Differences on Poison Crafter
Proficiency required: Poisoner's kit
==== Apprentice ====
You may apply poisons to a weapon you wield as a bonus action. You do not need a hand free to poison weapons you wield.
==== Journeyman ====
By spending an hour after the end of a long rest, you may spend material components equal to the following table to craft up to three poisons of your choice. You unlock the ability to craft the poisons under the Journeyman Poisons. Upon unlocking the higher tiers within this profession, you are able to craft the poisons under their respective tables.
^^ Name ^^ Cost ||
|| Assassin's Blood || 75gp ||
|| Basic Poison || 25gp ||
|| Burnt Other Fumes || 250 gp ||
|| Serpent Venom || 100 gp ||
In addition, increase the DC of any poison you apply by an amount equal to your Proficiency bonus.
==== Master ====
When you poisoned an enemy, the target takes half the normal damage on a successful saving throw. If the poison already causes the target to take half damage on a successful save, instead they are poisoned until the start of your next turn on a failed saving throw.
^^ Name ^^ Cost ||
|| Drow Poison || 250 gp ||
|| Essence of Ether || 350 gp ||
|| Malice || 300 gp ||
|| Oil of Taggit || 350 gp ||
|| Truth Serum || 200 gp ||
In addition, increase the DC of any poison you apply by an amount equal to your Proficiency bonus.
==== Grandmaster ====
If an enemy would fail their saving throw against a poison you have administered, at the start of their next turn they take half of the listed damage again.
^^ Name ^^ Cost ||
|| Midnight Tears || 750 gp ||
|| Purple Worm Poison || 1,000 gp ||
|| Torpor || 600 gp ||
|| Wyvern Poison || 600 gp ||
In addition, increase the DC of any poison you apply by an amount equal to your Proficiency bonus.