Table of Contents
Description
Frosthaven is a sprawling, fortified city built on the edge of a massive glacier. Its towering walls, reinforced with frostforged steel and enchanted runes, have stood against countless sieges from frost trolls, Abyssal horrors, and other tundra dangers. The city serves as a hub for trade, governance, and exploration, acting as the last bastion of human civilization in the frozen wilds.
The architecture of Frosthaven is both functional and imposing, with stone towers capped with frostglass spires that shimmer faintly in the tundra’s pale light. The streets are lined with snow-covered stone buildings, and warmth radiates from enchanted frostglass lanterns that dot every corner. The city's layout centers around The Luminarum, the grand hall where Frosthaven’s council governs, surrounded by bustling markets, barracks, and residential districts.
Culture
Frosthaven’s culture is one of resilience and cooperation. Its people are a mix of merchants, scholars, adventurers, and craftsmen, all united by the shared struggle of surviving the tundra. Festivals often celebrate the city’s endurance, with songs, feasts, and storytelling around massive bonfires that light up the frozen streets.
Frosthaven is also the center of political intrigue, where noble houses vie for influence and power while factions like the Frosthaven Vanguard ensure the city’s safety.
Focus: Trade, exploration, governance.
Population: Diverse (humans, scholars, merchants)
Defense: Walls, Vanguard, Glacier Gates
Key Locations Within Frosthaven
Key Factions
Frosthaven Vanguard: The city’s military force, trained to defend against threats from the wilds.
The Frostspire Academy: Scholars and mages dedicated to studying frost magic, Abyssal influence, and ancient ruins.
Noble Houses: Including House Frostveil, House Coldmere, and House Icebane, each with their own ambitions and influence.