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Poison Crafter

Table of Contents

Proficiency required: Poisoner's kit

Apprentice

You may apply poisons to a weapon you wield as a bonus action. You do not need a hand free to poison weapons you wield.

Journeyman

By spending an hour after the end of a long rest, you may spend material components equal to the following table to craft up to three poisons of your choice. You unlock the ability to craft the poisons under the Journeyman Poisons. Upon unlocking the higher tiers within this profession, you are able to craft the poisons under their respective tables.

Name Cost
Assassin's Blood 75gp
Basic Poison 25gp
Burnt Other Fumes 250 gp
Serpent Venom 100 gp

In addition, increase the DC of any poison you apply by an amount equal to your Proficiency bonus.

Master

When you poisoned an enemy, the target takes half the normal damage on a successful saving throw. If the poison already causes the target to take half damage on a successful save, instead they are poisoned until the start of your next turn on a failed saving throw.

Name Cost
Drow Poison 250 gp
Essence of Ether 350 gp
Malice 300 gp
Oil of Taggit 350 gp
Truth Serum 200 gp

In addition, increase the DC of any poison you apply by an amount equal to your Proficiency bonus.

Grandmaster

If an enemy would fail their saving throw against a poison you have administered, at the start of their next turn they take half of the listed damage again.

Name Cost
Midnight Tears 750 gp
Purple Worm Poison 1,000 gp
Torpor 600 gp
Wyvern Poison 600 gp

In addition, increase the DC of any poison you apply by an amount equal to your Proficiency bonus.