- Defense Against Malicious Magic - Fight, Flight Grit
- History of Magic - Fight, Flight, Brains, Brawn, Charm, Grit
- Potions - Fight, Charm, