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Differences on Shamanistic Totem

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==== Lore, History and description ==== This Totem possesses potent magic and commands certain respect within the Minotaurian Trible culture, as well as followers of Mortaebius who are not uncommon to the Spirit world and its perils. Using this item and accessing its powers requires training which can only be given by an experienced Shaman, which may last several months. From the moment the training starts, the user of the Totem moust commit to a daily routine of rituals and journey through the spirit world, until a high level of understanding is reached and a suitable Spirit Guide has been found. Once the training has been completed, the totem spirit is bound to the owner of the totem and provides access to the unique powers of the totem as long as the daily rituals and requirements (similar to requirements for spell preparation) are observed. The relation with the Spirit Guide must also be nurtured and may require the owner of the totem to perform certain tasks or specific quests, in order to appease his companion spirit or further its own agenda. Through this page the term totem is used, theevery totem however is not just a single item but instead involves several items and tools, whichunique to its owner, and may hainvolve different uses in the rituals surrounding the Totemtotem's magic. These are: * a set of bones and (gem)stones on which ancient runes are carved * a small horn made from bone or ivory (gives no sounds when blown) * a small bone chest, inlaid with obsidian and a peculiar magical lock * The actual totem is best described as a metaphysical construct, consisting of an obsidian dagger with a hand-carved bone hilt * a grafted bone wand with a skull of a small animal and feathers * a bone amulet befitted with a central gemstone (particular toarrangement between the Spirit Guide) * a personal, bound Spirit Guide (Jinn??) The actual totems is best described as a metaphysical construct, consisting of an arrangement between the Spirit Guide and the owner of the Ttotem, which calls upon the use of specific items and rituals to maintain the connection. [ooc] As an acquisition plot, I would very much like to find a suitable trainer and perform tasks and rituals to learn to master this item. Not in the least of which I would like to embark on a vision quest, to find a suitable spirit guide to be bound to. I'd also like to explore the (cultural) heritage of the Minotaurs and other nomadic tribes on Ilfrean a bit more. Seems like the Shadow Witch in Zhou might also be a helpful hook. [/ooc] ==== Powers ==== **CrossoverShamanism is an important part of tribal tradition and it recognizes the existence of ancient sources of power and magic, far older and much more powerful than the current forms known. **Intercessor (Sp):** After performing the rituals according to the shamanistic tradition, the owner of the TotemThe shaman can travel to Spirit World and interactinvoke an ancestor spirit into an intact humanoid or monstrous humanoid corpse to learn what the body knew in life. This acts as Speak with theDead. **Ancestral call (Ex) 1/day:** Spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has -4 on any attack roll that isn't against you. **Might of the Fallen (Ex):** The ancestral spirits that aid you can provide supernatural inspiration to those around you. As a standard action, you grand one of a number of bonuses to all allies within 30 feet (including you). The allies must be able to see or hear you to receive this bonus, you can grant a different bonus to each ally. You can grant a +2 dodge bonus to AC for 1 round, a +2 morale bonus on all saving throws for 1 round, or the ability to move up to their plane of existence. While the owner's consciousness travels the realm of Spirits, its body appears to be in a deep state of trance, unaware of itsspeed as an immediate surroundings. **Ritualistic Focus:** As shamanism is an important part of tribal tradition and it recognizes the existence of ancient sources of power and magic, far older much more powerful than the current forms known. //effect TBD// **action once. ^^ Property ^^ Costs || || Master work tool || 300 || || Intercessor || 6.000 ((3*5*2000*1/5)) || || Ancestral call (Ex) 1/day:** //effect TBD// || 6.000 || || Might of the Fallen || 12.000 || ^^ total ^^ 24.300 ||