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4R Alpha remarks by Niels B

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* Firearms damage:

Bullets adding characteristics in more modern settings.

Think AP bullets adding penetration.

Also maybe creating a seperate category for firearm damage type (F?) to be able to distinguish sharp vs fast (Spear vs Kevlar opposed to bullet vs Kevlar)

* Armor:

Specifically the leather jacket:

Works against Slashing weapons, which inherently deal Lethal damage (Otherwise it would be a Bludgeon). Yet increases B soak versus those weapons and has no function vs Bludgeons. Seems contrary.