Makashi is the second of the seven classical forms of lightsaber combat, also known as the "Way of the Ysalamiri". Developed for the purpose of lightsaber-to-lightsaber combat, to address the failings of Shii-Cho, Makashi is the most dueling-centric of the seven classical forms. Relying on precision and efficiency over Shii-Cho's wild, sweeping motions, Makashi allows an initiate to defend himself against an opponent with minimal effort, while placing a heavy focus on avoiding disarmament.
Makashi is described as elegant and focused, and is based on balance and footwork to outmaneuver opponents. Fluidity and economy of motion are relied on, rather than strength, with bladework heavily utilizing jabs and light cuts rather than hack and slash movements. However, Makashi is not without its weaknesses, being ineffective against multiple opponents and failing to address the issue of blast-deflection.
Weapon requirement: This style requires a single-bladed lightsaber.
(See also the Makashi diagram)
Stances and Techniques
Makashi Stance (Padawan)
Strike +2🗡, Defence +2🛡Makashi Riposte (Padawan, requires Makashi)
A defensive technique where the duelist slightly alters the angle of an opponent's attack before retaliating.
Strike +2🗡, Defence +2🛡 If there is only a single opponentSwift Sidestep (Padawan, requires Makashi)
The duelist sidesteps an attack directed at him to expend as little energy as possible on defending.
Strike +1🗡, Defence +3🛡 If there are no more than three opponentsFluid Footwork (Padawan, requires Makashi Riposte OR Swift Sidestep)
The duelist's footwork ensures that their positioning in the combat area is advantageous.
Strike +2🗡, Defence +2🛡 If the ground is stable (and there is gravity)Duelist's Grace (Padawan, requires Makashi Riposte OR Swift Sidestep)
The duelist focuses on the distance between them and the opponent, allowing the duelist to employ subtle parries and quick jabs.
Strike +3🗡, Defence +3🛡 If the combat area is effectively a narrow straight line (such as in very narrow corridors, on beams up in the air, etc.)Makashi Adept (Knight, requires Fluid Footwork OR Duelist's Grace)
Strike +3🗡, Defence +3🛡 Strike +1🗡, Defence +1🛡 If there is only a single opponentContentious Opportunity (Knight, requires Makashi Adept)
A tactic based upon recognizing and exploiting an opening in the opponent's defense before swiftly moving to strike the exposed enemy.
Strike +4🗡, Defence +2🛡 If an opponent uses a lightsaber and knows a style at padawan level but no higherDisarming Flourish (Knight, requires Makashi Adept)
A defensive technique where the duelist feints or distracts and immediately moves in to disarm the opponent.
Strike +2🗡, Defence +4🛡 If all opponents use melee weaponsMakashi Master (Master, requires Contentious Opportunity OR Disarming Flourish)
Strike +5🗡, Defence +5🛡 Strike +1🗡, Defence +1🛡 If there is only a single opponent