Table of Contents
This is heavily WIP
Epic Level content is the option for vampires to grow beyond the normal limits in the system. Access to this content is necessarily limited - it is intended to give a unique special power to exceptional individuals.
Content can be accessed by earning Epic Points, which are given out by resolving Epic Quests. Design goal is to gain about 1 epic point per active IC season, though that number is not guaranteed. Epic Points are generally awarded for quests completed by the party as a whole, not for individual accomplishments.
Every Epic Point you have automatically grants you 1 extra point to your blood pool. For example, if you have 2 epic points, your blood pool is limited to 12 instead of 10.
Below is a list of things you can buy with Epic Points. In all cases, you should check with the storyteller, so they can help integrate your unique features into the general story.
Raise Attribute Maximum
Requires: Relevant attribute should have maximum dots
Raise the maximum of your attribute by 1. This also increases the limit to which you can blood buff, if appropriate.
You still need to buy the extra dot. All dots above the normal maximum cost double the normal experience points. For example, dot 6 costs 40 xp (current rating of 5 x 4 x 2).
Raise Ability Maximum
Requires: Relevant ability should have maximum dots, and you should have at least 1 specialty related to the ability.
Raise the maximum of your ability by 1.
You still need to buy the extra dot. All dots above the normal maximum cost double the normal experience points. For example, dot 6 costs 20 xp (current rating of 5 x 2 x 2), or 18 xp if the ability is favoured.
Additionally, you can choose a single specialty associated with the ability. You can raise this specialty up to 4. All dots above the normal maximum cost double the normal experience points, so this would be 6 or 4 xp.
Merit Points
Requires: Storyline explanation for the received merit / flaw
You gain 3 points worth of merits, or remove 3 points worth of flaws, or any combination thereof.
You cannot remove clan flaws. They are an inherent part of your nature.
Special: You can gain a single merit worth more than 3 points. In this case, you must also choose one or more flaws equal to the number of merit points beyond 3. This special case requires storyteller approval.
Discipline Mastery
Requires: Know all powers within the Discipline
You are now a trainer for this Discipline, and can teach it to others. Additionally, you can develop new Discipline powers, which go beyond the normal power of the discipline.
You are responsible for developing the rules OOC, and all new powers require approval. However, it is noted these powers are intended to go beyond the normal powers in the disciplines and are generally going to be more powerful than normal.
Changes to Old Rules
- The Generation background is removed (xp is refunded)