Omitsu Kasumi (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- Bonus Feat
- Skilled
Ability Scores
Strength Score
Conditional Modifiers:
Strength Checks
Dexterity Score
Conditional Modifiers:
Dexterity Checks
Constitution Score
Modifiers:
- +4 Enhancement (Gestalt)
Conditional Modifiers:
Constitution Checks
Intelligence Score
Modifiers:
- +3 (Levels 4, 8, 12)
- +2 (Racial)
- +6 Enhancement (Gestalt)
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Modifiers:
- +4 Enhancement (Gestalt)
Conditional Modifiers:
Charisma Checks
Saves
Modifiers:
- +⅓ (Bard 1 / Psion 1)
- +⅓ (Bard 2 / Psion 2)
- +⅓ (Bard 3 / Psion 3)
- +⅓ (Bard 4 / Psion 4)
- +⅓ (Bard 5 / Psion 5)
- +⅓ (Bard 6 / Psion 6)
- +⅓ (Bard 7 / Psion 7)
- +⅓ (Bard 8 / Psion 8)
- +⅔ (Ego Diva 1)
- +⅓ (Ego Diva 2)
- +⅓ (Ego Diva 3)
- +⅓ (Ego Diva 4)
- +⅓ (Ego Diva 5)
- +⅓ (Ego Diva 6)
- +3 (Constitution)
- +3 Resistance (Gestalt)
Conditional Modifiers:
Modifiers:
- +2½ (Bard 1 / Psion 1)
- +½ (Bard 2 / Psion 2)
- +½ (Bard 3 / Psion 3)
- +½ (Bard 4 / Psion 4)
- +½ (Bard 5 / Psion 5)
- +½ (Bard 6 / Psion 6)
- +½ (Bard 7 / Psion 7)
- +½ (Bard 8 / Psion 8)
- +1 (Ego Diva 1)
- +½ (Ego Diva 2)
- +½ (Ego Diva 3)
- +½ (Ego Diva 4)
- +½ (Ego Diva 5)
- +½ (Ego Diva 6)
- +0 (Dexterity)
- +3 Resistance (Gestalt)
Conditional Modifiers:
Modifiers:
- +2½ (Bard 1 / Psion 1)
- +½ (Bard 2 / Psion 2)
- +½ (Bard 3 / Psion 3)
- +½ (Bard 4 / Psion 4)
- +½ (Bard 5 / Psion 5)
- +½ (Bard 6 / Psion 6)
- +½ (Bard 7 / Psion 7)
- +½ (Bard 8 / Psion 8)
- +1 (Ego Diva 1)
- +½ (Ego Diva 2)
- +½ (Ego Diva 3)
- +½ (Ego Diva 4)
- +½ (Ego Diva 5)
- +½ (Ego Diva 6)
- -1 (Wisdom)
- +3 Resistance (Gestalt)
Conditional Modifiers:
HP & Init
- d8: 8 +3 (con)
- d8: 5 +3 (con)
- d8: 5 +3 (con)
- d8: 5 +3 (con)
- d8: 5 +3 (con)
- d8: 5 +3 (con)
- d8: 5 +3 (con)
- d8: 5 +3 (con)
- d8: 5 +3 (con)
- d8: 5 +3 (con)
- d8: 5 +3 (con)
- d8: 5 +3 (con)
- d8: 5 +3 (con)
- d8: 5 +3 (con)
Modifiers:
- +0 (Dexterity)
Combat
Base Attack Bonus:
- +¾ (Bard 1 / Psion 1)
- +¾ (Bard 2 / Psion 2)
- +¾ (Bard 3 / Psion 3)
- +¾ (Bard 4 / Psion 4)
- +¾ (Bard 5 / Psion 5)
- +¾ (Bard 6 / Psion 6)
- +¾ (Bard 7 / Psion 7)
- +¾ (Bard 8 / Psion 8)
- +¾ (Ego Diva 1)
- +¾ (Ego Diva 2)
- +¾ (Ego Diva 3)
- +¾ (Ego Diva 4)
- +¾ (Ego Diva 5)
- +¾ (Ego Diva 6)
Modifiers:
- +2 (Strength)
- +10 (Base Attack Bonus)
Conditional Modifiers:
Modifiers:
- +2 (Strength)
- +0 (Dexterity)
- +2 Deflection (Gestalt)
- +10 (Base Attack Bonus)
Conditional Modifiers:
Armour Class
Modifiers:
- +0 (Dexterity)
- +11 Armor (Basic Cermet Full Plate)
- +1 Enhancement (Gestalt)
- +2 Deflection (Gestalt)
- +1 (Armour Enhancement, magic vestments (total +2))
Conditional Modifiers:
Modifiers:
- +0 (Dexterity)
- +1 Enhancement (Gestalt)
- +2 Deflection (Gestalt)
- +1 (Armour Enhancement, magic vestments (total +2))
Conditional Modifiers:
Modifiers:
- +11 Armor (Basic Cermet Full Plate)
- +1 Enhancement (Gestalt)
- +2 Deflection (Gestalt)
- +1 (Armour Enhancement, magic vestments (total +2))
Conditional Modifiers:
Attacks
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- +2 (Strength)
- +1 Enhancement (Gestalt)
Conditional Modifiers:
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- +2 (Strength)
- +1 Enhancement (Gestalt)
- -5 (Second Attack)
Conditional Modifiers:
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- +2 (Strength)
