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==== Description ==== Frosthaven is the largest and most prominent settlementa sprawling, fortified city built on the edge of a massive glacier. Its towering walls, reinforced with frostforged steel and enchanted runes, have stood against countless sieges from frost trolls, Abyssal horrors, and other tundra dangers. The city serves as a hub for trade, governance, and exploration, acting as the last bastion of human civilization in the frozen expanse of Aeltharion, serving as a beacon of hopewilds. The architecture of Frosthaven is both functional and imposing, with stone towers capped with frostglass spires that shimmer faintly in the otherwise unforgiving tundra. Built into the face of an enormous glacier known as the Ivory Wall, Frosthaven thrives as a center of trade, survival, and political intrigue. It is atundra’s pale light. The streets are lined with snow-covered stone buildings, and warmth radiates from enchanted frostglass lanterns that dot every corner. The city of contrasts: both a bastion against the frost and a hub where cultures, adventurers, and merchants converge. **The Glacier Gates:** Massive steel gates carved into the glacier's surface, reinforced with arcane runes to repel frost giants and other tundra threats. Guards armed with enchanted weapons patrol the gates, ever vigilant. **The Hollow Market:** An expansive market within caverns of ice, lit by bioluminescent crystals. Merchants sell goods such as frost-resistant gear, enchanted weapons, and exotic items scavenged from the ruins of ancient empires. **The Luminarum:** Alayout centers around The Luminarum, the grand hall adorned with intricate ice sculptures and magical torches that never melt their surroundings. This serves as the seat ofwhere Frosthaven’s council governs, surrounded by bustling markets, barracks, and residential districts. ==== Culture ==== Frosthaven’s culture is one of resilience and cooperation. Its people are a mix of merchants, scholars, adventurers, and craftsmen, all united by the shared struggle of surviving the tundra. Festivals often celebrate the city’s endurance, with songs, feasts, and storytelling around massive bonfires that light up the frozen streets. Frosthaven is also the center of political intrigue, where decisions about trade, defense, and exploration are made. **The Forge Warrens:** Deep beneath the glacier, geothermal ventsnoble houses vie for influence and power the forges of blacksmiths and artisans.while factions like the Frosthaven is renowned for its frostforged steel, a material prized for its durability and abilityVanguard ensure the city’s safety. **Focus:** Trade, exploration, governance. **Population:** Diverse (humans, scholars, merchants) **Defense:** Walls, Vanguard, Glacier Gates ==== Key Locations Within Frosthaven ==== * [[The Luminarum]] * [[The Hollow Market]] * [[The Glacier Gates]] * [[Temple of Valthyra, The Flame of Renewal]] * [[The Frostspire Academy]] * [[The Snowdrift Inn]] ==== Key Factions ==== **[[Frosthaven Vanguard]]:** The city’s military force, trained to withstand extreme cold. **The Frozen Hold:** A heavily guarded prison where dangerous criminals anddefend against threats from the wilds. **[[The Frostspire Academy]]:** Scholars and mages dedicated to studying frost-infected beings are held. Its icy cells are said to sap the strength of even the most formidable captives magic, Abyssal influence, and ancient ruins. **Noble Houses:** Including [[House Frostveil]], [[House Coldmere]], and [[House Icebane]], each with their own ambitions and influence.