Differences on Force Power
The hallmark of Jedi is their use of the Force to perceive and influence the world. In FWURG, Force Powers are represented as distinct powers, each of which has a specific effect upon the world.
A FForce powers can only be learned or used if the Jedi meets certain [[Virtue]] requirements. If the character fails to meet these requirements for any reason, the force power cannot be used by the character (but they still know it, and can only be learned and used if the character meets certain [[virtue]] requirements. If the character fails to meet thesregain access simply by meeting the requirements for any reason, the force power cannot be learned or used by the character.
The Virtue requirements for using a force power are the same as for learning the power in the first place, meaning that you can always use a power you just learned. Furthermore, some Force Powers can only be learned after mastering other, more basic, Force powersonce more).
//[[Jedi Progression]]: FCharacter Creation]]: Starting characters can acquire force powers are acquired by spendwith their starting [[training points]]. A Force Power can only be learned from someone that knows it, or from a holocron (or similar Force-related source of knowledge)Furthermore, all Jedi Padawan automatically get the [[Innate Force Powers]] for free.//
//[[Jedi Character Creation]]: All Jedi characters automatically get the [[Innate Force Powers]] for freeProgression]]: Jedi can learn new force powers (as described below) if they are [[jedi training availability|available]] to the Jedi Order by spending [[training points]].//
==== All Force Powers ====
This is a list of all designed Force Powers. Note that not all of these are available for training.
[cols]
* [[Force Jump]]
* [[Mid-Air Redirect]]
* [[Precision Landing]]
* [[Safe Fall]]
* [[Force Speed]]
* [[Wallrun]]
* [[Instant Reflexes]]
* [[Defensive Blur]]
* [[Telepathy]]
* [[Planetary Message]]
* [[Telepathic Bond]]
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* [[Mind Trick]]
* [[Forgetful Mind]]
* [[Latent Trick]]
* [[Suggest Belief]]
* [[Enforce Will]]
* [[Befriend Animal]]
* [[Calm Animal]]
* [[Attract Wildlife]]
* [[Companion]]
* [[Guide Companion]]
* [[Greater Companion]]
[col]
* [[Force Vision]]
* [[Detect Creatures]]
* [[Unobstructed Image]]
* [[Telekinesis]]
* [[Slow and Steady]]
* [[Shrapnel Cloud]]
* [[Snatch Object]]
[/cols]
//The [[Innate Force Powers]] are not listed because they have special rules.//
==== Force RatingLearning Force Powers ====
Jedi learn force powers via instruction, meditation, and practice. A Force Power can only be learned from someone that use the Force knows it, or from a holocron (or similar Force-related source of knowledge), see [[jedi training availability]] for an up-to change the world through their Force-date listing. Normally the Jedi Order provides the necessary training materials.
Furthermore, a Jedi must meet three requirements:
* Powers are also affected by their use of those powers. We represent this with their Force Ratings.
* **Light Force Rating** representscan be of [[Initiate]], [[Padawan]], [[Knight]] or [[Master]] level. This indicates that the Jedi should be of the noted rank or higher before they can learn the force power.
* All Force Powers build on the Jedi's use ofnderstanding of the Force. This is represented by these powers having [[Virtue]] requirements. A virtue requirement is satisfied if the Jedi has the listed rating or higher for the indicated virtues.
* Many Force Powers build on mastery and understanding of other powers. A Jedi must have mastered all listed prerequisite powers before they can continue their understanding of the Light virtues to influence the world through the Force.
* **Dark Force Rating** shows the Jedi's use of their insight into the Dark virtues to influence the world through the Forcelearning.
The Light and Dark Force ratingIf all these requirements are computedmet, the Jedi can learn the force power by simply counting the number of Light and Dark force powers a character has. Furthermore, all Jedi of Padawan rank and above have a base rating of 3 due to their mastery of the [[innate force powers]].
For example, if a jedi has [[Force Jump]] and [[Mid-Air Redirect]], their Light Force Rating would be 5. This is determine adding the base of 3 (for the innate powers) and 2 for the jump powers.
Neutral powers counts as either Light or Dark for a Jedi's force rating depending on their highest virtue (that is, if the highest Virtue is a Light virtue, neutral powers count as light; if the highest virtue is a Dark virtue, neutral powers count as dark)pending 10 [[training points]].