- +1 Enhancement (Gestalt)
- -2 Size (Huge)
Conditional Modifiers:
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- +2 (Strength)
- +1 Enhancement (Gestalt)
- -2 Size (Huge)
- -5 (Second Attack)
Conditional Modifiers:
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- +2 (Strength)
- +1 Enhancement (Masterwork)
Conditional Modifiers:
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- +2 (Strength)
- +1 Enhancement (Masterwork)
- -5 (Second Attack)
Conditional Modifiers:
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- +2 (Strength)
- +1 Enhancement (Masterwork)
Conditional Modifiers:
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- +2 (Strength)
- +1 Enhancement (Masterwork)
- -5 (Second Attack)
Conditional Modifiers:
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- +2 (Strength)
- -4 (Non-proficient)
- +1 Enhancement (Masterwork)
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- +2 (Strength)
- -4 (Non-proficient)
- -5 (Second Attack)
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- +2 (Strength)
- +2 Enhancement (Greater Magic Weapon)
- -4 Size (Gargantuan)
Conditional Modifiers:
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- +2 (Strength)
- +2 Enhancement (Greater Magic Weapon)
- -4 Size (Gargantuan)
- -5 (Second Attack)
Conditional Modifiers:
First Attack
Modifiers:
- +10 (Base Attack Bonus)
- +2 (Strength)
- +2 Enhancement (Greater Magic Weapon)
- -4 Size (Gargantuan)
Conditional Modifiers:
Second Attack
Modifiers:
- +10 (Base Attack Bonus)
- +2 (Strength)
- +2 Enhancement (Greater Magic Weapon)
- -4 Size (Gargantuan)
- -5 (Second Attack)
Conditional Modifiers:
Movement
Base
- +30 ft. (Human)
Conditional Modifiers:
Skills
Modifiers:
- +8 (Intelligence)
- +3 (Class Skill)
Modifiers:
- -1 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +2 (Strength)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
- +2 Circumstance
Conditional Modifiers:
Modifiers:
- +8 (Intelligence)
Modifiers:
- +0 (Dexterity)
- +0 (Armour Check Penalty)
Conditional Modifiers:
Modifiers:
- +5 (Charisma)
- +3 (Class Skill)
- +2 Circumstance
Modifiers:
- +0 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- -1 (Wisdom)
- +2 Circumstance (Healer's Kit)
- +3 (Class Skill)
Modifiers:
- +5 (Charisma)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +8 (Intelligence)
- +6 (Skill Focus - Knowledge: Arcana Feat)
- +3 (Class Skill)
- +4 (Bardic Knowledge)
Conditional Modifiers:
Modifiers:
- +8 (Intelligence)
- +3 (Class Skill)
- +4 (Bardic Knowledge)
Conditional Modifiers:
Modifiers:
- +8 (Intelligence)
- +3 (Class Skill)
- +4 (Bardic Knowledge)
Modifiers:
- +8 (Intelligence)
- +3 (Class Skill)
- +4 (Bardic Knowledge)
Conditional Modifiers:
Modifiers:
- +8 (Intelligence)
- +3 (Class Skill)
- +4 (Bardic Knowledge)
Conditional Modifiers:
Modifiers:
- +8 (Intelligence)
- +3 (Class Skill)
- +4 (Bardic Knowledge)
Conditional Modifiers:
Modifiers:
- +8 (Intelligence)
- +3 (Class Skill)
- +4 (Bardic Knowledge)
Modifiers:
- +8 (Intelligence)
- +3 (Class Skill)
- +4 (Bardic Knowledge)
Conditional Modifiers:
Modifiers:
- +8 (Intelligence)
- +3 (Class Skill)
- +4 (Bardic Knowledge)
Conditional Modifiers:
Modifiers:
- +8 (Intelligence)
- +3 (Class Skill)
- +4 (Bardic Knowledge)
Conditional Modifiers:
Modifiers:
- +8 (Intelligence)
- +3 (Class Skill)
- +4 (Bardic Knowledge)
