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Psychic (Name TODO)

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Old version of Psychic
Table of Contents

Psychics are a special type of Psions who seek to copy the powers of others to manifest their own psionic power.

Where Wilders let their emotions power their psionics, and regular Psions study their own psionic abilities to unlock its secrets, the Psychic seeks to delve deep into the minds of other psionic beings, trying to understand the underlying psyche and emotions that shape their power.

This kind of work requires a deep and personal connection but once established, it allows the psychic to understand how others shape their power into psionic manifestations and copy it. As a result, Psychics can gain access to a much wider array of powers than other classes.

However, as Psychics are channeling their psionic power through channels imitated from others, rather than naturally balanced to their own minds, they are more limited in how many different powers they can juggle at once.

Note: Psychic is a special Discipline for the Psion class that alters it in various ways. It is only available for Gestalt characters and requires the Special Gestalt Item to use (see below).

Class Features

The Psychic follows the Psion in terms of class features. For completeness, they are repeated here, with changes explicitly marked.

Class Basics

Alignment: Any

Hit Die: d6

Class Skills:

The Psychic's class skills are: Autohypnosis (Wis), Craft (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Spellcraft (Int) and Use Magic Device (Cha)

Additionally, they may choose one class skill from the following list: Acrobatics (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Fly (Dex), Heal (Wis), Intimidate (Cha), Perception (Wis), Sense Motive (Wis), Survival (Wis), Swim (Str)

This is functionally identical to a Generalist Psion - the list of powers is summarized from the discipline lists the Generalist may choose from

Weapons and Armor Proficiency

Psychics are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of powers.

Unchanged

Power Points / Day

A Psychic's ability to manifest powers is limited by the power points she has available, as well as her powers per day. Her base daily allotment of power points is given on the table below.

In addition, she receives bonus power points per day if she has a high Charisma score (see Table 2-1: Ability Modifiers and Bonus Power Points in Psionics Unleashed). Her race may also provide bonus power points per day, as may certain feats and items.

Added note about the limited power per day, see below. The Psychic gains bonus power points based on Charisma rather than Intelligence.

Discipline

Since Psychic is itself a special case of Discipline, Psychics do not choose a discipline.

This Psion ability does not apply. The powers of the Discipline are integrated into the class.

Powers Known

The Psychic does not start out knowing powers, but rather must learn them from others. For details, see the Special Gestalt Item entry below.

This power is entirely overridden by the Special Gestalt Item.

Maximum Power Level Known

A Psychic is limited in the complexity of psionic powers she can manifest, as per the class table. To learn or manifest a power, a psychic must have an Charisma score of at least 10 + the power’s level.

Description changed to adjust to the new method of learning powers, but the same level limits continue to apply. The Psychic is now limited by Charisma, not Intelligence.

Bonus Feats

The Psychic gains a bonus feat at 1st level, 5th level, 10th level, 15th level and 20th level. This feat must be a Psionic feat, a Metapsionic Feat or a Psionic Item Creation feat.

Unchanged. Full disclosure: Wendele only gets up to 6th level, so she will only ever gain the first two bonus feats.

Detect Psionics

This ability is incorporated into the Special Gestalt Item, see below

Discipline Talents

This ability is incorporated into the Special Gestalt Item, see below

Discipline Abilities

At 2nd, 8th, 14th and 20th level, the Psychic gains special abilities.

Unchanged but different actual abilities, see below

Psychic Discipline Abilities

A psychic gains the following powers:

Additional Bonus Feat

At 2nd level, the Psychic gains the Inquisitor feat as a bonus feat. (( +2 bonus to Sense Motive, +10 if Psionic Focus is expended, double bonus (+4 / +20) with more than 10 ranks ))

At 7th level, the Psychic gains the Open Minded feat as a bonus feat. (( 1 additional skill point per HD ))

At 12th level, the Psychic gains the Overchannel feat as a bonus feat. (( Can increase manifester level by 1, 2 (if level 8 or higher) or 3 (if level 15 or higher) in exchange for 1d8, 3d8 or 5d8 damage ))

At 17th level, the Psychic gains the Talented feat as a bonus feat. (( Expend Psionic Focus to overchannel level 1-3 power without taking damage ))

This follows the Bonus Feat ability of the Generalist Psion but instead of granting Expanded Knowledge, Metamagic or Item Creation feats, it grants specific Psionic feats in theme with the class.

Full disclosure: Wendele only gets up to 6th level, so she will only ever gain the Inquisitor feat.

Breach Power Resistance (Su)

At 8th level, TODO

Full disclosure: Wendele only gets up to 6th level, so she will never gain this ability.

Double Manifest (Ex)

At 14th level, TODO

Full disclosure: Wendele only gets up to 6th level, so she will never gain this ability.

Expanded Mind (Ex)

At 20th level, TODO

Full disclosure: Wendele only gets up to 6th level, so she will never gain this ability.

Special Gestalt Item

Unlike a regular Psion, who learns a number of powers themselves, expanding their power at each level, the Psychic uses their Special Gestalt Item. It allows the Psychic to shape her psyche to be able to manifest powers she has learned from others.

The Special Gestalt Item has no physical form, but can be detected using detect psionics or similar powers. Using such methods of detection, it appears as if a small formless entity shoots around the Psychic, seemingly randomly interested in details and then moving on to check the next detail, tracing chaotic and unpredictable patterns as it moves.

Psychic Connection

Through the use of the Special Gestalt Item, the Psychic can