Table of Contents
Not being able to use normal magic items prevents gestalt characters prevents from using "basic" magic items to obtain all kinds of bonuses — and leads to them having big heaps of cash lying around that they cannot spend on magic items and consumables.
In lieu of magic items, characters can use the fact that they are gestalt to gain bonuses that affect their being. The abstraction we used for this are Gestalt Points. Characters can their spend gestalt points to boost various stats in lieu of magic items.
The benefits gained from spending gestalt points are innate to that character — they follow the normal rules for bonus types, stacking, and any other effect, but they can never be reduced by any effect save the will of the gods.
Gestalt points are per character, meaning that they are not transferable, and that cohorts have their own pools.
Acquiring Gestalt Points
Gestalt points are acquired as reward for quests, usually at the behest of, or in the interest of, the gods that bestowed the awakening on the character.
The amount of gestalt points a player can expect their characters to have at a certain character level is 0.75 of their expected character wealth. (This decision is documented in the Gestalt Points Notes).
Level | Wealth¹ | Δ | Points | Δ | |
---|---|---|---|---|---|
1 | |||||
2 | 1000 | 1 | |||
3 | 3000 | 2000 | 2 | 1 | |
4 | 6000 | 3000 | 5 | 3 | |
5 | 10500 | 4500 | 8 | 3 | |
6 | 16000 | 5500 | 12 | 4 | |
7 | 23500 | 7500 | 18 | 6 | |
8 | 33000 | 9500 | 25 | 7 | |
9 | 46000 | 13000 | 35 | 10 | |
10 | 62000 | 16000 | 47 | 12 | |
11 | 82000 | 20000 | 62 | 15 | |
12 | 108000 | 26000 | 81 | 19 | |
13 | 140000 | 32000 | 105 | 24 | |
14 | 185000 | 45000 | 139 | 34 | |
15 | 240000 | 55000 | 180 | 41 | |
16 | 315000 | 75000 | 236 | 56 | |
17 | 410000 | 95000 | 308 | 72 | |
18 | 530000 | 120000 | 398 | 90 | |
19 | 685000 | 155000 | 514 | 116 | |
20 | 880000 | 195000 | 660 | 146 |
¹) Character Wealth by Level, Core p. 399.
Spending Gestalt Points
Armour Enhancement
An enhancement bonus can be applied to an armour or an outfit. In this case, the Gestalt Point power is infused within the armour itself. It is effective only when the armour is worn and when the bonus of the armour applies - as such, it does not work against touch attacks, but does function when the wearer is caught flat-footed.
Boost | Cost |
---|---|
+1 | 1 Gestalt Point |
+2 | 4 Gestalt Point |
+3 | 9 Gestalt Point |
+4 | 16 Gestalt Point |
+5 | 25 Gestalt Point |
+6 | 36 Gestalt Points (( Applies only to clothing, as Bracers of Armour )) |
+7 | 49 Gestalt Points (( Applies only to clothing, as Bracers of Armour )) |
+8 | 64 Gestalt Points (( Applies only to clothing, as Bracers of Armour )) |
Weapon Enhancement
An enhancement bonus can be applied to a weapon. In this case, the Gestalt Point power is infused within the weapon itself. It is effective only when the weapon is used, and is applied to both attack and damage. To apply this bonus to more than one weapon, or to more than one end of a double weapon, the bonus must be bought separately
Boost | Cost |
---|---|
+1 | 2 Gestalt Point |
+2 | 8 Gestalt Point |
+3 | 18 Gestalt Point |
+4 | 32 Gestalt Point |
+5 | 50 Gestalt Point |
Save Bonus
An resistance bonus can be applied to saves. The bonus is not related to an object, but applies at all times to all saves as an inherent property of the character.
Boost | Cost |
---|---|
+1 | 1 Gestalt Point |
+2 | 4 Gestalt Point |
+3 | 9 Gestalt Point |
+4 | 16 Gestalt Point |
+5 | 25 Gestalt Point |
Armour Class Bonus
A deflection bonus can be applied to armour class. The bonus is not related to an object, but applies at all times to all attacks as an inherent property of the character.
Boost | Cost |
---|---|
+1 | 2 Gestalt Point |
+2 | 8 Gestalt Point |
+3 | 18 Gestalt Point |
+4 | 32 Gestalt Point |
+5 | 50 Gestalt Point |
Physical Ability Bonus
An enhancement bonus is applied to physical abilities (Strength, Dexterity, Constitution). The bonus is not related to an object, but applies at all times to all uses of the ability as an inherent property of the character. You may have only one option from this list.