Conditional Modifiers:
Modifiers:
- +8 (Intelligence)
- +3 (Class Skill)
Modifiers:
- -1 (Wisdom)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +5 (Charisma)
- +6 (Skill Focus - Perform: String Instruments Feat)
- +3 (Class Skill)
- +2 Circumstance (Masterwork Lute)
- +5 (Hard work and dedication)
Conditional Modifiers:
Modifiers:
- +5 (Charisma)
- +3 (Class Skill)
- +2 Circumstance (Masterwork Shoes)
Conditional Modifiers:
Modifiers:
- +5 (Charisma)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +0 (Dexterity)
- +0 (Armour Check Penalty)
Conditional Modifiers:
Modifiers:
- -1 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +0 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +8 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +0 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- -1 (Wisdom)
Modifiers:
- +2 (Strength)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +5 (Charisma)
- +3 (Class Skill)
Modifiers:
- +0 (Dexterity)
- +0 (Armour Check Penalty)
Conditional Modifiers:
Modifiers:
- +0 (Dexterity)
- +0 (Armour Check Penalty)
Conditional Modifiers:
Modifiers:
- +5 (Charisma)
- +3 (Class Skill Bonus for Perform String ranks)
Conditional Modifiers:
Modifiers:
- +5 (Charisma)
Conditional Modifiers:
Feats
-
Open Minded ( (Human feat))
-
Skill Focus (Perform: String Instruments) ((Level 1))
-
Skill Focus (Knowledge: Arcana) ((Level 3))
-
Leadership ((level 5))
-
Improved Metamorphosis ( (Level 7) Improved Metamorphosis )
-
Overchannel ( (Level 9))
-
Martial Weapon Proficiency (Glaive) ((Level 11))
-
Expanded Knowledge (Greater Precognition) ((Level 13))
-
Combat Manifestation ((Psion 1))
-
Swift Shapeshifter ( (Psion 5))
-
Armor Proficiency, Medium ((Lady of pain equivalent))
-
Armor Proficiency, Heavy ((Gift of the gods equivalent))
-
Lingering Performance (APG 164) ((From Lingering Crescendo))
Languages
- [Empty Slot]
- [Empty Slot]
- [Empty Slot]
- [Empty Slot]
- [Empty Slot]
- [Empty Slot]
- Abyssal
- Aquan
- Auran
- Celestial
- Chipuran
- Draconic
- Eldar
- Elven
- Genko
- Hexonal
- Human
- Ignan
- Infernal
- Sylvan
- Terran
- Undercommon
- Universal Common
Special Abilities
- Bardic Knowledge (+4)
- Bardic Performance (30 rounds/day) (Move)
- Countersong
- Distraction
- Fascinate
- Inspire Courage +4
- Eyes on me +6
- Inspire Competence +5
- Suggestion
- Dirge of Doom
- Diva's Grace
- Versatile Performance (String) (Bluff, Diplomacy)
- Versatile Performance (Dance) (Acrobatics, Fly)
- Well Versed
- Lore Master 1/xday
- Detect Psionics
- Metabolic Healing (Su) (+2)
- Shared Effect (Su), +4 PP, share psychometabolism power 2 creature
- Skilled (Human)
- Bonus Feat (Human)
- Damage Reduction 3 (Armour)
- Hard work and dedication (String Instruments)
- Ostentatious Outfit
- Understanding Conversational Partner
- Ego Echos (2) (Any Instrument)
- Made for This
- Movements of a Focused Mind (+1)
- Heavy Lifting (Naginata)
- Unmovable object (Naginata)
- Always be prepared (Amulet)
- Perfectly Composed (Amulet)
- Enhanced Acoustics (Ryutoku)
- Up to 11 (Ryutoku)
- Posturing (Ryutoku)
- Mockery (Ryutoku)
- Subtle Overtones (Ryutoku)
- Perfect Podium (Su)
- Shock and Awe (Ex)
- Lingering Crescendo
- Sought Person (Ex)
Other
Equipment
Wealth
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
Gold: 728,250. (30 waning mist year 6)
Income: 52000
Ownership of part of Union plane.
