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Lord Krain (character sheet)

compared to Lord Krain (character sheet)

Austrian-American conman claiming Duchy of Krain (Slovenia)

Currently not playable. View character page.
Type
Vampire
Clan
Angliae
Bloodline
Ventrue
Humanity
6 → 6
Willpower
08
/
58

Blood Pool
015
/
1014

Experience
2501718
xp
-8173
free +
2581545
spent
Epic Points
4
Epic Points Spent
3
Nature
VisionaryAttention Seeker
Demeanor
ConniverBully

Notes

Character runs a long con claiming heritage to the Duchy around Ljubljana, known as Vojvodina Kranjska in Slovenian and Krain in German. His sire is in the know that this is in fact a hoax but the Knowledge certainly has spread as little as possible. https://en.m.wikipedia.org/wiki/Duchy_of_Carniola On Nature/Demeanor: Puts people in their place by bullying, rather then truly kicking down.

Attributes

Physical

Strength
1 → 4
Dexterity
3 → 4
Stamina
2 → 5

Social

Charisma
4 → 4
Manipulation
4 → 6
Coercion
0 → 5
Appearance
2 → 0

Mental

Perception
3 → 3
Intelligence
2 → 2
Wits
3 → 4

Attribute Notes

Physical: Slighty above average fitness, though people might not see it in him at first. At about 1,70m tall, 75 kg. Social: Just not that nice of a guy, but the guy that despite that will get you along with his schemes, by spinning a tale or just using clout. Mental: None too clever, somewhat slow to notice but quite quick to react.

Abilities

Physical

Acrobatics
0 → 0
Alertness
2 → 0
Athletics
0 → 0
Awareness
0 → 3
Brawl
0 → 2
Crafts
0 → 0
Dodge
2 → 0
Firearms
3 → 6
Melee
0 → 0
Performance
0 → 1
(
Dance
)
Ride
0 → 2
Security
0 → 0
Stealth
0 → 0
Survival
0 → 1

Social

Animal Ken
0 → 0
Empathy
3 → 3
No longer favoured
Etiquette
3 → 4
No longer favoured
Expression
2 → 3
No longer favoured
Intimidation
0 → 3
Larceny
0 → 2
Leadership
2 → 2
Linguistics
2 → 0
Performance
0 → 0
Politics
0 → 2
Socialize
0 → 3
Stewardship
0 → 3
Streetwise
3 → 3
No longer favoured
Subterfuge
3 → 4
No longer favoured

Mental

Academics
1 → 0
No longer favoured
Bureaucracy
0 → 4
Crafts
0 → 0
Engineering
0 → 0
Investigation
3 → 3
No longer favoured
Law
2 → 2
Linguistics
0 → 2
Lore
0 → 1
Mathematics
0 → 0
Medicine
0 → 0
Occult
0 → 1
Politics
2 → 0
Resistance
0 → 0
Science
0 → 1
Stewardship
0 → 0

Ability Notes

==== Technique effects ==== ---- Lord of Krain ---- * Allows to pretend to be from Krain/West Slav background. * +1D knowing West Slav etiquette. * Up to 4 receiving rooms for projecting a certain image ((To be cultivated in the estate)) * ((Bonuses for cultivated rooms go here)) * Use etiquette for ballroom dances * If so fixates can be the Center of Attention for the rest of the night. ---- Conman ---- * **Subterfuge** * Use Subterfuge to fake a Knowledge skill * +1D when using truths to craft a lie * Reroll a botch on a carefully crafted lie. * **Awareness** * +1D to find someone in a crowd * +1S on re-establishing contact * +2D to spot a tail * **Empathy** * Reduce 1 Ext on passive social checks. * Take half on Empathy checks to Read the Room. * **Investigation** * -10% on Extended information gathering / Canvassing. ---- Lordly Karen ---- * **Bureaucracy** * Add Fame / Status (?) to Bureaucracy check to get things done * Reroll failed bureaucracy checks. * Use Intimidation > bureaucracy to demand special treatment / favors. Net +1D because of the Rage technique if fixating on that (Going full Karen) ---- Fast Talker ---- * When fixated on a certain emotion: * +1D on convincing someone to do something for you * +1D on making one fear what you (pretend to) fear * +2D on intimidation when being angry with someone. ---- Rustler ---- * **Bureaucracy** * No check for standard forms * +1D for complex forms * **Connections** * Streetwise (+1D), instead of Socialize, when gathering information "in the streets" * When contacts could be useful, add contact rating to streetwise roll. * **Financial** * +1D when bribing for benefits. * +1D on profit roll when involved with the Deliverer that month. * **Languages** * German (Native - Mothertongue) * Slovenian (Native - Learned) * English (Proficient - Learned) * **Combat related** * Focus to threaten area around while unarmed * -1 off balance for grapple actions * Crush (grapple action): automatically hit with 0 success. * Aim (ranged action): +1D after spending 1 action to aim (4) * Conceal weapon: +1D ==== Techniques ==== ---- Lord of Krain ---- * Mannerisms of Krain (Socialize) * West Slav Customs (Etiquette) * West Slav Etiquette (Etiquette) * Pretend Culture (Subterfuge) * Projected Image (Etiquette) * Furnished Image (Etiquette) * Native Slovenian (Linguistics) * Social Dancing (Etiquette) * Center of Attention (Etiquette) ---- Lordly Karen ---- * DO YOU KNOW who I am?!?! (Bureaucracy) * Talk to the manager (Bureaucracy) * Privilige (Bureaucracy) ---- Conman ---- * Crowd Awareness (Awareness) * Systematic Search (Investigation) * Detecting Tails (Awareness) * Hunter's Mark (Awareness) * Canvassing (Investigation) * Fake It (Subterfuge) * Half the Truth (Subterfuge) * Active Listening (Empathy) * Read The Room (Empathy) ---- Fast Talker ---- * Native German (Linguistics) * Proficient English (Linguistics) * Emotive Expression (Expression) * Emotional Speech (Expression) * Spreading terror (Intimidation) * Rage (Intimidation) ---- American Rustler in business ---- * Not so silent partner (Stewardship) * Managing Director (Stewardship) * Little Something Extra (Stewardship) * Rules Lawyer (Bureaucracy) * Paperwork (Bureaucracy) * Word on the street (Streetwise) * I know a guy (Streetwise) * Gather information (Streetwise) ---- Gunslinger ---- * Concealed weapon * Basic: Shotguns * Rapid Reload: Shotguns * Expert: Handguns * Good Aim * Handgun Practice * Shotgun Practice ---- Going Somewhere? ---- * Crushing Embrace * Tsukuri