==== Using Force Powers ====
At the start of each Mission, a Jedi gains Light Force Points**Light Force Points** and Dark F**Dark Force Points** equal to their light and dark force ratings (explained below). The player can spend these force point pools to use force powers. The two pools of force points equaldo not replenish during a mission, so it is very possible for starting Jedi to their light"run out", and dark force ratings. These force points are usednot be able to activate force powers, and do not replenish over acall upon the Force again for the rest of that mission.
How you use a force power depends on the type of the power:
* **Active** powers must be activated to gain their benefits (note that this activation might be a Player choice, their character might very will do this instinctively). Active powers normllay require an expenditure of 1 force point, otherwise their cost is listed with the type indicator in the description. Depending on whether the power is Light or Dark their activation cost must respectively be paid in Light Force Points or Dark Force Points. Neutral powers can be activated with either kind of Force Points (even mixed if necessary).
* **Passive** powers are "always on", and have no cost in Force Points to get their benefits. A Jedi can supress a passive power if he so desires. Note that each passive power is a distinct effect. (Passive powers can be understood as a special case of Active powers that have a cost of zero, and that are always activated.)
* **Enhancement** powers add options to other powers or change them in some way. Sometimes they list an additional cost, which is to be paid in addition to the normal costs for the power that is enhanced. If another power is explicitly listed that power is the one that is enhanced, if no power is listed, the text of the power should clarify which powers are augmented.
Furtermore, to get the benefits of a force power (regardless of type) the Jedi must meet the virtue requirements of the power. If, for any reason, the Jedi no longer meets the virtue requirements, they still have the power but lose all use of it. They cannot use the power again until they meet the requirements once more.
==== Reading Force Power DescriptionForce Ratings ====
Jedi that use the Force to change the world through their Force Powers have several game-technical aspects to them that are used to describe the Force Power in game rules terms. A Force power is noted as follows:
[quote]
**⟨Name of Power⟩** (⟨Required Rank⟩, ⟨Required Virtues⟩, requires ⟨Prerequisite powers⟩)
//⟨Alignment⟩ power — ⟨Type⟩//
⟨The description of the power is written here⟩
[/quote]
---- Basic Information ----
**Name of Power:** The name of the specificalso affected by their use of the force power.
**Rank:** Powers can be of [[Initiate]], [[Padawan]], [[Knight]] or [[Master]] level. This indicates that the Jedi should be of the noted rank or higher before they can learn the force power.
**Required Virtues:** All Force Powers build onose powers. We represent this with their **Light Force Rating** and **Dark Force Rating**. Each of these ratings represents the Jedi's training and understanding of the Force. Thisin using Light or Dark force powers.
The Light and Dark Force ratings are computed by counting the number of Light and Dark force powers a Jedi knows (including those they cannot currently use). [[Jedi Padawan]] and above add 3 points to the correct rating because of their mastery of the [[innate force powers]].
Neutral powers counts as either Light or Dark for a Jedi's force rating depending on their highest [[virtue]]. That is, if the highest Virtue is represented by thesea Light virtue, neutral powers havingcount as light; if the highest virtue is a Dark virtue, neutral powers count as dark. (If A Light and Dark virtue are tied for highest Jedi count neutral powers as Light.)
For example, a Jedi Padawan with [[Force Jump]] and [[Mid-Air Redirect]] (and a Light virtue as highest virtue), has a Light Force Rating of 5 (= 2 from the neutral Force Jump powers, 3 from the neutral innate powers), and a Dark Force Rating of 0.
The [[Jedi Order]] will expell all jedi that every have Dark Force Rating of more than 20% of their Light Force Rating. Note that this can very quickly happen if you have a Dark Virtue requirements. A virtue requirement is satisfied if the Jedi has the listed rating or higher for the indicated virtues.
**Prerequisite Powers:** Many Force Powers build on mastery and understanding of other powers. A Jedi must have masteredas highest virtue, since all listed prerequisiteyour neutral powers before they can continue their learning.
---- Alignment ----
Force powers can have on of three alignments:
**Light Powers:** These powers are associated witht the Light side. These powers can only be activated with Light Force Points. Light powers count towards your Light Force rating and give Light Force points.
**Dark Powers:** These powers are associated witht the Dark side. These powers can only be activated with Dark Force Points. Dark powers count towards your Dark Force rating and give Dark Force points.
**Neutral Powers:** These power are associated with neither side. These power can be activated with both Light and Dark Force Points. With respect to Force Rating and Force Points they are counted as Light or Dark depending on the highest Virtue of the Jedi (that is, if the highest Virtue is a Light virtue, neutral powers count as light; if the highest virtue is a Dark virtue, neutral powers count as dark)will "swap sides" in that case.