Boost | Cost |
---|---|
+2 Strength | 4 Gestalt Point |
+2 Dexterity | 4 Gestalt Point |
+2 Constitution | 4 Gestalt Point |
+2 Strength, +2 Dexterity | 10 Gestalt Point |
+2 Strength, +2 Constitution | 10 Gestalt Point |
+2 Dexterity, +2 Constitution | 10 Gestalt Point |
+2 Strength, +2 Dexterity, +2 Constitution | 16 Gestalt Point |
+4 Strength | 16 Gestalt Point |
+4 Dexterity | 16 Gestalt Point |
+4 Constitution | 16 Gestalt Point |
+4 Strength, +4 Dexterity | 40 Gestalt Point |
+4 Strength, +4 Constitution | 40 Gestalt Point |
+4 Dexterity, +4 Constitution | 40 Gestalt Point |
+4 Strength, +4 Dexterity, +4 Constitution | 64 Gestalt Point |
+6 Strength | 36 Gestalt Point |
+6 Dexterity | 36 Gestalt Point |
+6 Constitution | 36 Gestalt Point |
+6 Strength, +6 Dexterity | 90 Gestalt Point |
+6 Strength, +6 Constitution | 90 Gestalt Point |
+6 Dexterity, +6 Constitution | 90 Gestalt Point |
+6 Strength, +6 Dexterity, +6 Constitution | 144 Gestalt Point |
Mental Ability Bonus
A enhancement bonus is applied to physical abilities (Intelligence, Wisdom, Charisma). The bonus is not related to an object, but applies at all times to all uses of the ability as an inherent property of the character. You may have only one option from this list.
Boost | Cost |
---|---|
+2 Intelligence | 4 Gestalt Point |
+2 Wisdom | 4 Gestalt Point |
+2 Charisma | 4 Gestalt Point |
+2 Intelligence, +2 Wisdom | 10 Gestalt Point |
+2 Intelligence, +2 Charisma | 10 Gestalt Point |
+2 Wisdom, +2 Charisma | 10 Gestalt Point |
+2 Intelligence, +2 Wisdom, +2 Charisma | 16 Gestalt Point |
+4 Intelligence | 16 Gestalt Point |
+4 Wisdom | 16 Gestalt Point |
+4 Charisma | 16 Gestalt Point |
+4 Intelligence, +4 Wisdom | 40 Gestalt Point |
+4 Intelligence, +4 Charisma | 40 Gestalt Point |
+4 Wisdom, +4 Charisma | 40 Gestalt Point |
+4 Intelligence, +4 Wisdom, +4 Charisma | 64 Gestalt Point |
+6 Intelligence | 36 Gestalt Point |
+6 Wisdom | 36 Gestalt Point |
+6 Charisma | 36 Gestalt Point |
+6 Intelligence, +6 Wisdom | 90 Gestalt Point |
+6 Intelligence, +6 Charisma | 90 Gestalt Point |
+6 Wisdom, +6 Charisma | 90 Gestalt Point |
+6 Intelligence, +6 Wisdom, +6 Charisma | 144 Gestalt Point |
Any mental ability bonus related to intelligence grants one skill associated with it per +2 bonus of intelligence it grants. The mental ability boost grants a number of skill ranks in those skills equal to the characters total Hit Dice. These ranks do not stack with the ranks a creature already possesses. The character can choose the skills when selecting the ability.
See also Headband of Vast Intelligence, Core Rules p. 518
Gestalt Skill
There are some specific Gestalt Skills. Gestalt Skills function similar to regular skills, but always require training for each point gained. There may be other special requirements to take them.
Gestalt Skills are not linked to a specific ability score, but instead may be combined with different ability scores depending on circumstances. The DM will declare which ability is applicable — ask your DM if they do not.
The following Gestalt Skills exist:
The following table lists the cost for each specific rank. In brackets is the total cost of all ranks purchased far:
Rank | Cost (Total) |
---|---|
1 | 1 (1) |
2 | 1 (2) |
3 | 1 (3) |
4 | 2 (5) |
5 | 2 (7) |
6 | 2 (9) |
7 | 3 (12) |
8 | 3 (15) |
9 | 3 (18) |
10 | 4 (22) |
11 | 4 (26) |
12 | 4 (30) |
13 | 5 (35) |
14 | 5 (40) |
15 | 5 (45) |
16 | 6 (51) |
17 | 6 (57) |
18 | 6 (63) |
19 | 7 (70) |
20 | 7 (77) |
Special
Various special powers can be purchased using Gestalt Points. These powers are unique to a character and have no set cost or effect. Check with your DM for details.
For a list of special powers see FIXME.