Differences on Start
This is the set of current game rules. If you have any questions about the rules, feel free to open a topic in the [[forum/Game Questions & Character Building]] forum.
If you wish to propose changes, please discuss them by opening a topic for them in the [[forum/Rules Discussion & Game Design]] forum, if useful you can put your proposals in the [[wiki/notes]] to refer to.
==== MetaGame Rules ====
We haveThese are rules that pertain to how we play with each other, what you can do to help out with running the game, and how we go about changing rules (and how this affects players).
* [[meta rules]] — some rules about how we play and the rule itself:
* Due to the nature of the source material the going language will be English (UK)the rules
* The [[http://en.wikipedia.org/wiki/International_System_of_Units|SI system of units]] is used to indicate relevant measurements[[Forum Roleplay]] — some rules specific to forum roleplay
* The [[http://en.wikipedia.org/wiki/Long_and_short_scales|Short Scale]] is used for number names
* Th[[storytellers]] — some rules are all explicit. This means that rules do not imply additional things, they should be read and understood "as is".
* The system was designed from scratch and we took efforts to calculate everything carefully. However, it is possible that mistakes have entered the system. If this is the case, we may apply changes to the game rules to fix those mistakes. When this happens you always have a right to change your world and characters to compensate for the new changes.
* Player creativity is actively encouraged. The rules are a framework upon which you can hang your idea's, not a limit by which you are restricted.
* There is an expiration term on rewards and change notifications of 3 months. After this period the issue or reward period is considered closed.
* The game will contain some player vs player in the form of competing for resources and trade opportunities, but the general aim is to create a cooperative environment—in fact, the entire game system is designed to make cooperation the most effective strategy!specific to story telling
==== Jedi Rules ====
Jedi characters are set apart from other characters by the fact that they have a strong connection with the Force. This allows them to perform feats that are beyond the ability of those not trained in the ways of the Force.
In FWURG, Jedi characters are defined by their [[virtues]] and [[force philosophy]]. They can get [[skills]], [[force powers]], and [[combat styles]] via training.
//Go to [[Jedi Character Creation]] to read about creating your own Jedi character.//
---- All Jedi Rules ----
[cols]
* [[Jedi Character Creation]]
* [[Jedi Progression]]
* [[Jedi Missions]]
* [[Training Points]]
* [[Jedi MissionsEntanglement]]
* [[Jedi Training Availability]]
* [[Species]]
* [[Species Traits]]
[col]
* [[Virtues]]
* [[Force Philosophies]]
* [[Skills]]
* [[Force Powers]]
* [[Combat Styles]]
* [[Equipment]]
* [[EntanglementSpaceship]]
[col]
* [[Jedi Order]]
* [[Jedi Council Member]]
* [[Apprentices]]
* [[Jedi Temple]]
* [[Jedi Advancement]]
* [[Jedi Initiate]]
* [[Jedi Padawan]]
* [[Jedi Knight]]
* [[Jedi Master]]
[/cols]