)
  • +⅓ (Bard 7 / Psion 7)
  • +⅓ (Bard 8 / Psion 8)
  • +⅓ (Bard 9 / Psion 9)
  • +⅓ (Bard 10 / Psion 10)
  • +⅓ (Bard 11 / Psion 11)
  • +⅓ (Bard 12 / Psion 12)
  • +2 (Constitution)
  • +2 Resistance (Gestalt)

Conditional Modifiers:

Reflex
+10

Modifiers:

  • +2½ (Bard 1 / Psion 1)
  • (Bard 2 / Psion 2)
  • (Bard 3 / Psion 3)
  • (Bard 4 / Psion 4)
  • (Bard 5 / Psion 5)
  • (Bard 6 / Psion 6)
  • (Bard 7 / Psion 7)
  • (Bard 8 / Psion 8)
  • (Bard 9 / Psion 9)
  • (Bard 10 / Psion 10)
  • (Bard 11 / Psion 11)
  • (Bard 12 / Psion 12)
  • +0 (Dexterity)
  • +2 Resistance (Gestalt)

Conditional Modifiers:

Will
+9

Modifiers:

  • +2½ (Bard 1 / Psion 1)
  • (Bard 2 / Psion 2)
  • (Bard 3 / Psion 3)
  • (Bard 4 / Psion 4)
  • (Bard 5 / Psion 5)
  • (Bard 6 / Psion 6)
  • (Bard 7 / Psion 7)
  • (Bard 8 / Psion 8)
  • (Bard 9 / Psion 9)
  • (Bard 10 / Psion 10)
  • (Bard 11 / Psion 11)
  • (Bard 12 / Psion 12)
  • -1 (Wisdom)
  • +2 Resistance (Gestalt)

Conditional Modifiers:

HP & Init

Hit Points
87 hp
Bard 1 / Psion 1:
10 hp
  • d8: 8 +2 (con)
Bard 2 / Psion 2:
7 hp
  • d8: 5 +2 (con)
Bard 3 / Psion 3:
7 hp
  • d8: 5 +2 (con)
Bard 4 / Psion 4:
7 hp
  • d8: 5 +2 (con)
Bard 5 / Psion 5:
7 hp
  • d8: 5 +2 (con)
Bard 6 / Psion 6:
7 hp
  • d8: 5 +2 (con)
Bard 7 / Psion 7:
7 hp
  • d8: 5 +2 (con)
Bard 8 / Psion 8:
7 hp
  • d8: 5 +2 (con)
Bard 9 / Psion 9:
7 hp
  • d8: 5 +2 (con)
Bard 10 / Psion 10:
7 hp
  • d8: 5 +2 (con)
Bard 11 / Psion 11:
7 hp
  • d8: 5 +2 (con)
Bard 12 / Psion 12:
7 hp
  • d8: 5 +2 (con)
Initiative
+0

Modifiers:

  • +0 (Dexterity)

Combat

BAB
+9

Base Attack Bonus:

  • (Bard 1 / Psion 1)
  • (Bard 2 / Psion 2)
  • (Bard 3 / Psion 3)
  • (Bard 4 / Psion 4)
  • (Bard 5 / Psion 5)
  • (Bard 6 / Psion 6)
  • (Bard 7 / Psion 7)
  • (Bard 8 / Psion 8)
  • (Bard 9 / Psion 9)
  • (Bard 10 / Psion 10)
  • (Bard 11 / Psion 11)
  • (Bard 12 / Psion 12)
CMB
+11

Modifiers:

  • +2 (Strength)
  • +9 (Base Attack Bonus)

Conditional Modifiers:

CMD
22
Base Value:
10

Modifiers:

  • +2 (Strength)
  • +0 (Dexterity)
  • +1 Deflection (Gestalt)
  • +9 (Base Attack Bonus)

Conditional Modifiers:

Armour Class

Armour Class
22
Base Value:
10

Modifiers:

  • +0 (Dexterity)
  • +10 Armor (Spiked Adamantine Full Plate)
  • +1 Enhancement (Gestalt)
  • +1 Deflection (Gestalt)

Conditional Modifiers:

Touch AC
12
Base Value:
10

Modifiers:

  • +0 (Dexterity)
  • +1 Enhancement (Gestalt)
  • +1 Deflection (Gestalt)

Conditional Modifiers:

Flat-Footed AC
22
Base Value:
10

Modifiers:

  • +10 Armor (Spiked Adamantine Full Plate)
  • +1 Enhancement (Gestalt)
  • +1 Deflection (Gestalt)

Conditional Modifiers:

Attacks

Weapon:
Adamantium Glaive
Attack:
+12 / +7
Crit:
×3
Damage:
1d10 + 4
Type:
Slashing

First Attack

Attack:
+12
Crit:
×3
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +1 Enhancement (Masterwork)

Conditional Modifiers:

Second Attack

Attack:
+7
Crit:
×3
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +1 Enhancement (Masterwork)
  • -5 (Second Attack)

Conditional Modifiers:

Weapon:
Huge Adamantium Glaive
Attack:
+10 / +5
Crit:
×3
Damage:
3d8 + 12
Type:
Slashing

First Attack

Attack:
+10
Crit:
×3
Damage:
3d8 + 12
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +1 Enhancement (Masterwork)
  • -2 Size (Huge)

Conditional Modifiers:

Second Attack

Attack:
+5
Crit:
×3
Damage:
3d8 + 12
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +1 Enhancement (Masterwork)
  • -2 Size (Huge)
  • -5 (Second Attack)

Conditional Modifiers:

Weapon:
Warfan (MW)
Attack:
+12 / +7
Crit:
×3
Damage:
1d6 + 2
Type:
Slashing

First Attack

Attack:
+12
Crit:
×3
Damage:
1d6 + 2
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +1 Enhancement (Masterwork)

Conditional Modifiers:

Second Attack

Attack:
+7
Crit:
×3
Damage:
1d6 + 2
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +1 Enhancement (Masterwork)
  • -5 (Second Attack)

Conditional Modifiers:

Weapon:
Jifa (MW)
Attack:
+12 / +7
Crit:
×3
Damage:
1d4 + 1
Type:
Piercing

First Attack

Attack:
+12
Crit:
×3
Damage:
1d4 + 1
Extra dmg.:
Type:
Piercing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +1 Enhancement (Masterwork)

Conditional Modifiers:

Second Attack

Attack:
+7
Crit:
×3
Damage:
1d4 + 1
Extra dmg.:
Type:
Piercing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +1 Enhancement (Masterwork)
  • -5 (Second Attack)

Conditional Modifiers:

Weapon:
Armour Spikes
Attack:
+8 / +2
Crit:
×2
Damage:
1d6
Type:
Piercing

First Attack

Attack:
+8
Crit:
×2
Damage:
1d6
Extra dmg.:
Type:
Piercing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • -4 (Non-proficient)
  • +1 Enhancement (Masterwork)

Second Attack

Attack:
+2
Crit:
×2
Damage:
1d6
Extra dmg.:
Type:
Piercing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • -4 (Non-proficient)
  • -5 (Second Attack)
Weapon:
Huge Adamantium Glaive
Sharpened, Offensive Prescience +3, Greater Magic Weapon +2, Inspire Courage +3
Attack:
+11 / +6
Crit:
19‒20 / ×3
Damage:
3d8 + 19
Type:
Slashing

First Attack

Attack:
+11
Crit:
19‒20 / ×3
Damage:
3d8 + 19
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +2 Enhancement (Greater Magic Weapon)
  • -2 Size (Huge)

Conditional Modifiers:

Second Attack

Attack:
+6
Crit:
19‒20 / ×3
Damage:
3d8 + 19
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +2 Enhancement (Greater Magic Weapon)
  • -2 Size (Huge)
  • -5 (Second Attack)

Conditional Modifiers:

Weapon:
Huge Adamantium Glaive
Sharpened, Offensive Prescience +6, Greater Magic Weapon +2, Inspire Courage +4, Good Hope, Prayer
Attack:
+15 / +6
Crit:
19‒20 / ×3
Damage:
3d8 + 25
Type:
Slashing

First Attack

Attack:
+15
Crit:
19‒20 / ×3
Damage:
3d8 + 25
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • -2 Size (Huge)
  • +2 Enhancement (Greater Magic Weapon)
  • +4 Competence (Inspire Courage)

Second Attack

Attack:
+6
Crit:
19‒20 / ×3
Damage:
3d8 + 25
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • -5 (Second Attack)

Movement

Speed:
20 ft. (4 squares)
Base Value:
30 ft.
Medium Load:
-10 ft.

