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Omitsu Kasumi (character sheet)

Kasumi
Omitsu / Person
Old version of the Omitsu Kasumi character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently played by . View current character page.
Class:
Bard 8, Psion 8, Ego Diva 5 [Gestalt]
Favored Class:
Bard
Note:
Psion (Egoist)

Levels

1
Bard 1 / Psion 1
Favoured Class Bonus:
+1 SP
2
Bard 2 / Psion 2
Favoured Class Bonus:
+1 SP
3
Bard 3 / Psion 3
Favoured Class Bonus:
+1 SP
4
Bard 4 / Psion 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Intelligence
5
Bard 5 / Psion 5
Favoured Class Bonus:
+1 SP
6
Bard 6 / Psion 6
Favoured Class Bonus:
+1 SP
7
Bard 7 / Psion 7
Favoured Class Bonus:
+1 SP
8
Bard 8 / Psion 8
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Intelligence
9
10
11
12
Ability Bonus:
+1 Intelligence
13
Experience:
578 350 xp
Next Level:
665 000 xp
Character Level:
13
Alignment:
Honorable Lawful Good
Race:
Human
  • Bonus Feat
  • Skilled
Size:
Medium

Ability Scores

Strength
14 (+2)

Strength Score

Base Value:
14

Conditional Modifiers:

Strength Checks

No modifiers listed
Dexterity
10 (+0)

Dexterity Score

Base Value:
10

Conditional Modifiers:

Dexterity Checks

No modifiers listed
Constitution
14 (+2)

Constitution Score

Base Value:
12

Modifiers:

  • +2 Enhancement (Gestalt)

Conditional Modifiers:

Constitution Checks

No modifiers listed
Intelligence
27 (+8)

Intelligence Score

Base Value:
16

Modifiers:

  • +3 (Levels 4, 8, 12)
  • +2 (Racial)
  • +6 Enhancement (Gestalt)

Intelligence Checks

No modifiers listed
Wisdom
8 (-1)

Wisdom Score

Base Value:
8
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
20 (+5)

Charisma Score

Base Value:
16

Modifiers:

  • +4 Enhancement (Gestalt)

Conditional Modifiers:

Charisma Checks

No modifiers listed

Saves

Fortitude
+8

Modifiers:

  • +⅓ (Bard 1 / Psion 1)
  • +⅓ (Bard 2 / Psion 2)
  • +⅓ (Bard 3 / Psion 3)
  • +⅓ (Bard 4 / Psion 4)
  • +⅓ (Bard 5 / Psion 5)
  • +⅓ (Bard 6 / Psion 6)
  • +⅓ (Bard 7 / Psion 7)
  • +⅓ (Bard 8 / Psion 8)
  • +⅔ (Ego Diva 1)
  • +⅓ (Ego Diva 2)
  • +⅓ (Ego Diva 3)
  • +⅓ (Ego Diva 4)
  • +⅓ (Ego Diva 5)
  • +2 (Constitution)
  • +2 Resistance (Gestalt)

Conditional Modifiers:

Reflex
+11

Modifiers:

  • +2½ (Bard 1 / Psion 1)
  • (Bard 2 / Psion 2)
  • (Bard 3 / Psion 3)
  • (Bard 4 / Psion 4)
  • (Bard 5 / Psion 5)
  • (Bard 6 / Psion 6)
  • (Bard 7 / Psion 7)
  • (Bard 8 / Psion 8)
  • +1 (Ego Diva 1)
  • (Ego Diva 2)
  • (Ego Diva 3)
  • (Ego Diva 4)
  • (Ego Diva 5)
  • +0 (Dexterity)
  • +2 Resistance (Gestalt)

Conditional Modifiers:

Will
+10

Modifiers:

  • +2½ (Bard 1 / Psion 1)
  • (Bard 2 / Psion 2)
  • (Bard 3 / Psion 3)
  • (Bard 4 / Psion 4)
  • (Bard 5 / Psion 5)
  • (Bard 6 / Psion 6)
  • (Bard 7 / Psion 7)
  • (Bard 8 / Psion 8)
  • +1 (Ego Diva 1)
  • (Ego Diva 2)
  • (Ego Diva 3)
  • (Ego Diva 4)
  • (Ego Diva 5)
  • -1 (Wisdom)
  • +2 Resistance (Gestalt)

Conditional Modifiers:

