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Arwin Shadowstep (character sheet)

compared to Arwin Shadowstep (character sheet)

No description given on setting page.

Played by . View character page.
Class:
Rogue 3
Favored Class:
Rogue
Note:

Levels

1
Rogue 1
Favoured Class Bonus:
+1 SP
2
Rogue 2
Favoured Class Bonus:
+1 SP
3
Rogue 3
Favoured Class Bonus:
+1 SP

Archetypes

Experience:
3300
xp
Next Level:
6000
xp
Character Level:
3
Alignment:
Lawful Neutral
Race:
Elf
  • Elven Immunities
  • Elven Magic
  • Keen Senses
  • Low-Light Vision
  • Weapon Familiarity
Size:
Medium
Age:
120
Deity:

Ability Scores

Strength
12
(
+1
)

Strength Score

Base Value:
12
No modifiers listed

Strength Checks

No modifiers listed
Dexterity
18
(
+4
)

Dexterity Score

Base Value:
16

Modifiers:

  • +2 Racial (Elf)

Dexterity Checks

No modifiers listed
Constitution
12
(
+1
)

Constitution Score

Base Value:
14

Modifiers:

  • -2 Racial (Elf)

Constitution Checks

No modifiers listed
Intelligence
16
(
+3
)

Intelligence Score

Base Value:
14

Modifiers:

  • +2 Racial (Elf)

Intelligence Checks

No modifiers listed
Wisdom
13
(
+1
)

Wisdom Score

Base Value:
13
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
10
(
+0
)

Charisma Score

Base Value:
10
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+2

Modifiers:

  • +1 (Rogue 3)
  • +1 (Constitution)

Conditional Modifiers:

  • +2 Racial (Against Enchantment spells and effects (Elf))
  • +5 Circumstance (Against exposure to cold weather (Cold-weather outfit))
Reflex
+7

Modifiers:

  • +3 (Rogue 3)
  • +4 (Dexterity)

Conditional Modifiers:

  • +2 Racial (Against Enchantment spells and effects (Elf))
Will
+2

Modifiers:

  • +1 (Rogue 3)
  • +1 (Wisdom)

Conditional Modifiers:

  • +2 Racial (Against Enchantment spells and effects (Elf))

HP & Init

Hit Points
21
hp
  • Rogue 1 (d8): 8 + 1 = 9
  • Rogue 2 (d8): 5 + 1 = 6
  • Rogue 3 (d8): 5 + 1 = 6
* Favoured Class
Initiative
+4

Modifiers:

  • +4 (Dexterity)

Combat

BAB
+2

Modifiers:

  • +2 (Rogue 3)
CMB
+3

Modifiers:

  • +1 (Strength)
  • +2 (Base Attack Bonus)
CMD
17
Base Value:
10

Modifiers:

  • +1 (Strength)
  • +4 (Dexterity)
  • +2 (Base Attack Bonus)

Armour Class

Armour Class
1618
Base Value:
10

Modifiers:

  • +4 (Dexterity)
  • +2 Armor (Leather Armor)
  • +4 Armor (Mwk Chain Shirt Armor)
Touch AC
14
Base Value:
10

Modifiers:

  • +4 (Dexterity)
Flat-Footed AC
1214
Base Value:
10

Modifiers:

  • +2 Armor (Leather Armor)
  • +4 Armor (Mwk Chain Shirt Armor)

Attacks

Weapon:
Mwk Dagger
Attack:
+4
Crit:
19‒20 / ×2
Damage:
1d4 + 1
Type:
Piercing
Range:
--

First Attack

Attack:
+4
Crit:
19‒20 / ×2
Damage:
1d4 + 1
Extra dmg.:
Type:
Piercing
Range:
0
ft.

Modifiers:

  • +2 (Base Attack Bonus)
  • +1 (Strength)
  • +1 Enhancement (Mwk)
Weapon:
Composite Short Bow
Attack:
+7
Crit:
×3
Damage:
1d6
Type:
Piercing
Range:
70 ft.