Base

  • +30 ft. (Human)

Conditional Modifiers:

Run Modifier:
×3
Base Modifier:
×3

Skills

Appraise
+12
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
Autohypnosis
+14
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • -1 (Wisdom)
  • +3 (Class Skill)
Climb
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Strength)
  • -3 (Armour Check Penalty)
  • +3 (Class Skill)
  • +2 Circumstance

Conditional Modifiers:

Craft
+8
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +8 (Intelligence)
Disable Device
-2
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Dexterity)
  • -3 (Armour Check Penalty)
Disguise
+16
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +5 (Charisma)
  • +3 (Class Skill)
  • +2 Circumstance
Escape Artist
+1
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Dexterity)
  • -3 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Heal
+7
(1)
Bonus Class Skill
Ranks:
1 rank

Modifiers:

  • -1 (Wisdom)
  • +2 Circumstance (Healer's Kit)
  • +3 (Class Skill)
  • +2 Circumstance (Healer's Kit)
Intimidate
+24
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +5 (Charisma)
  • +4 (Persuasive Feat)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Arcana
+35
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +8 (Intelligence)
  • +6 (Skill Focus - Knowledge: Arcana Feat)
  • +3 (Class Skill)
  • +6 (Bardic Knowledge)

Conditional Modifiers:

Knowledge: Dungeoneering
+18
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +6 (Bardic Knowledge)

Conditional Modifiers:

Knowledge: Engineering
+18
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +6 (Bardic Knowledge)
Knowledge: Geography
+29
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +6 (Bardic Knowledge)

Conditional Modifiers:

Knowledge: History
+29
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +6 (Bardic Knowledge)

Conditional Modifiers:

Knowledge: Local
+29
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +6 (Bardic Knowledge)

Conditional Modifiers:

Knowledge: Nature
+18
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +6 (Bardic Knowledge)
Knowledge: Nobility
+29
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +6 (Bardic Knowledge)

Conditional Modifiers:

Knowledge: Planes
+29
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +6 (Bardic Knowledge)

Conditional Modifiers:

Knowledge: Psionics
+29
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +6 (Bardic Knowledge)

Conditional Modifiers:

Knowledge: Religion
+18
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +6 (Bardic Knowledge)
Linguistics
+23
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
Perception
+14
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • -1 (Wisdom)
  • +3 (Class Skill)

Conditional Modifiers:

Perform: String Instruments
+28
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +5 (Charisma)
  • +6 (Skill Focus - Perform: String Instruments Feat)
  • +3 (Class Skill)
  • +2 Circumstance (Masterwork Lute)

Conditional Modifiers:

Perform: Sing
+20
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +5 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Perform: Dance
+22
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +5 (Charisma)
  • +3 (Class Skill)
  • +2 Circumstance (Masterwork Shoes)

Conditional Modifiers:

Ride
+1
(4)
Not a Class Skill
Ranks:
4 ranks

Modifiers:

  • +0 (Dexterity)
  • -3 (Armour Check Penalty)

Conditional Modifiers:

Sleight of Hand
+1
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Dexterity)
  • -3 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Spellcraft
+23
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Stealth
+1
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Dexterity)
  • -3 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Survival
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Wisdom)
Swim
+0
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Strength)
  • -3 (Armour Check Penalty)

Conditional Modifiers:

Use Magic Device
+9
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +5 (Charisma)
  • +3 (Class Skill)
Acrobatics
-3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Dexterity)
  • -3 (Armour Check Penalty)

Conditional Modifiers:

Fly
-3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Dexterity)
  • -3 (Armour Check Penalty)

Conditional Modifiers:

Bluff
+5
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +5 (Charisma)

Conditional Modifiers:

Diplomacy
+10
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +5 (Charisma)
  • +2 (Persuasive Feat)
  • +3 (Class Skill Bonus for Perform String ranks)

Conditional Modifiers:

Sense Motive
-1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Wisdom)

Feats

  • Open Minded
    ( (Human feat))
  • Skill Focus (Perform: String Instruments)
    ((Level 1))
  • Skill Focus (Knowledge: Arcana)
    ((Level 3))
  • Leadership
    ((level 5))
  • Persuasive
    ( (Level 7))
  • Overchannel
    ( (Level 9))
  • Combat Manifestation
    ((Psion 1))
  • Swift Shapeshifter
    ( (Psion 5))
  • Improved Metamorphosis
  • Armor Proficiency, Medium
    ((Lady of pain equivalent))
  • Armor Proficiency, Heavy
    ((Gift of the gods equivalent))
  • Martial Weapon Proficiency (Glaive)
    ((Level 11))

