Arwin Shadowstep (character sheet)
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Played by DianaJ2U.
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Class:
Rogue 3
Favored Class:
Rogue
Levels
1
Rogue 1
Favoured Class Bonus:
+1 SP
2
Rogue 2
Favoured Class Bonus:
+1 SP
3
Rogue 3
Favoured Class Bonus:
+1 SP
Experience:
3 300
xp
Next Level:
6 000
xp
Character Level:
3
Alignment:
Lawful Neutral
Race:
Elf
- Elven Immunities
- Elven Magic
- Keen Senses
- Low-Light Vision
- Weapon Familiarity
Size:
Medium
Deity:
Age:
120
Ability Scores
Strength
12 (+1)
Strength Score
Base Value:
12
No modifiers listed
Strength Checks
No modifiers listed
Dexterity
18 (+4)
Dexterity Score
Base Value:
16
Modifiers:
- +2 Racial (Elf)
Dexterity Checks
No modifiers listed
Constitution
12 (+1)
Constitution Score
Base Value:
14
Modifiers:
- -2 Racial (Elf)
Constitution Checks
No modifiers listed
Intelligence
16 (+3)
Intelligence Score
Base Value:
14
Modifiers:
- +2 Racial (Elf)
Intelligence Checks
No modifiers listed
Wisdom
13 (+1)
Wisdom Score
Base Value:
13
No modifiers listed
Wisdom Checks
No modifiers listed
Charisma
10 (+0)
Charisma Score
Base Value:
10
No modifiers listed
Charisma Checks
No modifiers listed
Saves
Fortitude
+2
Modifiers:
- +1 (Rogue 3)
- +1 (Constitution)
Conditional Modifiers:
Reflex
+7
Modifiers:
- +3 (Rogue 3)
- +4 (Dexterity)
Conditional Modifiers:
Will
+2
Modifiers:
- +1 (Rogue 3)
- +1 (Wisdom)
Conditional Modifiers:
HP & Init
Hit Points
21 hp
Rogue 1:
9 hp
- d8: 8 +1 (con)
Rogue 2:
6 hp
- d8: 5 +1 (con)
Rogue 3:
6 hp
- d8: 5 +1 (con)
Initiative
+4
Modifiers:
- +4 (Dexterity)
Combat
BAB
+2
Base Attack Bonus:
- +2 (Rogue 3)
CMB
+3
Modifiers:
- +1 (Strength)
- +2 (Base Attack Bonus)
CMD
17
Base Value:
10
Modifiers:
- +1 (Strength)
- +4 (Dexterity)
- +2 (Base Attack Bonus)
Armour Class
Armour Class
18
Base Value:
10
Modifiers:
- +4 (Dexterity)
- +4 Armor (Mwk Chain Shirt Armor)
Touch AC
14
Base Value:
10
Modifiers:
- +4 (Dexterity)
Flat-Footed AC
14
Base Value:
10
Modifiers:
- +4 Armor (Mwk Chain Shirt Armor)
Attacks
Weapon:
Mwk Dagger
Attack:
+4
Crit:
19‒20 / ×2
Damage:
1d4 + 1
Type:
Piercing
First Attack
Attack:
+4
Crit:
19‒20 / ×2
Damage:
1d4 + 1
Extra dmg.:
Type:
Piercing
Modifiers:
- +2 (Base Attack Bonus)
- +1 (Strength)
- +1 Enhancement (Mwk)
Weapon:
Composite Short Bow
Attack:
+7
Crit:
×3
Damage:
1d6
Type:
Piercing
Range:
70 ft.
First Attack
Attack:
+7
Crit:
×3
Damage:
1d6
Extra dmg.:
Type:
Piercing
Range:
70 ft.
Modifiers:
- +2 (Base Attack Bonus)
- +4 (Dexterity)
- +1 Enhancement (Mwk)
Weapon:
Mwk Dagger Sneak Attack
Attack:
+4
Crit:
19‒20 / ×2
Damage:
1d4 + 1 + 2d6
Type:
Piercing
First Attack
Attack:
+4
Crit:
19‒20 / ×2
Damage:
1d4 + 1
Extra dmg.:
2d6
Type:
Piercing
Modifiers:
- +2 (Base Attack Bonus)
- +1 (Strength)
- +1 Enhancement (Mwk)
Weapon:
Composite Short Bow sneak attack
within 30' only
Attack:
+7
Crit:
×3
Damage:
1d6 + 2d6
Type:
Piercing
Range:
30 ft.
First Attack
Attack:
+7
Crit:
×3
Damage:
1d6
Extra dmg.:
2d6
Type:
Piercing
Range:
30 ft.
Modifiers:
- +2 (Base Attack Bonus)
- +4 (Dexterity)
- +1 Enhancement (Mwk)
Movement
Base Value:
30 ft.
Light Load:
0 ft.
