Skill
Plural Skills
allowed in Rules
A Skill as per the Skills rules. Skills are modelled as small distinct chunks of ability, sometimes requiring other skills before they can be learned.
Fields
Requires
(List of references)
The other skills that must be learned before learning this one.
Used for page data
These pages describe a Skill:
- Acrobatics
- Aquatic Survival Expert
- Army Command
- Basic Survival
- Camouflage
- Command Grid Engineering
- Communications Specialist
- Composer
- Contortionist
- Crafts
- Cyberneticist
- Dancing
- Drawing
- Drive
- Droid Engineering
- Electronics Engineer
- Encryption Specialist
- Espionage
- Expert Ironworking
- Expert Plasticworking
- Expert Woodworking
- Explosives Expert
- Field Medic
- First Aid
- Fleet Command
- Flight
- General Surgeon
- Guide
- Heavy Weapons Specialist
- Historical Engineer
- Holosculpting
- Hyperdrive Engineer
- Hyperspace Navigator
- Juggling
- Lightsaber Construction
- Lightsaber Repair
- Lightsaber Specialist
- Linguistics
- Mechanic
- Military Command
- Musician
- Pilot
- Pod Racer
- Programming
- Robotics
- Security Specialist
- Ship Mechanic
- Ship Weapons Engineer
- Sleight of Hands
- Slicing
- Sniper
- Stealth
- Streetwise
- Surveillance
- Swimming
- Systems Operator
- Toxic Environment Expert
- Tracking
- Urban Tracking
- VI Specialist
- Walkers
- Weapons Engineer
- Weapons Training
- Wilderness Survival
- Zero-G Mobility
Used in listings of Skills
This schema is not used in any automatic lists of Skills on any pages.