Omitsu Kasumi (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- No racial traits set
Ability Scores
Strength Score
Modifiers:
- +0
Conditional Modifiers:
Strength Checks
Dexterity Score
Dexterity Checks
Constitution Score
Modifiers:
- +2 Enhancement (Gestalt)
Constitution Checks
Intelligence Score
Modifiers:
- +2 (Level)
- +2 (Racial)
- +4 Enhancement (Gestalt)
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Modifiers:
- +2 Enhancement (Gestalt)
Conditional Modifiers:
Charisma Checks
Saves
Modifiers:
- +3 (Base fortitude bonus at each level: ⅓ + ⅓ + ⅓ + ⅓ + ⅓ + ⅓ + ⅓ + ⅓ + ⅓ + ⅓ = +3⅓)
- +2 (Constitution)
- +1 Resistance (Gestalt)
Conditional Modifiers:
Modifiers:
- +7 (Base reflex bonus at each level: 2½ + ½ + ½ + ½ + ½ + ½ + ½ + ½ + ½ + ½ = +7)
- +0 (Dexterity)
- +1 Resistance (Gestalt)
Conditional Modifiers:
Modifiers:
- +7 (Base will bonus at each level: 2½ + ½ + ½ + ½ + ½ + ½ + ½ + ½ + ½ + ½ = +7)
- -1 (Wisdom)
- +1 Resistance (Gestalt)
Conditional Modifiers:
HP & Init
- d8: 8 +2 (con)
- d8: 5 +2 (con)
- d8: 5 +2 (con)
- d8: 5 +2 (con)
- d8: 5 +2 (con)
- d8: 5 +2 (con)
- d8: 5 +2 (con)
- d8: 5 +2 (con)
- d8: 5 +2 (con)
- d8: 5 +2 (con)
Modifiers:
- +0 (Dexterity)
Combat
Base Attack Bonus:
Modifiers:
- +2 (Strength)
- +7 (Base Attack Bonus at each level: ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ = +7)
Modifiers:
- +2 (Strength)
- +0 (Dexterity)
- +7 (Base Attack Bonus at each level: ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ = +7)
- +1 Deflection (Gestalt)
Conditional Modifiers:
Armour Class
Modifiers:
- +0 (Dexterity)
- +9 Armor (Full Plate)
- +1 Enhancement (Gestalt)
- +1 Deflection (Gestalt)
Conditional Modifiers:
Modifiers:
- +1 Enhancement (Gestalt)
- +1 Deflection (Gestalt)
- +0 (Dexterity)
Conditional Modifiers:
Modifiers:
- +9 Armor (Full Plate)
- +1 Enhancement (Gestalt)
- +1 Deflection (Gestalt)
Conditional Modifiers:
Attacks
First Attack
Modifiers:
- +7 (Base Attack Bonus at each level: ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ = +7)
- +2 (Strength)
- +1 Enhancement (Masterwork)
Second Attack
Modifiers:
- +7 (Base Attack Bonus at each level: ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ = +7)
- +2 (Strength)
- +1 Enhancement (Masterwork)
- -5 (Second Attack)
First Attack
Modifiers:
- +7 (Base Attack Bonus at each level: ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ = +7)
- +2 (Strength)
- +1 Enhancement (Masterwork)
- +2 Competence (Inspire Courage)
Second Attack
Modifiers:
- +7 (Base Attack Bonus at each level: ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ = +7)
- +2 (Strength)
- +1 Enhancement (Masterwork)
- -5 (Second Attack)
- +2 Competence (Inspire Courage)
First Attack
Modifiers:
- +7 (Base Attack Bonus at each level: ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ = +7)
- +2 (Strength)
- +1 Enhancement (Masterwork)
- +2 Competence (Inspire Courage)
- +2 (Additional Strength)
Second Attack
Modifiers:
- +7 (Base Attack Bonus at each level: ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ = +7)
- +2 (Strength)
- +1 Enhancement (Masterwork)
- -5 (Second Attack)
- +2 Competence (Inspire Courage)
- +2 (Additional Strength)
First Attack
Modifiers:
- +7 (Base Attack Bonus at each level: ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ = +7)
- +2 (Strength)
- +1 Enhancement (Masterwork)
- +2 Competence (Inspire Courage)
- +2 (Additional Strength)
- +2 Insight (Offensive Precognition)
- +2 Morale (Good Hope)
Second Attack
Modifiers:
- +7 (Base Attack Bonus at each level: ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ = +7)
- +2 (Strength)
- +1 Enhancement (Masterwork)
- -5 (Second Attack)
- +2 Competence (Inspire Courage)
- +2 (Additional Strength)
- +2 Insight (Offensive Precognition)
- +2 Morale (Good Hope)
First Attack
Modifiers:
- +7 (Base Attack Bonus at each level: ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ = +7)
- +2 (Strength)
- +1 Enhancement (Masterwork)
- +2 Competence (Inspire Courage)
- +2 (Additional Strength)
- +4 Insight (Offensive Precognition)
- +2 Morale (Good Hope)
Second Attack
Modifiers:
