Edana Montfort (character sheet)
Princess Edana
/
Old version of the
Edana Montfort character sheet.
This is an old version of the character sheet, this version is for Pathfinder.
Currently played by Mercury.
View current character page.
Class:
Druid 6, Rogue 6, Tree Dancer 6 [Gestalt]
Favored Class:
Druid
Levels
1
Druid 1
/ Rogue 1
Favoured Class Bonus:
+1 SP
2
Druid 2
/ Rogue 2
Favoured Class Bonus:
+1 SP
3
Druid 3
/ Rogue 3
Favoured Class Bonus:
+1 SP
4
Druid 4
/ Rogue 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Wisdom
5
Druid 5
/ Rogue 5
Favoured Class Bonus:
+1 SP
6
Druid 6
/ Rogue 6
Favoured Class Bonus:
+1 SP
7
8
Ability Bonus:
+1 Wisdom
9
10
11
12
Ability Bonus:
+1 Wisdom
Experience:
330 000
xp
Next Level:
475 000
xp
Character Level:
12
Alignment:
Neutral Neutral Evil
Race:
Human
- Bonus Feat
- Skilled
Size:
Medium
Ability Scores
Strength
12 (+1)
Strength Score
Base Value:
12
No modifiers listed
Strength Checks
No modifiers listed
Dexterity
16 (+3)
Dexterity Score
Base Value:
14
Modifiers:
- +2 Racial (Human)
Dexterity Checks
No modifiers listed
Constitution
11 (+0)
Constitution Score
Base Value:
11
No modifiers listed
Constitution Checks
No modifiers listed
Intelligence
12 (+1)
Intelligence Score
Base Value:
12
No modifiers listed
Intelligence Checks
No modifiers listed
Wisdom
19 (+4)
Wisdom Score
Base Value:
16
Modifiers:
- +3 (Levels 4, 8, 12)
Wisdom Checks
No modifiers listed
Charisma
14 (+2)
Charisma Score
Base Value:
14
No modifiers listed
Charisma Checks
No modifiers listed
Saves
Fortitude
+8
Modifiers:
- +2½ (Druid 1 / Rogue 1)
- +½ (Druid 2 / Rogue 2)
- +½ (Druid 3 / Rogue 3)
- +½ (Druid 4 / Rogue 4)
- +½ (Druid 5 / Rogue 5)
- +½ (Druid 6 / Rogue 6)
- +1 (Tree Dancer 1)
- +½ (Tree Dancer 2)
- +½ (Tree Dancer 3)
- +½ (Tree Dancer 4)
- +½ (Tree Dancer 5)
- +½ (Tree Dancer 6)
- +0 (Constitution)
Conditional Modifiers:
Reflex
+11
Modifiers:
- +2½ (Druid 1 / Rogue 1)
- +½ (Druid 2 / Rogue 2)
- +½ (Druid 3 / Rogue 3)
- +½ (Druid 4 / Rogue 4)
- +½ (Druid 5 / Rogue 5)
- +½ (Druid 6 / Rogue 6)
- +1 (Tree Dancer 1)
- +½ (Tree Dancer 2)
- +½ (Tree Dancer 3)
- +½ (Tree Dancer 4)
- +½ (Tree Dancer 5)
- +½ (Tree Dancer 6)
- +3 (Dexterity)
Conditional Modifiers:
Will
+12
Modifiers:
- +2½ (Druid 1 / Rogue 1)
- +½ (Druid 2 / Rogue 2)
- +½ (Druid 3 / Rogue 3)
- +½ (Druid 4 / Rogue 4)
- +½ (Druid 5 / Rogue 5)
- +½ (Druid 6 / Rogue 6)
- +1 (Tree Dancer 1)
- +½ (Tree Dancer 2)
- +½ (Tree Dancer 3)
- +½ (Tree Dancer 4)
- +½ (Tree Dancer 5)
- +½ (Tree Dancer 6)
- +4 (Wisdom)
Conditional Modifiers:
HP & Init
Hit Points
63 hp
Druid 1 / Rogue 1:
8 hp
- d8: 8 +0 (con)
Druid 2 / Rogue 2:
5 hp
- d8: 5 +0 (con)
Druid 3 / Rogue 3:
5 hp
- d8: 5 +0 (con)
Druid 4 / Rogue 4:
5 hp
- d8: 5 +0 (con)
Druid 5 / Rogue 5:
5 hp
- d8: 5 +0 (con)
Druid 6 / Rogue 6:
5 hp
- d8: 5 +0 (con)
Tree Dancer 1:
5 hp
- d8: 5 +0 (con)
Tree Dancer 2:
5 hp
- d8: 5 +0 (con)
Tree Dancer 3:
5 hp
- d8: 5 +0 (con)
Tree Dancer 4:
5 hp
- d8: 5 +0 (con)
Tree Dancer 5:
5 hp
- d8: 5 +0 (con)
Tree Dancer 6:
5 hp
- d8: 5 +0 (con)
Initiative
+3
Modifiers:
- +3 (Dexterity)
Conditional Modifiers:
Combat
BAB
+9
Base Attack Bonus:
- +¾ (Druid 1 / Rogue 1)
- +¾ (Druid 2 / Rogue 2)
- +¾ (Druid 3 / Rogue 3)
- +¾ (Druid 4 / Rogue 4)
- +¾ (Druid 5 / Rogue 5)
- +¾ (Druid 6 / Rogue 6)
- +¾ (Tree Dancer 1)
- +¾ (Tree Dancer 2)
- +¾ (Tree Dancer 3)
- +¾ (Tree Dancer 4)
- +¾ (Tree Dancer 5)
- +¾ (Tree Dancer 6)
