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The hallmark of Jedi is their use of the Force to perceive and influence the world. In FWURG, Force Powers are represented as distinct powers, each of which has a specific effect upon the world.
A Force power can only be used if the character meets certain Virtue requirements. If the character fails to meet these requirements for any reason, the force power cannot be used by the character.
The Virtue requirements for using a force power are the same as for learning the power in the first place, meaning that you can always use a power you just learned. Furthermore, some Force Powers can only be learned after mastering other, more basic, Force powers.
Jedi Progression: A Force Power can only be learned from someone that knows it, or from a holocron (or similar Force-related source of knowledge).
Jedi Character Creation: There are no additional character creation notes beyond those for progression. All Jedi characters automatically get the Innate Force Powers for free.
Force Ratings
Jedi that use the Force to change the world through their Force Powers are also affected by their use of those powers. We represent this with their Force Ratings.
- Light Force Rating represents the Jedi's use of their understanding of the Light virtues to influence the world through the Force.
- Dark Force Rating shows the Jedi's use of their insight into the Dark virtues to influence the world through the Force.
The Light and Dark Force ratings are computed by simply counting the number of Light and Dark force powers a character has (including the 3 Innate Force Powers).
For example, if a jedi has Force Jump and Mid-Air Redirect, their Light Force Rating would be 5. This is determine by 3 for the innate powers plus 2 for the jump powers.
Neutral powers counts as either Light or Dark for a Jedi's force rating depending on their highest virtue (that is, if the highest Virtue is a Light virtue, neutral powers count as light; if the highest virtue is a Dark virtue, neutral powers count as dark).
Using Force Powers
At the start of a Mission, a Jedi gains Light and Dark Force points equal to their light and dark force ratings. These points can be used during the mission to activate force powers.
To use a force power the Jedi must meet the virtue requirement of the power. If they do, their player simply spends the required force points and describe in their post what the jedi does.
All Force Powers
This is a list of all designed Force Powers. Note that not all of these are available for training.
Innate Force Powers
The training regime of the Jedi emphasizes physical fitness and awareness. Because of this all jedi manifest certain innate force powers that are embedded in the Jedi tradition:
- Movement All Jedi have greatly improved mobility. They can jump a bit further, run a little faster, and make effective use of the environment to jump off ledges and pipes, allowing them to move around with relative ease.
- Pull All Jedi can pull their lightsaber, and other small unattended objects, into their hand with the Force, even from a few meters away if need be.
- Enhanced Reflexes All Jedi have superb reflexes, and can react to events with great speed and precision. For many Jedi this manifests itself in being able to dodge blaster fire, or pulling a lightsaber before the first shot is fired.
All Jedi characters are assumed to have mastered these innate force powers at the moment they achieve Padawan rank. All of these powers are Passive and Neutral, and count towards your a jedi's rating.
These powers are of such a fundamental nature that the training regime of the Sith imparts exactly the same innate powers on its pupils. Other training regimes (such as that of the Night Sisters) might impart other innate force powers on their pupils.
Reading Force Power Descriptions
Force Powers have several game-technical aspects to them that are used to describe the Force Power in game rules terms. A Force power is noted as follows:
⟨Name of Power⟩ (⟨Required Rank⟩, ⟨Required Virtues⟩, requires ⟨Prerequisite powers⟩)
⟨Alignment⟩ power — ⟨Type⟩
⟨The description of the power is written here⟩
Rank: Powers can be of Initiate, Padawan, Knight or Master level. This indicates that the Jedi should be of the noted rank or higher before they can learn the force power.
Force powers have requirements that must be met before you can learn them:
Required Virtues: All Force Powers build on the Jedi's understanding of the Force. This is represented by these powers having Virtue requirements. A virtue requirement is satisfied if the Jedi has the listed rating or higher for the indicated virtues.
Prerequisite Powers: Many Force Powers build on mastery and understanding of other powers. A Jedi must have mastered all listed prerequisite powers before they can continue their learning.
Alignment
Force powers can have on of three alignments:
Light Powers: These powers are associated witht the Light side. These powers can only be activated with Light Force Points. Light powers count towards your Light Force rating and give Light Force points. Dark Powers: These powers are associated witht the Dark side. These powers can only be activated with Dark Force Points. Dark powers count towards your Dark Force rating and give Dark Force points. Neutral Powers: These power are associated with neither side. These power can be activated with both Light and Dark Force Points. With respect to Force Rating and Force Points they are counted as Light or Dark depending on the highest Virtue of the Jedi (that is, if the highest Virtue is a Light virtue, neutral powers count as light; if the highest virtue is a Dark virtue, neutral powers count as dark).Types
A Force Powers' effect is of one of the following types:
Active (cost): Active powers must be activated to gain their benefits (note that this activation is a Player choice, their character might very will do this instinctively). They list their cost in Force Points. Depending on whether the power is Light, Dark, or Neutral, their activation cost must be paid in Light Points, Dark Points or both will work. Passive: Passive powers are "always on", and have no cost in Force Points to get their benefits. A Jedi can supress a passive power if he so desires. Note that each passive power is a distinct effect. (They can be understood as a special case of Active powers that have a cost of zero, and that is always activated) Enhancement (target): Enhancement powers add options to other powers or change them in some way. Sometimes they list an additional cost, which is to be paid in addition to the normal costs for the power that is enhanced. If a target is explicitly listed that power is the one that is enhanced, if no power is listed the text of the power clarifies which powers are augmented.