- +7 (Base Attack Bonus at each level: ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ = +7)
- +2 (Strength)
- +1 Enhancement (Masterwork)
- -5 (Second Attack)
- +2 Competence (Inspire Courage)
- +2 (Additional Strength)
- +4 Insight (Offensive Precognition)
- +2 Morale (Good Hope)
First Attack
Modifiers:
- +7 (Base Attack Bonus at each level: ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ = +7)
- +2 (Strength)
- +1 Enhancement (Masterwork)
First Attack
Modifiers:
- +7 (Base Attack Bonus at each level: ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ + ¾ = +7)
- +2 (Strength)
- +1 Enhancement (Masterwork)
Movement
Base
- +30 ft. (Base Value)
Modifiers:
- -10 ft. (Medium Load)
Conditional Modifiers:
Skills
Modifiers:
- +0 (Dexterity)
- -3 (Armour Check Penalty)
- +10 (Skill ranks from perform Dance)
- +3 (Class Skill Bonus for Perform Dance ranks)
Conditional Modifiers:
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Modifiers:
- -1 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +4 (Charisma)
- +10 (Skill ranks from perform String)
- +3 (Class Skill Bonus for Perform String ranks)
Conditional Modifiers:
Modifiers:
- +2 (Strength)
- -3 (Armour Check Penalty)
- +3 (Class Skill)
- +2 Circumstance
Conditional Modifiers:
Modifiers:
- +7 (Intelligence)
Modifiers:
- +4 (Charisma)
- +4 (Persuasive)
- +10 (Skill ranks from perform String)
- +3 (Class Skill Bonus for Perform String ranks)
Conditional Modifiers:
Modifiers:
- +0 (Dexterity)
- -3 (Armour Check Penalty)
Modifiers:
- +4 (Charisma)
- +3 (Class Skill)
- +2 Circumstance
Conditional Modifiers:
Modifiers:
- +0 (Dexterity)
- -3 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +0 (Dexterity)
- -3 (Armour Check Penalty)
- +10 (Skill ranks from perform Dance)
- +3 (Class Skill Bonus for Perform Dance ranks)
Conditional Modifiers:
Modifiers:
- -1 (Wisdom)
- +3 (Class Skill)
- +2 Circumstance (Healer's Kit)
Modifiers:
- +4 (Charisma)
- +3 (Class Skill)
- +4 (Persuasive)
Conditional Modifiers:
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
- +6 (Skill Focus)
- +5 (Bardic Knowledge)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
- +5 (Bardic Knowledge)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
- +5 (Bardic Knowledge)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
- +5 (Bardic Knowledge)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
- +5 (Bardic Knowledge)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
- +5 (Bardic Knowledge)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
- +5 (Bardic Knowledge)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
- +5 (Bardic Knowledge)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
- +5 (Bardic Knowledge)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
- +5 (Bardic Knowledge)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
- +5 (Bardic Knowledge)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Modifiers:
- -1 (Wisdom)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +4 (Charisma)
- +3 (Class Skill)
- +6 (Skill Focus)
- +2 Circumstance (Masterwork Lute)
Conditional Modifiers:
Modifiers:
- +4 (Charisma)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +4 (Charisma)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +0 (Dexterity)
- -3 (Armour Check Penalty)
Conditional Modifiers:
Modifiers:
- -1 (Wisdom)
- +10 (Skill ranks from perform Sing)
- +3 (Class Skill Bonus for Perform Sing ranks)
Modifiers:
- +0 (Dexterity)
- -3 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +0 (Dexterity)
- -3 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- -1 (Wisdom)
Modifiers:
- +2 (Strength)
- -3 (Armour Check Penalty)
Conditional Modifiers:
Modifiers:
- +4 (Charisma)
- +3 (Class Skill)
Modifiers:
- +7 (Intelligence)
- +10 (Caster Level)
Modifiers:
- +4 (Charisma)
- +10 (Caster Level)
Modifiers:
- +7 (Intelligence)
- +4 (Combat Manifestation)
- +10 (Caster Level)
Feats
-
Open Minded (Human feat) (Open Minded (Human feat))
-
Skill Focus (Perform) (String) (Level 1) (Skill Focus (Perform) (String) (Level 1))
-
Skill Focus (Knowledge) (Arcana) (Level 3) (Skill Focus (Knowledge) (Arcana) (Level 3))
-
Leadership (level 5) (Leadership (level 5))