CMB
+10
Modifiers:
- +1 (Strength)
- +9 (Base Attack Bonus)
CMD
23
Base Value:
10
Modifiers:
- +1 (Strength)
- +3 (Dexterity)
- +9 (Base Attack Bonus)
Armour Class
Armour Class
16
Base Value:
10
Modifiers:
- +3 (Dexterity)
- +2 Armor (MW Leather Armour)
- +1 Shield (Light Darkwood Shield)
Touch AC
13
Base Value:
10
Modifiers:
- +3 (Dexterity)
Flat-Footed AC
13
Base Value:
10
Modifiers:
- +2 Armor (MW Leather Armour)
- +1 Shield (Light Darkwood Shield)
Attacks
Weapon:
Unarmed Strike
Attack:
+10
Crit:
×2
Damage:
1d3 + 1
Type:
Bludgeoning
First Attack
Attack:
+10
Crit:
×2
Damage:
1d3 + 1
Extra dmg.:
Type:
Bludgeoning
Modifiers:
- +9 (Base Attack Bonus)
- +1 (Strength)
Movement
Base Value:
30 ft.
Light Load:
0 ft.
Base
- +30 ft. (Human)
No modifiers listed
Base Modifier:
×4
Skills
Acrobatics
+7
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Appraise
+1
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Intelligence)
Bluff
+6
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Climb
+3
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Strength)
- +0 (Armour Check Penalty)
- +2 Circumstance (Climber's Kit)
Craft
+1
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Intelligence)
Diplomacy
+17
(12)
Class Skill
Ranks:
12 ranks
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Disable Device
+7
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Disguise
+4
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Charisma)
- +2 Circumstance (Disguise Kit)
Escape Artist
+3
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Fly
+7
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Handle Animal
+21
(12)
Class Skill
Ranks:
12 ranks
Modifiers:
- +2 (Charisma)
- +4 (Animal Affinity Feat)
- +3 (Class Skill)
Heal
+25
(12)
Class Skill
Ranks:
12 ranks
Modifiers:
- +4 (Wisdom)
- +4 (Self-Sufficient Feat)
- +2 Circumstance (Healer's Kit)
- +3 (Class Skill)
Conditional Modifiers:
Intimidate
+6
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Knowledge: Dungeoneering
+5
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Knowledge: Geography
+5
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Knowledge: Nature
+18
(12)
Class Skill
Ranks:
12 ranks
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
- +2 (Nature Sense)
Knowledge: Nobility
+2
(1)
Not a Class Skill
Ranks:
1 rank
Modifiers:
- +1 (Intelligence)
Linguistics
+5
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Perception
+18
(11)
Class Skill
Ranks:
11 ranks
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Conditional Modifiers:
Perform: Dance
+21
(12)
Class Skill
Ranks:
12 ranks
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
- +4 (Natural Talent)
Perform
+2
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +2 (Charisma)
Profession: Herbalist
+19
(12)
Class Skill
Ranks:
12 ranks
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Ride
+9
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +2 (Animal Affinity Feat)
- +3 (Class Skill)
Sense Motive
+8
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Sleight of Hand
+7
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Spellcraft
+5
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Stealth
+12
(6)
Class Skill
Ranks:
6 ranks
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
Survival
+25
(12)
Class Skill
Ranks:
12 ranks
Modifiers:
- +4 (Wisdom)
- +4 (Self-Sufficient Feat)
- +3 (Class Skill)