First Attack

Attack:
+7
Crit:
×3
Damage:
1d6
Extra dmg.:
Type:
Piercing
Range:
70
ft.

Modifiers:

  • +2 (Base Attack Bonus)
  • +4 (Dexterity)
  • +1 Enhancement (Mwk)
Weapon:
Mwk Dagger Sneak Attack
Attack:
+4
Crit:
19‒20 / ×2
Damage:
1d4 + 1 + 2d6
Type:
Piercing
Range:
--

First Attack

Attack:
+4
Crit:
19‒20 / ×2
Damage:
1d4 + 1
Extra dmg.:
2d6
Type:
Piercing
Range:
0
ft.

Modifiers:

  • +2 (Base Attack Bonus)
  • +1 (Strength)
  • +1 Enhancement (Mwk)
Weapon:
Composite Short Bow sneak attack
within 30' only
Attack:
+7
Crit:
×3
Damage:
1d6 + 2d6
Type:
Piercing
Range:
30 ft.

First Attack

Attack:
+7
Crit:
×3
Damage:
1d6
Extra dmg.:
2d6
Type:
Piercing
Range:
30
ft.

Modifiers:

  • +2 (Base Attack Bonus)
  • +4 (Dexterity)
  • +1 Enhancement (Mwk)

Movement

Speed:
30
ft. (
6
squares)
Base Speed:
30
ft.
Light Load
0
ft.

Base

  • +30 (Elf)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4
Fly:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Maneuverability:
Not Applicable
Burrow:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Climb:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Swim:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed

Skills

Acrobatics
+109
(
3
)
Class Skill
Ranks:
3
ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
  • -1 (Armour Check Penalty)
Appraise
+7
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +3 (Intelligence)
  • +3 (Class Skill)
Bluff
+6
(
3
)
Class Skill
Ranks:
3
ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Climb
+54
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +1 (Strength)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
  • -1 (Armour Check Penalty)
Craft
+3
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +3 (Intelligence)
Diplomacy
+5
(
2
)
Class Skill
Ranks:
2
ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Disable Device
+109
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • +2 Circumstance (Masterwork thieves' tools)
  • +3 (Class Skill)
  • -1 (Armour Check Penalty)
Disguise
+5
(
2
)
Class Skill
Ranks:
2
ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Escape Artist
+98
(
2
)
Class Skill
Ranks:
2
ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
  • -1 (Armour Check Penalty)
Fly
+43
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • -1 (Armour Check Penalty)
Heal
+1
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +1 (Wisdom)
Intimidate
+0
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Charisma)
Knowledge: Dungeoneering
+7
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +3 (Intelligence)
  • +3 (Class Skill)
Knowledge: Local
+7
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +3 (Intelligence)
  • +3 (Class Skill)
Linguistics
+7
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +3 (Intelligence)
  • +3 (Class Skill)
Perception
+9
(
3
)
Class Skill
Ranks:
3
ranks

Modifiers:

  • +1 (Wisdom)
  • +2 Racial (Elf)
  • +3 (Class Skill)
Perform
+0
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +0 (Charisma)
Ride
+43
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • -1 (Armour Check Penalty)
Sense Motive
+7
(
3
)
Class Skill
Ranks:
3
ranks

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Sleight of Hand
+1413
(
3
)
Class Skill
Ranks:
3
ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • +1 Trait (Child of the Streets Trait)
  • +3 (Skill Focus - Sleight of Hand Feat)
  • +3 (Class Skill)
  • -1 (Armour Check Penalty)
Stealth
+1312
(
3
)
Class Skill
Ranks:
3
ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Skill Focus - Stealth Feat)
  • +3 (Class Skill)
  • -1 (Armour Check Penalty)
Survival
+2
(
1
)
Not a Class Skill
Ranks:
1
ranks

Modifiers:

  • +1 (Wisdom)
Swim
+65
(
2
)
Class Skill
Ranks:
2
ranks

Modifiers:

  • +1 (Strength)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
  • -1 (Armour Check Penalty)
Use Magic Device
+6
(
3
)
Class Skill
Ranks:
3
ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)