HP & Init

Hit Points
94 hp
Bard 1 / Psion 1:
10 hp
  • d8: 8 +2 (con)
Bard 2 / Psion 2:
7 hp
  • d8: 5 +2 (con)
Bard 3 / Psion 3:
7 hp
  • d8: 5 +2 (con)
Bard 4 / Psion 4:
7 hp
  • d8: 5 +2 (con)
Bard 5 / Psion 5:
7 hp
  • d8: 5 +2 (con)
Bard 6 / Psion 6:
7 hp
  • d8: 5 +2 (con)
Bard 7 / Psion 7:
7 hp
  • d8: 5 +2 (con)
Bard 8 / Psion 8:
7 hp
  • d8: 5 +2 (con)
Ego Diva 1:
7 hp
  • d8: 5 +2 (con)
Ego Diva 2:
7 hp
  • d8: 5 +2 (con)
Ego Diva 3:
7 hp
  • d8: 5 +2 (con)
Ego Diva 4:
7 hp
  • d8: 5 +2 (con)
Ego Diva 5:
7 hp
  • d8: 5 +2 (con)
Initiative
+0

Modifiers:

  • +0 (Dexterity)

Combat

BAB
+9

Base Attack Bonus:

  • (Bard 1 / Psion 1)
  • (Bard 2 / Psion 2)
  • (Bard 3 / Psion 3)
  • (Bard 4 / Psion 4)
  • (Bard 5 / Psion 5)
  • (Bard 6 / Psion 6)
  • (Bard 7 / Psion 7)
  • (Bard 8 / Psion 8)
  • (Ego Diva 1)
  • (Ego Diva 2)
  • (Ego Diva 3)
  • (Ego Diva 4)
  • (Ego Diva 5)
CMB
+11

Modifiers:

  • +2 (Strength)
  • +9 (Base Attack Bonus)

Conditional Modifiers:

CMD
22
Base Value:
10

Modifiers:

  • +2 (Strength)
  • +0 (Dexterity)
  • +1 Deflection (Gestalt)
  • +9 (Base Attack Bonus)

Conditional Modifiers:

Armour Class

Armour Class
23
Base Value:
10

Modifiers:

  • +0 (Dexterity)
  • +10 Armor (Basic Cermet Full Plate)
  • +1 Enhancement (Gestalt)
  • +1 Deflection (Gestalt)
  • +1 (Armour Enhancement, magic vestments (total +2))

Conditional Modifiers:

Touch AC
13
Base Value:
10

Modifiers:

  • +0 (Dexterity)
  • +1 Enhancement (Gestalt)
  • +1 Deflection (Gestalt)
  • +1 (Armour Enhancement, magic vestments (total +2))

Conditional Modifiers:

Flat-Footed AC
23
Base Value:
10

Modifiers:

  • +10 Armor (Basic Cermet Full Plate)
  • +1 Enhancement (Gestalt)
  • +1 Deflection (Gestalt)
  • +1 (Armour Enhancement, magic vestments (total +2))

Conditional Modifiers:

Attacks

Weapon:
Innata
Attack:
+12 / +7
Crit:
×3
Damage:
1d10 + 4
Type:
Slashing

First Attack

Attack:
+12
Crit:
×3
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +1 Enhancement (Masterwork)

Conditional Modifiers:

Second Attack

Attack:
+7
Crit:
×3
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +1 Enhancement (Masterwork)
  • -5 (Second Attack)

Conditional Modifiers:

Weapon:
Huge Innata
Attack:
+10 / +5
Crit:
×3
Damage:
3d8 + 12
Type:
Slashing

First Attack

Attack:
+10
Crit:
×3
Damage:
3d8 + 12
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +1 Enhancement (Masterwork)
  • -2 Size (Huge)

Conditional Modifiers:

Second Attack

Attack:
+5
Crit:
×3
Damage:
3d8 + 12
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +1 Enhancement (Masterwork)
  • -2 Size (Huge)
  • -5 (Second Attack)

Conditional Modifiers:

Weapon:
Warfan (MW)
Attack:
+12 / +7
Crit:
×3
Damage:
1d6 + 2
Type:
Slashing

First Attack

Attack:
+12
Crit:
×3
Damage:
1d6 + 2
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +1 Enhancement (Masterwork)

Conditional Modifiers:

Second Attack

Attack:
+7
Crit:
×3
Damage:
1d6 + 2
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +1 Enhancement (Masterwork)
  • -5 (Second Attack)