- +2 (Nature Sense)
Conditional Modifiers:
Swim
+1
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Strength)
- +0 (Armour Check Penalty)
Feats
-
Craft Infusion ((( Level 3 )))
-
Augment Summoning ((( Human )))
-
Natural Spell ((( Level 5 )))
-
Spell Focus (Conjuration) ((( Level 1 )))
-
Animal Affinity ((( Level 7 )))
-
Self-Sufficient ((( Level 9 )))
-
Healing Infusion ((( Level 3 Tree Dancer )))
-
Water Infusion ((( Level 5 Tree Dancer )))
-
Improved Infusion ((( Level 11 )))
Languages
- Celestial
- Draconic
- Druidic
- Elven
- Genko
- Human
- Sylvan
- Undercommon
Special Abilities
- Natural Bond (Animal Companion)
- Nature Sense
- Wild Empathy (1d20+8)
- Woodland Stride
- Trackless Step
- Resist Nature's Lure
- Wildshape (2x/day)
- Sneak Attack +3d6
- Trapfinding
- Evasion
- Fast Stealth (( Rogue 2 Talent ))
- Trap Sense +2
- Uncanny Dodge
- Resiliency (+6 temp hp when going to 0 or lower) (( Rogue 4 Talent ))
- Guileful Polyglot (( Rogue 6 Talent ))
- Herbalist
- Tree Dance
- Natural Talent
- Tree Network (4x/day)
- Advanced Infusion
- Ley Line Vision
- Favoured Terrain: Arboreal (+2)
- Fertile Growth
- Ley Line Connection
- Terrain Manipulation
Other
Spell Resistance:
N/A
Equipment
Wealth
Gold:
0 gp
Net Worth:
70141.22 gp
Armour Effects
Armor:
Light
ACP:
+0
Base
Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+6
Base
Armor:
+6
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
15%
Modifiers
Armour:
10 %
Shield:
5 %
Encumbrance
Current Load:
23 lbs.
Light Load:
43 lbs.
Medium Load:
86 lbs.
Maximum Load:
130 lbs.
Encumbrance:
Light Load
Lift Over Head:
130 lbs.
Lift Off Ground:
260 lbs.
Push / Drag:
650 lbs.
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
MW Leather Armour
Weight:
15 lbs.
Value:
160 gp
Number:
1
Base Armor:
Leather Armour
Enhancement Bonus:
Masterwork
Size:
Medium
Light Darkwood Shield
Weight:
2.5 lbs.
Value:
203 gp
Number:
1
Base Shield:
Light Wooden Shield
Enhancement Bonus:
Masterwork
Special Material:
Darkwood
Size:
Medium
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Skillette
Weight:
5 lbs.
Value:
4000 gp
Number:
1
Mithral Masterwork Thieves' Tools
Weight:
1 lbs.
Value:
1100 gp
Number:
1
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
Adamantine / Darkwood Arrows
Weight:
0.15 lbs.
Value:
67.55 gp
Number:
50
Darkwood Mighty (Str 12) Composite Shortbow
Weight:
1 lbs.
Value:
470 gp
Number:
1
Base Weapon:
Composite Shortbow
Enhancement Bonus:
Masterwork
Mighty:
+1
Special Material:
Darkwood
Size:
Medium
Base Damage:
1d6 Piercing
Critical:
×3
Range Increment:
70ft.
Reload Speed:
Free Action
MW Sap
Weight:
2 lbs.
Value:
301 gp
Number:
1
Base Weapon:
Sap
Enhancement Bonus:
Masterwork
Size:
Medium
Base Damage:
1d6 Bludgeoning
Critical:
×2
Special:
Nonlethal
MW Whip
Weight:
2 lbs.
Value:
301 gp
Number:
1
Base Weapon:
Whip
Enhancement Bonus:
Masterwork
Size:
Medium
Base Damage:
1d3 Slashing
Critical:
×2
Special:
Disarm, Nonlethal, Reach, Trip
Adamantine Dagger
Weight:
1 lbs.
Value:
3002 gp
Number:
1
Base Weapon:
Dagger
Enhancement Bonus:
Masterwork
Special Material:
Adamantine
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.
MW Tent
Fine tents for various climates, 2 person sized
Weight:
20 lbs.
Value:
50 gp
Number:
5
Backpack
Weight:
2 lbs.
Value:
2 gp
Number:
1
Bedroll
Weight:
5 lbs.
Value:
0.1 gp
Number:
1
Fur Winter Blanket
Weight:
3 lbs.
Value:
0.5 gp
Number:
1
Waterskin
Weight:
4 lbs.