Bard Spellcasting
Modifiers:
- +4 (Combat Manifestation Feat)
- +11 (Caster Level)
- +5 (Charisma)
Modifiers:
- +5 (Charisma)
Spells Per Day ▽ △
Level 0 spells / day:
Level 1 spells / day:
Level 2 spells / day:
Level 3 spells / day:
Level 4 spells / day:
Spells Known
Level 0
- Dancing Lights
- Summon Instrument
- Prestidigitation
- Ghost Sound
- Sift(APG:244)
- Open
Level 1
- Feather fall
- Unseen Servant
- Saving Finale(apg 241)
- Ventriloquism
- Expeditious Retreat
- Alarm
Level 2
- Heroism
- Minor Image
- Mirror Image
- Silence
- Detect Thoughts
Level 3
- Good Hope
- Glibness
- Phantom steed
- Sculpt Sound
Level 4
- Legend Lore
- Zone of silence
- Dimension Door
Psion Powers
Modifiers:
- +4 (Combat Manifestation Feat)
- +14 (Caster Level)
- +8 (Intelligence)
Modifiers:
- +8 (Intelligence)
Modifiers:
- +56 (Bonus Power Points)
Modifiers:
- +2 (Egoist Discipline)
- +1 (Expanded Knowledge)
Discipline Selection
Powers Known
Level 1
- Thicken Skin
- Vigor
- Control Light
- Force Screen
- Precognition Offensive
- Prescience Offensive
- Attraction
- Empathy
- Empty Mind
- Broker
Level 2
- Elfsight
- Control Sound
Level 3
- Mental Barrier
- Sharpened Edge
- Metamorphosis (160)
Level 4
- Hustle
- Energy adaptation
- Slip the bonds
Level 5
- Pierce the Veils
- Tower of Iron Will
- Power Resistance
- Psychofeedback (175)
Level 6
- Major Metamorphosis
- Temporal Acceleration
- Sustained Flight
- Trigger Power
- Greater Precognition (172)
Level 7
- Bend Reality (109)
- Fission (147)
- Cosmic Awareness (121)
Notes
Gestalt point (100):
- +6 Intelligence, +4 Charisma (60)
- +1 weapon enhancement (2)
- +2 armour enhancement (4)
- +3 save bonus (9)
- +2 Armour class bonus (8)
- +4 con (16)
Remaining 1
Proficient with all simple weapons and the longsword, rapier, sap, short sword, shortbow, and whip and the glaive. Proficient with all types of armor and shields (except tower shields).
Can cast in light armour or shields without arcane spell failure chance.
hero points: 5
Remove display from power: DC 15+lvl of power (auto success up to 6rd level powers)
Utility Powers:
- Fly speed 40(good) (Major Metamorphosis)
- Swim speed 60 (Major Metamorphosis)
- Climb speed 60 (Major Metamorphosis)
- Burrow speed 60 (Major Metamorphosis)
- Low-light vision (Elfsight)
- +30 speed enhancement (Major Metamorphosis)
- Fly speed 40 (Sustained Flight)
Generic affect skill checks:
- Inspire Competence +4 to other
- Posturing: +4 competence bonus to impress and influence others.
- Heroism: +2 morale bonus, 10/min lvl
- Greater Precognition: +4 insight to self
- Cosmic Awareness: +14(Lvl) insight to roll/attack/AC for 1x. Overchannel for hour/lvl.
All Day:
- Magic Vestments
- Sustained Flight
- Greater Precognition
Walking into area:
- Thicken Skin +5 (10 min/lvl)
- Heroism
- Sharpened Edge
Trigger Power: Enter Combat: Vigor (70)
1st turn:
- standard: Vigor?
- Move: Major Metamorphosis (+2 size/+4 dex, +6 str)
- Swift: Temporal Acceleration (+1 overchannel, 1d8 damage)
- Standard: Force Screen +7
- Move: Inspire Courage
- Swift: Precognition, Offensive (+2, swift)
- Swift 2: Presience, offensive (+2 swift)
- Move 2: Move
- Standard 2: Fission
Power point cost (All day + combat buffs): 124
Situational: Energy Adaptation (immediate)