Conditional Modifiers:

Weapon:
Jifa (MW)
Attack:
+12 / +7
Crit:
×3
Damage:
1d4 + 1
Type:
Piercing

First Attack

Attack:
+12
Crit:
×3
Damage:
1d4 + 1
Extra dmg.:
Type:
Piercing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +1 Enhancement (Masterwork)

Conditional Modifiers:

Second Attack

Attack:
+7
Crit:
×3
Damage:
1d4 + 1
Extra dmg.:
Type:
Piercing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +1 Enhancement (Masterwork)
  • -5 (Second Attack)

Conditional Modifiers:

Weapon:
Armour Spikes
Attack:
+8 / +2
Crit:
×2
Damage:
1d6
Type:
Piercing

First Attack

Attack:
+8
Crit:
×2
Damage:
1d6
Extra dmg.:
Type:
Piercing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • -4 (Non-proficient)
  • +1 Enhancement (Masterwork)

Second Attack

Attack:
+2
Crit:
×2
Damage:
1d6
Extra dmg.:
Type:
Piercing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • -4 (Non-proficient)
  • -5 (Second Attack)
Weapon:
Gargantuan Innata
Deep Crystal, Ludicrous Mode, str24, Movements of a Focused Mind, Sharpened, Offensive Prescience +4, Greater Magic Weapon +2, Inspire Courage +4
Attack:
+9 / +4
Crit:
19‒20 / ×3
Damage:
4d8 + 2d6 + 21
Type:
Slashing

First Attack

Attack:
+9
Crit:
19‒20 / ×3
Damage:
4d8 + 2d6 + 21
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +2 Enhancement (Greater Magic Weapon)
  • -4 Size (Gargantuan)

Conditional Modifiers:

Second Attack

Attack:
+4
Crit:
19‒20 / ×3
Damage:
4d8 + 2d6 + 21
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +2 Enhancement (Greater Magic Weapon)
  • -4 Size (Gargantuan)
  • -5 (Second Attack)

Conditional Modifiers:

Weapon:
Gargantuan Innata
Deep Crystal, Ludicrous Mode, str 24, Movements of a Focused Mind, Sharpened, Offensive Prescience +6, Greater Magic Weapon +2, Eyes on Me +6, Good Hope +2, Prayer +1
Attack:
+9 / +4
Crit:
19‒20 / ×3
Damage:
4d8 + 2d6 + 28
Type:
Slashing

First Attack

Attack:
+9
Crit:
19‒20 / ×3
Damage:
4d8 + 2d6 + 28
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +2 Enhancement (Greater Magic Weapon)
  • -4 Size (Gargantuan)

Conditional Modifiers:

Second Attack

Attack:
+4
Crit:
19‒20 / ×3
Damage:
4d8 + 2d6 + 28
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +2 (Strength)
  • +2 Enhancement (Greater Magic Weapon)
  • -4 Size (Gargantuan)
  • -5 (Second Attack)

Conditional Modifiers:

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Human)

Conditional Modifiers:

Run Modifier:
×4
Base Modifier:
×4

Skills

Appraise
+12
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
Autohypnosis
+14
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • -1 (Wisdom)
  • +3 (Class Skill)
Climb
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Strength)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
  • +2 Circumstance

Conditional Modifiers:

Craft
+8
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +8 (Intelligence)
Disable Device
+1
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Dexterity)
  • +0 (Armour Check Penalty)

Conditional Modifiers:

Disguise
+11
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +5 (Charisma)
  • +3 (Class Skill)
  • +2 Circumstance
Escape Artist
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Heal
+5
(1)
Bonus Class Skill
Ranks:
1 rank

Modifiers:

  • -1 (Wisdom)
  • +2 Circumstance (Healer's Kit)
  • +3 (Class Skill)
Intimidate
+21
(13)
Class Skill
Ranks:
13 ranks

Modifiers:

  • +5 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Arcana
+34
(13)
Class Skill
Ranks:
13 ranks

Modifiers:

  • +8 (Intelligence)
  • +6 (Skill Focus - Knowledge: Arcana Feat)
  • +3 (Class Skill)
  • +4 (Bardic Knowledge)

Conditional Modifiers:

Knowledge: Dungeoneering
+16
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +4 (Bardic Knowledge)

Conditional Modifiers:

Knowledge: Engineering
+16
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +4 (Bardic Knowledge)
Knowledge: Geography
+27
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +4 (Bardic Knowledge)