Languages

  • [Empty Slot]
  • [Empty Slot]
  • [Empty Slot]
  • [Empty Slot]
  • [Empty Slot]
  • [Empty Slot]
  • Abyssal
  • Aquan
  • Auran
  • Celestial
  • Draconic
  • Eldar
  • Elven
  • Genko
  • Hexonal
  • Human
  • Ignan
  • Infernal
  • Sylvan
  • Terran
  • Undercommon

Special Abilities

  • Bardic Knowledge
  • Bardic Performance (30 rounds/day) (Move)
  • Countersong
  • Distraction
  • Fascinate
  • Inspire Courage +4
  • Inspire Competence +5
  • Suggestion
  • Dirge of Doom
  • Inspire Greatness (2 targets)
  • Versatile Performance (String) (Bluff, Diplomacy)
  • Versatile Performance (Sing) (Bluff, Sense Motive)
  • Well Versed
  • Lore Master 2/xday
  • Detect Psionics
  • Metabolic Healing (Su) (+3)
  • Shared Effect (Su), +4 PP, share psychometabolism power 2 creature
  • Skilled (Human)
  • Bonus Feat (Human)
  • Versatile Performance (Dance) (Acrobatics, Fly)
  • Jack-of-All-Trades
  • Damage Reduction 3 (Armour)
  • Soothing Performance (Su)

Other

Spell Resistance:
22

Equipment

Wealth

Gold:
0 gp
Net Worth:
385 gp

Armour Effects

Armor:
Heavy
ACP:
-3

Base

Armor:
+0
Shield:
+0
Encumbrance:
-3
Max Dex Bonus:
+1

Base

Armor:
+1
Shield:
N/A
Encumbrance:
+3
Spell Failure:
35%

Modifiers

Armour:
35 %

Encumbrance

Current Load:
86 lbs.
Light Load:
58 lbs.
Medium Load:
116 lbs.
Maximum Load:
175 lbs.
Encumbrance:
Medium Load
Lift Over Head:
175 lbs.
Lift Off Ground:
350 lbs.
Push / Drag:
875 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Spiked Adamantine Full Plate
Damage Reduction 3/-
Weight:
60 lbs.
Value:
0 gp
Number:
1
Base Armor:
Enhancement Bonus:
+1
Size:
Medium
Armor Class Bonus:
+9
Maximum Dexterity Bonus:
+1
Armor Check Penalty:
+6
Arcane Spell Failure:
35%
Armor Type:
Heavy Armour
Adamantium Glaive (+1)
Weight:
10 lbs.
Value:
0 gp
Number:
1
Healer's Kit
Weight:
1 lbs.
Value:
50 gp
Number:
1
Gohitoe
Weight:
5 lbs.
Value:
0 gp
Number:
1
Amulet of ever changing nature
Amulet of ever-changing nature
Weight:
1 lbs.
Value:
0 gp
Number:
1
Ryutoku
Ryutoku
Weight:
3 lbs.
Value:
0 gp
Number:
1
Warfan
Weight:
3 lbs.
Value:
0 gp
Number:
1
Jifa
Weight:
1 lbs.
Value:
0 gp
Number:
1
Dancing Shoes
Masterwork instrument for Perform (Dance)
Weight:
0 lbs.
Value:
200 gp
Number:
1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Spell Component Pouch
Weight:
2 lbs.
Value:
5 gp
Number:
1

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Climber's Kit
Weight:
5 lbs.
Value:
80 gp
Number:
1
Disguise Kit
Weight:
8 lbs.
Value:
50 gp
Number:
1
Medium Tent x2
Weight:
60 lbs.
Value:
0 gp
Number:
1
Satyrs masterwork panflute
Weight:
3 lbs.
Value:
0 gp
Number:
1

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

Gold: 628,500. (30 waning mist year 6)

Income: 44000

Ownership of part of Union plane.