-
Persuasive (Level 7) (Persuasive (Level 7))
-
(Open) Martial Weapon Proficiency(Glaive) /Maybe: Expanded Knowledge (Schism)/Combat Reflexes (Level 9) ((Open) Martial Weapon Proficiency(Glaive) /Maybe: Expanded Knowledge (Schism)/Combat Reflexes (Level 9))
-
Combat Manifestation (Psion 1) (Combat Manifestation (Psion 1))
-
Swift Shapeshifter (Psion 5) (Swift Shapeshifter (Psion 5))
-
Improved Metamorphosis (Improved Metamorphosis (Psion 10))
-
Medium Armour Proficiency (Lady of pain equivalent) (Medium Armour Proficiency (Lady of pain equivalent))
-
Heavy Armour Proficiency (Gift of the gods equivalent) (Heavy Armour Proficiency (Gift of the gods equivalent))
Languages
- (Empty)
- (Empty)
- (Empty) (Linguistics 10)
- Abyssal (Linguistics 1)
- Aquan
- Auran (Linguistics 5)
- Celestial
- Draconic
- Eldar
- Elven
- Empty
- Genko (Starting)
- Human
- Ignan
- Infernal (Up to int 7)
- Sylvan
- Terran
- Undercommon
Special Abilities
- Bardic Knowledge (+5)
- Bardic Performance (24 rounds/day)
- Countersong
- Distraction
- Fascinate
- Inspire Courage +2
- Inspire Competence +3
- Suggestion
- Dirge of Doom
- Inspire Greatness
- Versatile Performance (String) (Bluff, Diplomacy)
- Versatile Performance (Sing) (Bluff, Sense Motive)
- Well Versed
- Lore Master 1/xday
- Detect Psionics
- Metabolic Healing (Su) (+3)
- Shared Effect (Su), +4 PP, share psychometabolism powers
- Skilled (Human)
- Bonus Feat (Human)
- Versatile Performance (Dance) (Acrobatics, Fly)
- Jack-of-All-Trades
Other
Equipment
Wealth
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
No equipment listed
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
Item | Weight |
---|---|
Adamantine Full Plate (+1) | 50 |
Healer's Kit | 1 |
Spell Component Pouch | 2 |
Gohitoe | 22.5 |
Amulet of ever-changing nature | 1 |
Ryutoku | 3 |
Warfan | 3 |
Jifa | 1 |
Total | 83.5 |
Retinue Items | Weight |
---|---|
Adamantium Long Spear (+1) | 9 |
Climber's Kit | 5 |
Disguise Kit | 8 |
Medium Tent x2 | 60 |
Total | 82 |
Notes
(( 4 skill points left ))
Gestalt points (47?):
- +4 Intelligence, +2 Charisma (22)
- +1 weapon enhancement (2)
- +1 armour enhancement (1)
- +1 save bonus (1)
- +1 Armour class bonus (1)
- +2 con (4)
Remaining: 16
Proficient with all simple weapons and the longsword, rapier, sap, short sword, shortbow, and whip. Proficient with all types of armor and shields (except tower shields).
Can cast in light armour or shields without arcane spell failure chance.
hero points: 5
Remove display from power: DC 15+lvl of power (auto success up to 3rd level powers)
Utility Powers:
- Fly speed 20(poor) (Metamorphosis)
- Swim speed 40 (Metamorphosis)
- Climb speed 40 (Metamorphosis)
- Burrow speed 30 (Metamorphosis)
- Low-light vision (Elfsight)
- +20 speed enhancement (Metamorphosis)
Spells
Bard
Bard spells known: 0th: 6. 1st: 5. 2nd: 5. 3rd: 4. 4th: 2
Bard spells per day: 1st: 6. 2nd: 5. 3rd: 4. 4th: 2
Spells: dc 14+spell level
Spells known:
Spell level | # Sp Known | Spells Known | Want |
---|---|---|---|
0 | 6 | Dancing Lights, Summon Instrument, Prestidigitation, Ghost Sound, Sift(244), Open | |
1 | 5 | Feather fall, Unseen Servant, Saving Finale(apg 241), Open, Open | Ventriloquism, Expeditious Retreat |
2 | 5 | Heroism, Minor Image, Mirror Image, Open, Open | Silence, Detect Thoughts |
3 | 4 | Good Hope, Glibness, Phantom steed, Sculpt Sound | Haste |
4 | 2 | Legend Lore, Zone of silence | Secure Shelter, detect scrying |
Psion
Power points: 123 (( 88 psion 10, 35 from int 24 ))
Powers known: 21
Maximum power level known: 5
Spell Dc: 17+spell level
0th level powers are Egoist talents
Powers known:
Power level | Powers Known (Roughly) | Spells Known |
---|---|---|
0 | Thicken Skin, Vigor | |
1 | 7 | Control Light, Force Screen, Precognition Offensive, Prescience Offensive, Skate, Attraction, Empathy, Empty Mind, Broker |
2 | 3 | Animal Affinity, Elfsight, Control Sound |
3 | 3 | Mental Barrier, Sharpened Edge, Metamorphosis |
4 | 4 | Hustle, Energy adaptation, Slip the bonds |
5 | 3 | Pierce the Veils, Tower of Iron Will, Power Resistance |
Kinda want: Danger Sense, Psychofeedback, Telempathic projection