Edana Montfort (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- Bonus Feat
- Skilled
Ability Scores
Strength Score
Strength Checks
Dexterity Score
Modifiers:
- +2 Racial (Human)
Dexterity Checks
Constitution Score
Constitution Checks
Intelligence Score
Intelligence Checks
Wisdom Score
Modifiers:
- +2 (Levels 4, 8)
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +2½ (Druid 1 / Rogue 1)
- +½ (Druid 2 / Rogue 2)
- +½ (Druid 3 / Rogue 3)
- +½ (Druid 4 / Rogue 4)
- +½ (Druid 5 / Rogue 5)
- +½ (Druid 6 / Rogue 6)
- +1 (Tree Dancer 1)
- +½ (Tree Dancer 2)
- +½ (Tree Dancer 3)
- +½ (Tree Dancer 4)
- +0 (Constitution)
Conditional Modifiers:
Modifiers:
- +2½ (Druid 1 / Rogue 1)
- +½ (Druid 2 / Rogue 2)
- +½ (Druid 3 / Rogue 3)
- +½ (Druid 4 / Rogue 4)
- +½ (Druid 5 / Rogue 5)
- +½ (Druid 6 / Rogue 6)
- +1 (Tree Dancer 1)
- +½ (Tree Dancer 2)
- +½ (Tree Dancer 3)
- +½ (Tree Dancer 4)
- +3 (Dexterity)
Conditional Modifiers:
Modifiers:
- +2½ (Druid 1 / Rogue 1)
- +½ (Druid 2 / Rogue 2)
- +½ (Druid 3 / Rogue 3)
- +½ (Druid 4 / Rogue 4)
- +½ (Druid 5 / Rogue 5)
- +½ (Druid 6 / Rogue 6)
- +1 (Tree Dancer 1)
- +½ (Tree Dancer 2)
- +½ (Tree Dancer 3)
- +½ (Tree Dancer 4)
- +4 (Wisdom)
Conditional Modifiers:
HP & Init
- d8: 8 +0 (con)
- d8: 5 +0 (con)
- d8: 5 +0 (con)
- d8: 5 +0 (con)
- d8: 5 +0 (con)
- d8: 5 +0 (con)
- d8: 5 +0 (con)
- d8: 5 +0 (con)
- d8: 5 +0 (con)
- d8: 5 +0 (con)
Modifiers:
- +3 (Dexterity)
Conditional Modifiers:
Combat
Base Attack Bonus:
- +¾ (Druid 1 / Rogue 1)
- +¾ (Druid 2 / Rogue 2)
- +¾ (Druid 3 / Rogue 3)
- +¾ (Druid 4 / Rogue 4)
- +¾ (Druid 5 / Rogue 5)
- +¾ (Druid 6 / Rogue 6)
- +¾ (Tree Dancer 1)
- +¾ (Tree Dancer 2)
- +¾ (Tree Dancer 3)
- +¾ (Tree Dancer 4)
Modifiers:
- +1 (Strength)
- +7 (Base Attack Bonus)
Modifiers:
- +1 (Strength)
- +3 (Dexterity)
- +7 (Base Attack Bonus)
Armour Class
Modifiers:
- +3 (Dexterity)
Modifiers:
- +3 (Dexterity)
Attacks
First Attack
Modifiers:
- +7 (Base Attack Bonus)
- +1 (Strength)
Movement
Base
- +30 ft. (Base Value)
Skills
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +1 (Intelligence)
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Modifiers:
- +1 (Strength)
- +0 (Armour Check Penalty)
Modifiers:
- +1 (Intelligence)
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Charisma)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Charisma)
- +4 (Animal Affinity Feat)
- +3 (Class Skill)
Modifiers:
- +4 (Wisdom)
- +4 (Self-Sufficient Feat)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
- +2 (Nature Sense)
Modifiers:
- +1 (Intelligence)
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Charisma)
- +3 (Class Skill)
- +4 (Natural Talent)
Modifiers:
- +2 (Charisma)
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +2 (Animal Affinity Feat)
- +3 (Class Skill)
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +4 (Wisdom)
- +4 (Self-Sufficient Feat)
- +3 (Class Skill)
- +2 (Nature Sense)
Conditional Modifiers:
Modifiers:
- +1 (Strength)
- +0 (Armour Check Penalty)
Feats
-
Craft Infusion (Craft Infusion (( Level 3 )))
-
Augment Summoning (Augment Summoning (( Human )))
-
Natural Spell (Natural Spell (( Level 5 )))
-
Spell Focus (Conjuration) (Spell Focus (Conjuration) (( Level 1 )))
-
Animal Affinity (Animal Affinity (( Level 7 )))
-
Self-Sufficient (Self-Sufficient (( Level 9 )))
-
Healing Infusion (Healing Infusion (( Level 3 Tree Dancer )))
Languages
- [Empty Slot]
- Celestial
- Draconic
- Druidic
- Elven
- Genko
- Human
- Sylvan
- Undercommon
Special Abilities
- Natural Bond (Animal Companion)
- Nature Sense
- Wild Empathy (1d20+8)
- Woodland Stride
- Trackless Step
- Resist Nature's Lure
- Wildshape (2x/day)
- Sneak Attack +3d6
- Trapfinding
- Evasion
- Fast Stealth (( Rogue 2 Talent ))
- Trap Sense +2
- Uncanny Dodge
- Resiliency (+6 temp hp when going to 0 or lower) (( Rogue 4 Talent ))
- Guileful Polyglot (( Rogue 6 Talent ))
- Herbalist
- Tree Dance
- Natural Talent
- Tree Network (3x/day)
- Advanced Infusion
- Ley Line Vision
- Favoured Terrain: Arboreal (+2)
- Fertile Growth
Other
Equipment
Wealth
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
No equipment listed
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Druid Spellcasting
Modifiers:
- +10 (Caster Level)
- +4 (Wisdom)
Modifiers:
- +4 (Wisdom)
Conditional Modifiers:
Spells Per Day ▽ △
Level 0 spells / day:
Level 1 spells / day:
Level 2 spells / day:
Level 3 spells / day:
Level 4 spells / day:
Level 5 spells / day:
Exceptions
- None
Social Circle
Gestalt Points
35 left out of 35 (-> 47)
- Nothing