Value:
1 gp
Number:
1
Sack
Weight:
0.5 lbs.
Value:
0.1 gp
Number:
1
Spell Component Pouch
Weight:
2 lbs.
Value:
5 gp
Number:
1
Holly and Mistletoe
Weight:
0 lbs.
Value:
0 gp
Number:
1
Adamantine Masterwork Manacles
Small, Medium
Weight:
2 lbs.
Value:
3050 gp
Number:
2
Superior Adamantine Lock
Weight:
1 lbs.
Value:
3150 gp
Number:
4
Adamantine Chain (10 ft.)
Weight:
2 lbs.
Value:
3030 gp
Number:
2
Mithral Chain (100 ft.)
Weight:
10 lbs.
Value:
10030 gp
Number:
1
Silk Rope (50 ft.)
Weight:
5 lbs.
Value:
10 gp
Number:
2
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
Adamantine Crowbar
Weight:
5 lbs.
Value:
3002 gp
Number:
1
Mithral Grappling Hook
Weight:
2 lbs.
Value:
2001 gp
Number:
1
Mithral Miner's Pick
Weight:
5 lbs.
Value:
5003 gp
Number:
1
Mithral Shovel
Weight:
4 lbs.
Value:
4002 gp
Number:
1
Whetstone
Weight:
1 lbs.
Value:
0.02 gp
Number:
1
Climber's Kit
Weight:
5 lbs.
Value:
80 gp
Number:
1
Disguise Kit
Weight:
8 lbs.
Value:
50 gp
Number:
1
Healer's Kit
Weight:
1 lbs.
Value:
50 gp
Number:
1
Antitoxin (vial)
Weight:
0 lbs.
Value:
50 gp
Number:
4
Alchemist's Fire
Weight:
1 lbs.
Value:
20 gp
Number:
5
Holy Water
Weight:
1 lbs.
Value:
25 gp
Number:
4
Smokestick
Weight:
0.5 lbs.
Value:
20 gp
Number:
5
Sunrod
Weight:
1 lbs.
Value:
2 gp
Number:
10
Thunderstone
Weight:
1 lbs.
Value:
30 gp
Number:
3
Tindertwig
Weight:
0 lbs.
Value:
1 gp
Number:
100
Leather Outfits
Weight:
0 lbs.
Value:
960 gp
Number:
1
Hunting Hawk
Weight:
0 lbs.
Value:
150 gp
Number:
1
Evil Princess outfit
Hell style
Weight:
10 lbs.
Value:
150 gp
Number:
1
Hell Outfits
Several fashionable outfits as worn in hell for various occasions
Weight:
0 lbs.
Value:
5000 gp
Number:
1
Spider Jewellery
Weight:
0 lbs.
Value:
1000 gp
Number:
1
Druid Spellcasting
Caster Level:
12
Base Level:
6
Bonus Levels:
6
Casting Ability:
Wisdom
Concentration
+16
Modifiers:
- +12 (Caster Level)
- +4 (Wisdom)
Base Save DC
14
Base Value:
10
Modifiers:
- +4 (Wisdom)
Conditional Modifiers:
Close Range:
55 ft.
Medium Range:
220 ft.
Long Range:
880 ft.
Spells Per Day ▽ △
Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
∞
5
5
5
4
3
2
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
4
Bonus Spells / Day (Wisdom):
1
Level 2 spells / day:
Class Base:
4
Bonus Spells / Day (Wisdom):
1
Level 3 spells / day:
Class Base:
4
Bonus Spells / Day (Wisdom):
1
Level 4 spells / day:
Class Base:
3
Bonus Spells / Day (Wisdom):
1
Level 5 spells / day:
Class Base:
3
Bonus Spells / Day (Wisdom):
0
Level 6 spells / day:
Class Base:
2
Bonus Spells / Day (Wisdom):
0
Default Prepared:
- Level 0 (4): Create Water, Detect Magic, Stabilize, Mending
- Level 1 (5): Cure Light Wounds, Entangle, Longstrider, Obscuring Mist, Speak with Animals
- Level 2 (5): Bear's Endurance x2, Delay Poison, Gust of Wind, Barkskin
- Level 3 (5): Call Lightning, Daylight, Quench, Remove Disease, Speak with Plants
- Level 4 (4): Dispel Magic x2, Freedom of Movement, Scrying
- Level 5 (2): Cure Critical Wounds x2
- Level 6 (1): Summon Natures Ally VI
Exceptions
- Creature Type: Outsider (Native)
Social Circle
Gestalt Points
60 left out of 60 (-> 81)
- Nothing