Lore, History and description
This Totem possesses potent magic and commands certain respect within the Minotaurian Trible culture, as well as followers of Mortaebius who are not uncommon to the Spirit world and its perils.
Using this item and accessing its powers requires training which can only be given by an experienced Shaman, which may last several months. From the moment the training starts, the user of the Totem must commit to a daily routine of rituals and journey through the spirit world, until a high level of understanding is reached and a suitable Spirit Guide has been found.
Once the training has been completed, the totem spirit is bound to the owner of the totem and provides access to the unique powers of the totem as long as the daily rituals and requirements (similar to requirements for spell preparation) are observed. The relation with the Spirit Guide must also be nurtured and may require the owner of the totem to perform certain tasks or specific quests, in order to appease his companion spirit or further its own agenda.
Through this page the term totem is used, every totem is unique to its owner, and may involve different rituals surrounding the totem's magic.
The actual totem is best described as a metaphysical construct, consisting of an arrangement between the Spirit Guide and the owner of the totem, which calls upon the use of specific items and rituals to maintain the connection.
As an acquisition plot, I would very much like to find a suitable trainer and perform tasks and rituals to learn to master this item. Not in the least of which I would like to embark on a vision quest, to find a suitable spirit guide to be bound to.
I'd also like to explore the (cultural) heritage of the Minotaurs and other nomadic tribes on Ilfrean a bit more.
Seems like the Shadow Witch in Zhou might also be a helpful hook.
Powers
Shamanism is an important part of tribal tradition and it recognizes the existence of ancient sources of power and magic, far older and much more powerful than the current forms known.
Intercessor (Sp):
The shaman can invoke an ancestor spirit into an intact humanoid or monstrous humanoid corpse to learn what the body knew in life. This acts as Speak with Dead.
Ancestral call (Ex) 1/day:
Spectral warriors appear when you enter your rage.
While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has -4 on any attack roll that isn't against you.
Might of the Fallen (Ex):
The ancestral spirits that aid you can provide supernatural inspiration to those around you.
As a standard action, you grand one of a number of bonuses to all allies within 30 feet (including you). The allies must be able to see or hear you to receive this bonus, you can grant a different bonus to each ally.
You can grant a +2 dodge bonus to AC for 1 round, a +2 morale bonus on all saving throws for 1 round, or the ability to move up to their speed as an immediate action once.
Property | Costs |
---|---|
Master work tool | 300 |
Intercessor | 6.000 (( 3*5*2000*1/5 )) |
Ancestral call | 6.000 |
Might of the Fallen | 12.000 |
total | 24.300 |