* Firearms damage:
Bullets adding characteristics in more modern settings.
Think AP bullets adding penetration.
Also maybe creating a seperate category for firearm damage type (F?) to be able to distinguish sharp vs fast (Spear vs Kevlar opposed to bullet vs Kevlar)
* Armor:
Specifically the leather jacket:
Works against Slashing weapons, which inherently deal Lethal damage (Otherwise it would be a Bludgeon). Yet increases B soak versus those weapons and has no function vs Bludgeons. Seems contrary.