Conditional Modifiers:

Knowledge: History
+27
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +4 (Bardic Knowledge)

Conditional Modifiers:

Knowledge: Local
+28
(13)
Class Skill
Ranks:
13 ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +4 (Bardic Knowledge)

Conditional Modifiers:

Knowledge: Nature
+16
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +4 (Bardic Knowledge)
Knowledge: Nobility
+28
(13)
Class Skill
Ranks:
13 ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +4 (Bardic Knowledge)

Conditional Modifiers:

Knowledge: Planes
+28
(13)
Class Skill
Ranks:
13 ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +4 (Bardic Knowledge)

Conditional Modifiers:

Knowledge: Psionics
+27
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +4 (Bardic Knowledge)

Conditional Modifiers:

Knowledge: Religion
+23
(8)
Class Skill
Ranks:
8 ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
  • +4 (Bardic Knowledge)

Conditional Modifiers:

Linguistics
+24
(13)
Class Skill
Ranks:
13 ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)
Perception
+15
(13)
Class Skill
Ranks:
13 ranks

Modifiers:

  • -1 (Wisdom)
  • +3 (Class Skill)

Conditional Modifiers:

Perform: String Instruments
+34
(13)
Class Skill
Ranks:
13 ranks

Modifiers:

  • +5 (Charisma)
  • +6 (Skill Focus - Perform: String Instruments Feat)
  • +3 (Class Skill)
  • +2 Circumstance (Masterwork Lute)
  • +5 (Hard work and dedication)

Conditional Modifiers:

Perform: Dance
+23
(13)
Class Skill
Ranks:
13 ranks

Modifiers:

  • +5 (Charisma)
  • +3 (Class Skill)
  • +2 Circumstance (Masterwork Shoes)

Conditional Modifiers:

Perform: Sing
+20
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +5 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Ride
+9
(9)
Not a Class Skill
Ranks:
9 ranks

Modifiers:

  • +0 (Dexterity)
  • +0 (Armour Check Penalty)

Conditional Modifiers:

Sense Motive
+10
(8)
Class Skill
Ranks:
8 ranks

Modifiers:

  • -1 (Wisdom)
  • +3 (Class Skill)
Sleight of Hand
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Spellcraft
+23
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +8 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Stealth
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Survival
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Wisdom)
Swim
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Strength)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Use Magic Device
+9
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +5 (Charisma)
  • +3 (Class Skill)
Acrobatics
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Dexterity)
  • +0 (Armour Check Penalty)

Conditional Modifiers:

Fly
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Dexterity)
  • +0 (Armour Check Penalty)

Conditional Modifiers:

Diplomacy
+8
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +5 (Charisma)
  • +3 (Class Skill Bonus for Perform String ranks)

Conditional Modifiers:

Bluff
+5
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +5 (Charisma)

Conditional Modifiers:

Feats

  • Open Minded
    ( (Human feat))
  • Skill Focus (Perform: String Instruments)
    ((Level 1))
  • Skill Focus (Knowledge: Arcana)
    ((Level 3))
  • Leadership
    ((level 5))
  • Improved Metamorphosis
  • Overchannel
    ( (Level 9))
  • Martial Weapon Proficiency (Glaive)
    ((Level 11))
  • Expanded Knowledge (Greater Precognition)
    ((Level 13))
  • Combat Manifestation
    ((Psion 1))
  • Swift Shapeshifter
    ( (Psion 5))
  • Armor Proficiency, Medium
    ((Lady of pain equivalent))
  • Armor Proficiency, Heavy
    ((Gift of the gods equivalent))

Languages

  • [Empty Slot]
  • [Empty Slot]
  • [Empty Slot]
  • [Empty Slot]
  • [Empty Slot]
  • [Empty Slot]
  • Abyssal
  • Aquan
  • Auran
  • Celestial
  • Chipuran
  • Draconic
  • Eldar
  • Elven
  • Genko
  • Hexonal
  • Human
  • Ignan
  • Infernal
  • Sylvan
  • Terran
  • Undercommon

