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Arwin Shadowstep (character sheet)

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Class:
Rogue 3
Favored Class:
Rogue

Levels

1
Rogue 1
Favoured Class Bonus:
+1 SP
2
Rogue 2
Favoured Class Bonus:
+1 SP
3
Rogue 3
Favoured Class Bonus:
+1 SP
Experience:
3 300 xp
Next Level:
6 000 xp
Character Level:
3
Alignment:
Lawful Neutral
Race:
Elf
  • Elven Immunities
  • Elven Magic
  • Keen Senses
  • Low-Light Vision
  • Weapon Familiarity
Size:
Medium
Deity:
Age:
120

Ability Scores

Strength
12 (+1)

Strength Score

Base Value:
12
No modifiers listed

Strength Checks

No modifiers listed
Dexterity
18 (+4)

Dexterity Score

Base Value:
16

Modifiers:

  • +2 Racial (Elf)

Dexterity Checks

No modifiers listed
Constitution
12 (+1)

Constitution Score

Base Value:
14

Modifiers:

  • -2 Racial (Elf)

Constitution Checks

No modifiers listed
Intelligence
16 (+3)

Intelligence Score

Base Value:
14

Modifiers:

  • +2 Racial (Elf)

Intelligence Checks

No modifiers listed
Wisdom
13 (+1)

Wisdom Score

Base Value:
13
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
10 (+0)

Charisma Score

Base Value:
10
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+2

Modifiers:

  • +1 (Rogue 3)
  • +1 (Constitution)

Conditional Modifiers:

Reflex
+7

Modifiers:

  • +3 (Rogue 3)
  • +4 (Dexterity)

Conditional Modifiers:

Will
+2

Modifiers:

  • +1 (Rogue 3)
  • +1 (Wisdom)

Conditional Modifiers:

HP & Init

Hit Points
21 hp
Rogue 1:
9 hp
  • d8: 8 +1 (con)
Rogue 2:
6 hp
  • d8: 5 +1 (con)
Rogue 3:
6 hp
  • d8: 5 +1 (con)
Initiative
+4

Modifiers:

  • +4 (Dexterity)

Combat

BAB
+2

Base Attack Bonus:

  • +2 (Rogue 3)
CMB
+3

Modifiers:

  • +1 (Strength)
  • +2 (Base Attack Bonus)
CMD
17
Base Value:
10

Modifiers:

  • +1 (Strength)
  • +4 (Dexterity)
  • +2 (Base Attack Bonus)

Armour Class

Armour Class
18
Base Value:
10

Modifiers:

  • +4 (Dexterity)
  • +4 Armor (Mwk Chain Shirt Armor)
Touch AC
14
Base Value:
10

Modifiers:

  • +4 (Dexterity)
Flat-Footed AC
14
Base Value:
10

Modifiers:

  • +4 Armor (Mwk Chain Shirt Armor)

Attacks

Weapon:
Mwk Dagger
Attack:
+4
Crit:
19‒20 / ×2
Damage:
1d4 + 1
Type:
Piercing

First Attack

Attack:
+4
Crit:
19‒20 / ×2
Damage:
1d4 + 1
Extra dmg.:
Type:
Piercing

Modifiers:

  • +2 (Base Attack Bonus)
  • +1 (Strength)
  • +1 Enhancement (Mwk)
Weapon:
Composite Short Bow
Attack:
+7
Crit:
×3
Damage:
1d6
Type:
Piercing
Range:
70 ft.

First Attack

Attack:
+7
Crit:
×3
Damage:
1d6
Extra dmg.:
Type:
Piercing
Range:
70 ft.

Modifiers:

  • +2 (Base Attack Bonus)
  • +4 (Dexterity)
  • +1 Enhancement (Mwk)
Weapon:
Mwk Dagger Sneak Attack
Attack:
+4
Crit:
19‒20 / ×2
Damage:
1d4 + 1 + 2d6
Type:
Piercing

First Attack

Attack:
+4
Crit:
19‒20 / ×2
Damage:
1d4 + 1
Extra dmg.:
2d6
Type:
Piercing

Modifiers:

  • +2 (Base Attack Bonus)
  • +1 (Strength)
  • +1 Enhancement (Mwk)
Weapon:
Composite Short Bow sneak attack
within 30' only
Attack:
+7
Crit:
×3
Damage:
1d6 + 2d6
Type:
Piercing
Range:
30 ft.

First Attack

Attack:
+7
Crit:
×3
Damage:
1d6
Extra dmg.:
2d6
Type:
Piercing
Range:
30 ft.

