RPGpad Beta | Report a bug
Log in Register

Force Power

Force Powers
No tags
Old version of Force Power
Table of Contents

The hallmark of Jedi is their use of the Force to perceive and influence the world. In FWURG, Force Powers are represented as distinct powers, each of which has a specific effect upon the world.

A Force power can only be used if the character meets certain Virtue requirements. If the character fails to meet these requirements for any reason, the force power cannot be used by the character.

The Virtue requirements for using a force power are the same as for learning the power in the first place, meaning that you can always use a power you just learned. Furthermore, some Force Powers can only be learned after mastering other, more basic, Force powers.

Jedi Progression: A Force Power can only be learned from someone that knows it, or from a holocron (or similar Force-related source of knowledge).

Jedi Character Creation: There are no additional character creation notes beyond those for progression.

Force Ratings

Jedi that use the Force to change the world through their Force Powers are also affected by their use of those powers. We represent this with their Force Ratings.

  • Light Force Rating represents the Jedi's use of their understanding of the Light virtues to influence the world through the Force.
  • Dark Force Rating shows the Jedi's use of their insight into the Dark virtues to influence the world through the Force.

The Light and Dark Force ratings are computed by simply counting the number of Light and Dark force powers a character has (ignoring the innate powers). If a character has 5 Light Force powers, they have a light force rating of 5.

Neutral powers counts as either Light or Dark for a Jedi's force rating depending on their highest virtue (that is, if the highest Virtue is a Light virtue, neutral powers count as light; if the highest virtue is a Dark virtue, neutral powers count as dark).

Using Force Powers

At the start of a Mission, a Jedi gains Light and Dark Force points equal to their light and dark force ratings. These points can be used during the mission to activate force powers.

All Force Powers

This is a list of all designed Force Powers. Note that not all of these are available for training.

Innate Force Powers

The training regime of the Jedi emphasizes physical fitness and awareness. Because of this all jedi manifest certain innate force powers that are embedded in the Jedi tradition:

  • Movement All Jedi have greatly improved mobility. They can jump a bit further, run a little faster, and make effective use of the environment to jump off ledges and pipes, allowing them to move around with relative ease.
  • Pull All Jedi can pull their lightsaber, and other small unattended objects, into their hand with the Force, even from a few meters away if need be.
  • Enhanced Reflexes All Jedi have superb reflexes, and can react to events with great speed and precision. For many Jedi this manifests itself in being able to dodge blaster fire, or pulling a lightsaber before the first shot is fired.

All Jedi characters are assumed to have mastered these innate force powers at the moment they achieve Padawan rank. All of these powers are Passive, and do not count towards your force rating.

These powers are of such a fundamental nature that the training regime of the Sith imparts exactly the same innate powers on its pupils.

These basic powers are an ingrained part of the Jedi and Sith tradition. Other training regimes (such as that of the Night Sisters) might impart other innate force powers on their pupils.