Special Abilities

  • Bardic Knowledge (+4)
  • Bardic Performance (30 rounds/day) (Move)
  • Countersong
  • Distraction
  • Fascinate
  • Inspire Courage +4
  • Eyes on me +6
  • Inspire Competence +5
  • Suggestion
  • Dirge of Doom
  • Diva's Grace
  • Versatile Performance (String) (Bluff, Diplomacy)
  • Versatile Performance (Dance) (Acrobatics, Fly)
  • Well Versed
  • Lore Master 1/xday
  • Detect Psionics
  • Metabolic Healing (Su) (+2)
  • Shared Effect (Su), +4 PP, share psychometabolism power 2 creature
  • Skilled (Human)
  • Bonus Feat (Human)
  • Damage Reduction 3 (Armour)
  • Hard work and dedication (String Instruments)
  • Ostentatious Outfit
  • Understanding Conversational Partner
  • Ego Echos (1) (Any Instrument)
  • Made for This
  • Movements of a Focused Mind (+1)
  • Heavy Lifting (Naginata)
  • Unmovable object (Naginata)
  • Always be prepared (Amulet)
  • Perfectly Composed (Amulet)
  • Enhanced Acoustics (Ryutoku)
  • Up to 11 (Ryutoku)
  • Posturing (Ryutoku)
  • Mockery (Ryutoku)
  • Subtle Overtones (Ryutoku)
  • Perfect Podium (Su)
  • Shock and Awe (Ex)

Other

Spell Resistance:
22

Equipment

Wealth

Gold:
0 gp
Net Worth:
385 gp

Armour Effects

Armor:
Medium
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+3

Base

Armor:
+3
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
25%

Modifiers

Armour:
25 %

Encumbrance

Current Load:
32 lbs.
Light Load:
58 lbs.
Medium Load:
116 lbs.
Maximum Load:
175 lbs.
Encumbrance:
Light Load
Lift Over Head:
175 lbs.
Lift Off Ground:
350 lbs.
Push / Drag:
875 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Basic Cermet Full Plate
Spiked, Comfortable
Weight:
6 lbs.
Value:
0 gp
Number:
1
Base Armor:
Full Plate Armour
Enhancement Bonus:
+1
Special Material:
Basic Cermet
Size:
Medium
Armor Class Bonus:
+9
Maximum Dexterity Bonus:
+3
Armor Check Penalty:
+3
Arcane Spell Failure:
25%
Armor Type:
Medium Armour
Innata
+1 enhancement
Weight:
10 lbs.
Value:
0 gp
Number:
1
Healer's Kit
Weight:
1 lbs.
Value:
50 gp
Number:
1
Gohitoe
Weight:
5 lbs.
Value:
0 gp
Number:
1
Amulet of ever changing nature
Amulet of ever-changing nature
Weight:
1 lbs.
Value:
0 gp
Number:
1
Ryutoku
Ryutoku
Weight:
3 lbs.
Value:
0 gp
Number:
1
Warfan
Weight:
3 lbs.
Value:
0 gp
Number:
1
Jifa
Weight:
1 lbs.
Value:
0 gp
Number:
1
Dancing Shoes
Masterwork instrument for Perform (Dance)
Weight:
0 lbs.
Value:
200 gp
Number:
1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Spell Component Pouch
Weight:
2 lbs.
Value:
5 gp
Number:
1

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Climber's Kit
Weight:
5 lbs.
Value:
80 gp
Number:
1
Disguise Kit
Weight:
8 lbs.
Value:
50 gp
Number:
1
Medium Tent x2
Weight:
60 lbs.
Value:
0 gp
Number:
1
Satyrs masterwork panflute
Weight:
3 lbs.
Value:
0 gp
Number:
1

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

Gold: 624,250. (20 risingg mist year 6)

Income: 52000

Ownership of part of Union plane.

Bard Spellcasting

Caster Level:
10
Base Level:
8
Bonus Levels:
2
Casting Ability:
Charisma
Concentration
+19

Modifiers:

  • +4 (Combat Manifestation Feat)
  • +10 (Caster Level)
  • +5 (Charisma)
Base Save DC
15
Base Value:
10

Modifiers:

  • +5 (Charisma)
Close Range:
50 ft.
Medium Range:
200 ft.
Long Range:
800 ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
Per Day:
7
5
4
2
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
5
Bonus Spells / Day (Charisma):
2
Level 2 spells / day:
Class Base:
4
Bonus Spells / Day (Charisma):
1
Level 3 spells / day:
Class Base:
3
Bonus Spells / Day (Charisma):
1
Level 4 spells / day:
Class Base:
1
Bonus Spells / Day (Charisma):
1

