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Differences on Fedor's Rule Proposals

Differences between by and the current version
==== Eat Food ==== Impact: Flavour, Category: Physical, Valence: Merit Your body is exceptionally good at digestion for a kindred. Through some way you've retained the ability to eat and drink, and occasionally to savour and enjoy food and drink. System: You can process food and drink through digestion as if your humanity rating was 23 higher. Up to the normal limit of 10. Storyteller Suggestions: The character can use this to cover the kindred weakness of usually being unable to consume any food or drink, and makes it easier for them to maintain the masquerade. ==== Charity is like reverse business ==== Concerns [[setting/Mary house of Respite]]. Question is how should a charity work rules wise, since it should drain some amount of money to keep up. **Proposal** is to have it act as a business with a set cost. The base cost of a charity 1 is 30 pounds. Use normal business rules but half the profit of a business 1: roll 5 pounds x number of successes (DC 7), that is profit to counter the costs. Average successes will be 2, so average cost will be 20 pounds. There is a small, 0.37% chance of 6 successes or more, at which point it is possible to make 0 loss or even a 5-10 pound profit on the charity. As the chance is so small, it is accepted as a month of extremely lucky fundraising. XP cost is as a background 1 rating. The same construction can scale up as a charity 2, costing 60 pounds, bringing in 10 profit per success. Charity 3 costing 120 pounds, 20 profit per success. Charity 4 costing 210 pounds, 35 pounds per success. Charity 5 costing 300 pounds, 50 pounds per success. ((I do not intend to increase beyond charity 1))