Modifiers:

  • +2 (Base Attack Bonus)
  • +4 (Dexterity)
  • +1 Enhancement (Mwk)

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Elf)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
+9
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
  • +3 (Class Skill)
Appraise
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Intelligence)
  • +3 (Class Skill)
Bluff
+6
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Climb
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Strength)
  • -1 (Armour Check Penalty)
  • +3 (Class Skill)
Craft
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Intelligence)
Diplomacy
+5
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Disable Device
+9
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
  • +2 Circumstance (Masterwork thieves' tools)
  • +3 (Class Skill)
Disguise
+5
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Escape Artist
+8
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
  • +3 (Class Skill)
Fly
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
Heal
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Wisdom)
Intimidate
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Knowledge: Dungeoneering
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Intelligence)
  • +3 (Class Skill)
Knowledge: Local
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Intelligence)
  • +3 (Class Skill)
Linguistics
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Intelligence)
  • +3 (Class Skill)
Perception
+9
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +1 (Wisdom)
  • +2 Racial (Elf)
  • +3 (Class Skill)
Perform
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Ride
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
Sense Motive
+7
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Sleight of Hand
+13
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
  • +1 Trait (Child of the Streets Trait)
  • +3 (Skill Focus - Sleight of Hand Feat)
  • +3 (Class Skill)
Stealth
+12
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
  • +3 (Skill Focus - Stealth Feat)
  • +3 (Class Skill)
Survival
+2
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Wisdom)
Swim
+5
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +1 (Strength)
  • -1 (Armour Check Penalty)
  • +3 (Class Skill)
Use Magic Device
+6
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)

Feats

  • Skill Focus (Stealth)
  • Skill Focus (Sleight of Hand)

Languages

  • Celestial
  • Common
  • Draconic
  • Elven
  • Orc
  • Sylvan

Special Abilities

  • Trapfinding
  • Evasion
  • Trap sense +1
  • Sneak Attack +2d6

Traits

  • Blade of the Society (Rogue) — Combat
  • Child of the Streets — Social

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
554.3 gp
Net Worth:
2000 gp
Job:
Frostwarden Scout
Income:
5 gp / week

Income Details:

  • 5 gp (Frostwarden Scout)
Last processed

Armour Effects

Armor:
Light
ACP:
-1

Base

Armor:
-1
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+4

Base

Armor:
+4
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
20%

Modifiers

Armour:
20 %

Encumbrance

Current Load:
40 lbs.
Light Load:
43 lbs.
Medium Load:
86 lbs.
Maximum Load:
130 lbs.
Encumbrance:
Light Load
Lift Over Head:
130 lbs.
Lift Off Ground:
260 lbs.
Push / Drag:
650 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Mwk Daggers
Weight:
1 lbs.
Value:
302 gp
Number:
2
Base Weapon:
Dagger
Enhancement Bonus:
Masterwork
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.
Mwk Chain Shirt Armor
Weight:
25 lbs.
Value:
250 gp
Number:
1
Base Armor:
Chain Shirt Armor
Enhancement Bonus:
Masterwork
Size:
Medium
Mwk Composite Short bow
Weight:
2 lbs.
Value:
375 gp
Number:
1
Base Weapon:
Composite Shortbow
Enhancement Bonus:
Masterwork
Size:
Medium
Base Damage:
1d6 Piercing
Critical:
×3
Range Increment:
70ft.
Reload Speed:
Free Action
Cold-weather outfit
Weight:
7 lbs.
Value:
8 gp
Number:
1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Belt pouch
Weight:
0.5 lbs.
Value:
1 gp
Number:
1
Caltrops
Weight:
2 lbs.
Value:
1 gp
Number:
1
Masterwork thieves' tools
Weight:
2 lbs.
Value:
100 gp
Number:
1
Potion of Cure Light Wounds
Weight:
0.1 lbs.
Value:
100 gp
Number:
1
Spell / Effect:
Cure Light Wounds

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Bedroll
Weight:
5 lbs.
Value:
0.1 gp
Number:
1
Trail rations
Weight:
1 lbs.
Value:
0.5 gp
Number:
5
Waterskin
Weight:
4 lbs.
Value:
1 gp
Number:
1
Backpack
Weight:
2 lbs.
Value:
2 gp
Number:
1
Flint and steel
Weight:
0 lbs.
Value:
1 gp
Number:
1
Chalk
Weight:
0 lbs.
Value:
0.01 gp
Number:
10

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Notes

No notes listed