Spells Known

Level 0
Known Spells:
6
Class Base:
6
No modifiers listed
  • Dancing Lights
  • Summon Instrument
  • Prestidigitation
  • Ghost Sound
  • Sift(APG:244)
  • Open
Level 1
Known Spells:
5
Class Base:
5
No modifiers listed
  • Feather fall
  • Unseen Servant
  • Saving Finale(apg 241)
  • Ventriloquism
  • Expeditious Retreat
Level 2
Known Spells:
5
Class Base:
5
No modifiers listed
  • Heroism
  • Minor Image
  • Mirror Image
  • Silence
  • Detect Thoughts
Level 3
Known Spells:
4
Class Base:
4
No modifiers listed
  • Good Hope
  • Glibness
  • Phantom steed
  • Sculpt Sound
Level 4
Known Spells:
2
Class Base:
2
No modifiers listed
  • Legend Lore
  • Zone of silence

Psion Powers

Manifester Level:
13
Base Level:
8
Bonus Levels:
5
(PP only):
0
Casting Ability:
Intelligence
Concentration
+25

Modifiers:

  • +4 (Combat Manifestation Feat)
  • +13 (Caster Level)
  • +8 (Intelligence)
Base Save DC
18
Base Value:
10

Modifiers:

  • +8 (Intelligence)
Close Range:
55 ft.
Medium Range:
230 ft.
Long Range:
920 ft.
Power Points
199
Class Base:
147

Modifiers:

  • +52 (Bonus Power Points)
Max. Power Level:
7
Max. Powers Known
28
Class Base:
25

Modifiers:

  • +2 (Egoist Discipline)
  • +1 (Expanded Knowledge)
# Powers Listed:
28

Discipline Selection

Discipline:
Egoist

Powers Known

Level 1
  • Thicken Skin
  • Vigor
  • Control Light
  • Force Screen
  • Precognition Offensive
  • Prescience Offensive
  • Attraction
  • Empathy
  • Empty Mind
  • Broker
Level 2
  • Elfsight
  • Control Sound
Level 3
  • Mental Barrier
  • Sharpened Edge
  • Metamorphosis (160)
Level 4
  • Hustle
  • Energy adaptation
  • Slip the bonds
Level 5
  • Pierce the Veils
  • Tower of Iron Will
  • Power Resistance
  • Psychofeedback (175)
Level 6
  • Major Metamorphosis
  • Temporal Acceleration
  • Sustained Flight
  • Trigger Power
  • Greater Precognition (172)
Level 7
  • Bend Reality (109)

Notes

Gestalt points (75):

  • +6 Intelligence, +4 Charisma (60)
  • +1 weapon enhancement (2)
  • +1 armour enhancement (1)
  • +2 save bonus (4)
  • +1 Armour class bonus (2)
  • +2 con (4)

Remaining 2

Proficient with all simple weapons and the longsword, rapier, sap, short sword, shortbow, and whip and the glaive. Proficient with all types of armor and shields (except tower shields).

Can cast in light armour or shields without arcane spell failure chance.

hero points: 5

Remove display from power: DC 15+lvl of power (auto success up to 6rd level powers)

Utility Powers:

  • Fly speed 40(good) (Major Metamorphosis)
  • Swim speed 60 (Major Metamorphosis)
  • Climb speed 60 (Major Metamorphosis)
  • Burrow speed 60 (Major Metamorphosis)
  • Low-light vision (Elfsight)
  • +30 speed enhancement (Major Metamorphosis)
  • Fly speed 40 (Sustained Flight)

Generic affect skill checks:

  • Inspire Competence +4 to other
  • Posturing: +4 competence bonus to impress and influence others.
  • Heroism: +2 morale bonus, 10/min lvl
  • Greater Precognition: +4 insight to self

All Day:

  • Magic Vestments
  • Sustained Flight
  • Greater Precognition

Walking into area:

  • Thicken Skin +5 (10 min/lvl)
  • Heroism
  • Sharpened Edge

Trigger Power: Enter Combat: Vigor (65)

1st turn:

  • standard: Vigor
  • Move: Major Metamorphosis (+2 size/+4 dex, +6 str)
  • Swift: Temporal Acceleration
    • Standard: Force Screen +7
    • Move: Inspire Courage
    • Swift: Precognition, Offensive (+2, swift)

2nd turn:

  • Standard: Attack
  • Move: Move/attack
  • Swift: Presience, offensive (+2, swift)

Power point cost (All day + combat buffs): 110

Situational: Energy Adaptation (immediate)