Bard Spellcasting

Caster Level:
12
Casting Ability:
Charisma
Concentration
+21

Modifiers:

  • +4 (Combat Manifestation Feat)
  • +12 (Caster Level)
  • +5 (Charisma)
Base Save DC
15
Base Value:
10

Modifiers:

  • +5 (Charisma)
Close Range:
55 ft.
Medium Range:
220 ft.
Long Range:
880 ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
Per Day:
7
6
5
4
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
5
Bonus Spells / Day (Charisma):
2
Level 2 spells / day:
Class Base:
5
Bonus Spells / Day (Charisma):
1
Level 3 spells / day:
Class Base:
4
Bonus Spells / Day (Charisma):
1
Level 4 spells / day:
Class Base:
3
Bonus Spells / Day (Charisma):
1

Spells Known

Level 0
Known Spells:
6
Class Base:
6
No modifiers listed
  • Dancing Lights
  • Summon Instrument
  • Prestidigitation
  • Ghost Sound
  • Sift(APG:244)
  • Open
Level 1
Known Spells:
6
Class Base:
6
No modifiers listed
  • Feather fall
  • Unseen Servant
  • Saving Finale(apg 241)
  • Ventriloquism
  • Expeditious Retreat
  • Open
Level 2
Known Spells:
5
Class Base:
5
No modifiers listed
  • Heroism
  • Minor Image
  • Mirror Image
  • Silence
  • Detect Thoughts
Level 3
Known Spells:
4
Class Base:
4
No modifiers listed
  • Good Hope
  • Glibness
  • Phantom steed
  • Sculpt Sound
Level 4
Known Spells:
4
Class Base:
4
No modifiers listed
  • Legend Lore
  • Zone of silence
  • Secure Shelter
  • Modify Memory

Psion Powers

Manifester Level:
12
Casting Ability:
Intelligence
Concentration
+24

Modifiers:

  • +4 (Combat Manifestation Feat)
  • +12 (Caster Level)
  • +8 (Intelligence)
Base Save DC
18
Base Value:
10

Modifiers:

  • +8 (Intelligence)
Close Range:
55 ft.
Medium Range:
220 ft.
Long Range:
880 ft.
Power Points
174
Class Base:
126

Modifiers:

  • +48 (Bonus Power Points)
Max. Power Level:
6
Max. Powers Known
26
Class Base:
24

Modifiers:

  • +2 (Egoist Discipline)
# Powers Listed:
26

Discipline Selection

Discipline:

Powers Known

Level 1
  • Thicken Skin
  • Vigor
  • Control Light
  • Force Screen
  • Precognition Offensive
  • Prescience Offensive
  • Attraction
  • Empathy
  • Empty Mind
  • Broker
Level 2
  • Elfsight
  • Control Sound
Level 3
  • Mental Barrier
  • Sharpened Edge
  • Metamorphosis (160)
Level 4
  • Hustle
  • Energy adaptation
  • Slip the bonds
Level 5
  • Pierce the Veils
  • Tower of Iron Will
  • Power Resistance
  • Psychofeedback (175)
Level 6
  • Major Metamorphosis
  • Temporal Acceleration
  • Sustained Flight
  • Cleanse Spirit

Psion

Kinda want: Trigger Power, Seer (Greater Precognition)

Notes

Gestalt points (75):

  • +6 Intelligence, +4 Charisma (60)
  • +1 weapon enhancement (2)4
  • +1 armour enhancement (1)
  • +2 save bonus (4)
  • +1 Armour class bonus (2)
  • +2 con (4)

Remaining 2

Proficient with all simple weapons and the longsword, rapier, sap, short sword, shortbow, and whip. Proficient with all types of armor and shields (except tower shields).

Can cast in light armour or shields without arcane spell failure chance.

hero points: 5

Remove display from power: DC 15+lvl of power (auto success up to 6rd level powers)

Utility Powers:

  • Fly speed 40(good) (Major Metamorphosis)
  • Swim speed 60 (Major Metamorphosis)
  • Climb speed 60 (Major Metamorphosis)
  • Burrow speed 60 (Major Metamorphosis)
  • Low-light vision (Elfsight)
  • +30 speed enhancement (Major Metamorphosis)
  • Fly speed 40 (Sustained Flight)

Generic affect skill checks:

  • Inspire Competence +4 to other
  • Posturing: +4 competence bonus to impress and influence others.
  • Heroism: +2 morale bonus, 10/min lvl

All Day:

  • Magic Vestments
  • Sustained Flight

Walking into area:

  • Thicken Skin +4 (10 min/lvl)
  • Heroism
  • Sharpened Edge

1st turn:

  • standard: Vigor
  • Move: Major Metamorphosis (+2 size/+4 dex, +6 str)
  • Swift: Temporal Acceleration
    • Standard: Force Screen +6
    • Move: Inspire Courage
    • Swift: Precognition, Offensive (+1, swift)

2nd turn:

  • Standard: Attack
  • Move: Move/attack
  • Swift: Presience, offensive (+1, swift)

Power point cost (All day + combat buffs): 89

Situational: Energy Adaptation (immediate)