Base
- +30 ft. (Elf)
No modifiers listed
Base Modifier:
×4
Skills
Acrobatics
+9
(3)
Class Skill
Ranks:
3 ranks
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Appraise
+7
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +3 (Intelligence)
- +3 (Class Skill)
Bluff
+6
(3)
Class Skill
Ranks:
3 ranks
Modifiers:
- +0 (Charisma)
- +3 (Class Skill)
Climb
+4
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +1 (Strength)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Craft
+3
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +3 (Intelligence)
Diplomacy
+5
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +0 (Charisma)
- +3 (Class Skill)
Disable Device
+9
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +2 Circumstance (Masterwork thieves' tools)
- +3 (Class Skill)
Disguise
+5
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +0 (Charisma)
- +3 (Class Skill)
Escape Artist
+8
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Fly
+3
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Heal
+1
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +1 (Wisdom)
Intimidate
+0
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +0 (Charisma)
Knowledge: Dungeoneering
+7
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +3 (Intelligence)
- +3 (Class Skill)
Knowledge: Local
+7
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +3 (Intelligence)
- +3 (Class Skill)
Linguistics
+7
(1)
Class Skill
Ranks:
1 rank
Modifiers:
- +3 (Intelligence)
- +3 (Class Skill)
Perception
+9
(3)
Class Skill
Ranks:
3 ranks
Modifiers:
- +1 (Wisdom)
- +2 Racial (Elf)
- +3 (Class Skill)
Perform
+0
(0)
Class Skill
Ranks:
0 ranks
Modifiers:
- +0 (Charisma)
Ride
+3
(0)
Not a Class Skill
Ranks:
0 ranks
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Sense Motive
+7
(3)
Class Skill
Ranks:
3 ranks
Modifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Sleight of Hand
+13
(3)
Class Skill
Ranks:
3 ranks
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +1 Trait (Child of the Streets Trait)
- +3 (Skill Focus - Sleight of Hand Feat)
- +3 (Class Skill)
Stealth
+12
(3)
Class Skill
Ranks:
3 ranks
Modifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +3 (Skill Focus - Stealth Feat)
- +3 (Class Skill)
Survival
+2
(1)
Not a Class Skill
Ranks:
1 rank
Modifiers:
- +1 (Wisdom)
Swim
+5
(2)
Class Skill
Ranks:
2 ranks
Modifiers:
- +1 (Strength)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Use Magic Device
+6
(3)
Class Skill
Ranks:
3 ranks
Modifiers:
- +0 (Charisma)
- +3 (Class Skill)
Feats
- Skill Focus (Stealth)
- Skill Focus (Sleight of Hand)
Languages
- Celestial
- Common
- Draconic
- Elven
- Orc
- Sylvan
Special Abilities
- Trapfinding
- Evasion
- Trap sense +1
- Sneak Attack +2d6
Traits
- Blade of the Society (Rogue) — Combat
- Child of the Streets — Social
Other
Spell Resistance:
N/A
Equipment
Wealth
Gold:
554.3 gp
Net Worth:
2000 gp
Job:
Frostwarden Scout
Income:
5 gp / week
Income Details:
- 5 gp (Frostwarden Scout)
Last processed
Armour Effects
Armor:
Light
ACP:
-1
Base
Armor:
-1
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+4
Base
Armor:
+4
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
20%
Modifiers
Armour:
20 %
Encumbrance
Current Load:
40 lbs.
Light Load:
43 lbs.
Medium Load:
86 lbs.
Maximum Load:
130 lbs.
Encumbrance:
Light Load
Lift Over Head:
130 lbs.
Lift Off Ground:
260 lbs.
Push / Drag:
650 lbs.
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Mwk Daggers
Weight:
1 lbs.
Value:
302 gp
Number:
2
Base Weapon:
Dagger
Enhancement Bonus:
Masterwork
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.
Mwk Chain Shirt Armor
Weight:
25 lbs.
Value:
250 gp
Number:
1
Base Armor:
Chain Shirt Armor
Enhancement Bonus:
Masterwork
Size:
Medium
Mwk Composite Short bow
Weight:
2 lbs.
Value:
375 gp
Number:
1
Base Weapon:
Composite Shortbow
Enhancement Bonus:
Masterwork
Size:
Medium
Base Damage:
1d6 Piercing
Critical:
×3
Range Increment:
70ft.
Reload Speed:
Free Action
Cold-weather outfit
Weight:
7 lbs.
Value:
8 gp
Number:
1
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Belt pouch
Weight:
0.5 lbs.
Value:
1 gp
Number:
1
Caltrops
Weight:
2 lbs.
Value:
1 gp
Number:
1
Masterwork thieves' tools
Weight:
2 lbs.
Value:
100 gp
Number:
1
Potion of Cure Light Wounds
Weight:
0.1 lbs.
Value:
100 gp
Number:
1
Spell / Effect:
Cure Light Wounds
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
Bedroll
Weight:
5 lbs.
Value:
0.1 gp
Number:
1
Trail rations
Weight:
1 lbs.
Value:
0.5 gp
Number:
5
Waterskin
Weight:
4 lbs.
Value:
1 gp
Number:
1
Backpack
Weight:
2 lbs.
Value:
2 gp
Number:
1
Flint and steel
Weight:
0 lbs.
Value:
1 gp
Number:
1
Chalk
Weight:
0 lbs.
Value:
0.01 gp
Number:
10
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Notes
No notes listed