Feats

  • Skill Focus (Stealth)
  • Skill Focus (Sleight of Hand)

Languages

  • Celestial
  • Draconic
  • Sylvan
  • Orc
  • Common
  • Elven

Special Abilities

  • Trapfinding
  • Evasion
  • Trap sense +1
  • Sneak Attack +2d6

Traits

  • Blade of the Society (Rogue)
  • Child of the Streets

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
645.8554.3
gp
Net Worth:
2000
gp
Job:
Frostwarden Scout
Income:
5
gp / week

Income Details:

  • 5 gp (Frostwarden Scout)

Armour Effects

Armor:
Light Armour
ACP:
+0-1

Base

Armor:
+0-1
Shield:
+0
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
+64

Base

Armor:
+64
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+1020
%

Modifiers:

  • +10 % (Armour)
  • +20 % (Armour)

Encumbrance

Current Load:
4340
lbs.
Encumbrance:
Light Load
Light Load:
43
lbs.
Lift Over Head:
130
lbs.
Medium Load:
86
lbs.
Lift Off Ground:
260
lbs.
Maximum Load:
130
lbs.
Push / Drag:
650
lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Mwk Daggers
Weight:
1
lbs.
Value:
302
gp
Number:
2
Base Weapon:
Dagger
Enhancement Bonus:
Masterwork
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10
ft.
Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:
Mwk Chain Shirt Armor
Weight:
25
lbs.
Value:
250
gp
Number:
1
Base Armor / Shield:
Chain Shirt Armor
Enhancement Bonus:
Masterwork
Special Material:
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
4
Maximum Dexterity Bonus:
4
Armor Check Penalty:
-1
Arcane Spell Failure:
20
%
Armor Type:
Light Armour
Mwk Composite Short bow
Weight:
2
lbs.
Value:
375
gp
Number:
1
Base Weapon:
Composite Shortbow
Enhancement Bonus:
Masterwork
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d6 Piercing
Critical:
×3
Range Increment:
70
ft.
Reload Speed:
Free Action
Special:
Attack Note:
Damage Note:
Critical Note:
Cold-weather outfit
Weight:
7
lbs.
Value:
8
gp
Number:
1
Leather Armor
Weight:
15
lbs.
Value:
160
gp
Number:
1
Base Armor / Shield:
Leather Armor
Enhancement Bonus:
Masterwork
Special Material:
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
2
Maximum Dexterity Bonus:
6
Armor Check Penalty:
0
Arcane Spell Failure:
10
%
Armor Type:
Light Armour

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Belt pouch
Weight:
0.5
lbs.
Value:
1
gp
Number:
1
Caltrops
Weight:
2
lbs.
Value:
1
gp
Number:
1
Masterwork thieves' tools
Weight:
2
lbs.
Value:
100
gp
Number:
1
Potion of Cure Light Wounds
Weight:
0.1
lbs.
Value:
100
gp
Number:
1
Spell / Effect:
Cure Light Wounds
Backpack
Weight:
2
lbs.
Value:
2
gp
Number:
1
Bedroll
Weight:
5
lbs.
Value:
0.1
gp
Number:
1
Chalk
Weight:
0
lbs.
Value:
0.01
gp
Number:
10
Flint and steel
Weight:
0
lbs.
Value:
1
gp
Number:
1
Trail rations
Weight:
1
lbs.
Value:
0.5
gp
Number:
2
Waterskin
Weight:
4
lbs.
Value:
1
gp
Number:
1

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Bedroll
Weight:
5
lbs.
Value:
0.1
gp
Number:
1
Trail rations
Weight:
1
lbs.
Value:
0.5
gp
Number:
5
Waterskin
Weight:
4
lbs.
Value:
1
gp
Number:
1
Backpack
Weight:
2
lbs.
Value:
2
gp
Number:
1
Flint and steel
Weight:
0
lbs.
Value:
1
gp
Number:
1
Chalk
Weight:
0
lbs.
Value:
0.01
gp
Number:
10

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

Notes

No notes listed