Advantages

Disciplines

Presence
0 → 0
Awe
Entrancement
Majesty
Enthrall
Dominate
0 → 0
The Forgetful Mind
Alter Memory
Command
Mesmerise
Celerity
0 → 0
(
Favor Owed
)
Rapid Creation
Animalism
0 → 0

Backgrounds

Influence
2 → 1
(Manhattan)
Mentor
0 → 5
(Lord Delano, NY Primogen (Badore))
Mentor
2 → 0
(Sire, Elder in the Manhattan Clan)
Herd
0 → 1
(London (6))
Contacts
0 → 1
(The Brotherhood (Charlotte))
Contacts
0 → 5
(Prince-candidates LA)
Contacts
0 → 0
(Natives USA - Business)
Business
0 → 2
([[Setting/The_Deliverer]])
Investment
0 → 2
(L40/month)
Fame
0 → 3
(Salt Lake City - De Prinsenrevolutie)
Contact
0 → 0
('Mister Gypsie Coal' - Business)
Backing
1 → 0
(Investigation Squad NY Coterie)

Virtues

Compassion
4
Conviction
3
Courage
2
Temperance
1

Virtues

Ability Notes

TheIncome: claimed20 title* is(3(+1)D-1) an+ elaborate40 con,+ which will250 (+1)D if revealed surely impacts the character's status in society aninvolved with individualsThe whoDeliverer. Upkeep: learn of this.142

Other

Merits

Titled Noble
2
Sire
1
Efficient Digestion
3

Flaws

Dark Secret
-2-3
Prey: Upper Class
-1

Languages

* German * Slovenian * English

Rituals

Health

BruisTapped
HurtLightlyBruised
-1
InjurBruised
-1
WoundHeavilyBruised
-21
MaulWounded
-2
CripplSeverelyWounded
-52
IncapacitatCriticallyWounded
-4
DownAndOut
SlippingToTorpor

Health Notes

Ability Notes

====The Characterclaimed Historytitle ==== Bornis an elaborate con, which will if revealed surely impacts the character's status in asociety smalland townwith nearindividuals Innsbruck,who Georgelearn Dannof (bornthis. Efficient GeorgDigestion: Danzl)due leftto being starved of proper vitae during the family towntraveling in searchthe ofUS, aLord betterKrain life.somewhat In Innsbruck he started establishing himself as a man who makes connections. These allowed travel and study. These took him from Innsbruck to Vienna and Slovenia, specifically Laibach / Llubljana. He got connections withinoffsets the Habsburger court and from there travelled west, to Hamburg. In Hamburg he got passage to Hoboken, NJ and traveled on to New York. There he established his conned history, descendance from the Dukes of Krain, a line which at that time was long extinct and the Duchy taken over by the Habsburgers. With such a distance, the con was easily manufactured though. This influence and ease of building a social network and status got the attention of the local clans, especially the Ventrue. ---- Unlife ---- Life as a vampire can be hardpenalty for apreferred socialiteprey; conmanNow suchgetting as3 George.BP Atfor timesevery melonchaly6 ofblood, therather thingsen lost2. 15-3: canreactie be presenting, as evidenced in quotes such as these: "You know how hard it is to keep your connections if you only can connect at night? How hard it is to play a decent round of Golf or stroll through a sunlit Central Park?", "even dueling has lost it's sazz. Before, I knew I would escape unharmed because of my skill. Yet now, its not mine that makes me live. It's another's blood in my veins keeping me walking". ---- Interests ---- George retains his passion in development. Firearms and inventions still spark his interest and a developing buisiness in those fields can easily attract his attention. Another interest that has not waned is his interest in ladies with ties to wealth and influential families, both Caine and Kindred. USA