Psychic (Name TODO) is a special gestalt power for the Psion which fundamentally alters the way in which they manifest and learn powers.
Modification to Old Abilities
Class Skills: A character with the Psychic ability gains bonus class skills as a Generalist Psion (Use Magic Device and one skill from the other lists of their choice).
Power Points / Day: A character with the Psychic ability (the Psychic) gains power points in the same way as the Psion, but they gain bonus spells from having a high Charisma, rather than a high Intelligence.
Powers Known: When a character gains the Psychic ability they lose all powers known to them, and no longer gain powers based on their Psion level. Instead, they learn powers in a different manner, described below.
Maximum Power Level Known: The maximum power level known limit continues to apply to the character.
Bonus Feats: The character with the Psychic ability continues to gain bonus feats as they level up in Psion.
Detect Psionics: This ability is merged into the new Psychic Talents power.
Discipline Talents: This ability is merged into the new Psychic Talents power.
Discipline Abilities: The character with the Psychic ability gains a different set of abilities which override the Discipline abilities.
The combination of the new generalist class skills, elimination of known powers, talents and discipline abilities essentially generalizes the character to a generalist psion regardless of psionic discipline previously for ease of balancing
New Abilities
The character with the Psychic ability gains the following abilities:
Powers Known: The Psychic character gains more freedom in the amount and types of powers they can learn.
The Psychic character can learn psionic powers from the psion/wilder list, as well as the lists for all other psionic disciplines. Additionally, they can learn powers from non-psion/wilder lists such as the psychic warrior list.
This ability cannot be used to learn powers normally available to Psions at a lower level. For example, the user cannot learn Body of Iron at level 6, even if it is a Psychic Warrior 6 power, as it is available on the Psion list at level 8.
Learning Powers: Unlike a regular Psion, a Psychic character learns powers from other psionic creatures.
Learning a new power requires a period of 24 hours spent in meditation in close physical presence of a creature with the desired psionic power. After this period, the character makes an Autohyponosis check of DC 15 + the power's level.
If the check fails, the psion cannot understand the power. She cannot attempt to learn that power again until one week has passed.
This ability does not bestow upon the character the ability to know what powers a creature possesses, nor does it remove the ability from the creature, but the creature need not be willing to share it's knowledge. Polite Psychic characters ensure they do though.
Preparing Powers: The Psychic character may prepare powers each day after 8 hours of sleep (the same rules for interruptions and ability to avoid sleep apply as for wizards and clerics). After resting, they may take one hour to prepare a limited number of powers available for that day.
The Psychic character may prepare one power for every 2 full manifester levels they posses as Psion, plus their Charisma modifier.
Manifesting Powers: The Psychic character can manifest any power they have prepared as many times as they want. They may freely apply augmentations and metapsionic feats (within the normal limits of total power points spent)
Talents: In addition to their prepared powers, the Psychic character may always manifest Detect Psionics, Call to Mind, Catfall, Create Sound, Far Hand, Hammer, and Telepathic Lash.
As long as she maintains Psionic Focus, she may manifest any of these talents without paying a power point cost, but the power may not be augmented or affected by metapsionic feats.
The competence bonus from Call to Mind is reduced to +2, the effect of Catfall only treats the fall as 20 ft. shorter than it is, the duration of Create Sound is one round per two psion levels (minimum 1 round), and the damage of Hammer is reduced to 1d4.
Discipline Powers:
TODO
- Level 2 / 7 / 12 / 17 feats
- Breach Power Resistance
- Double Manifest
- Expanded Mind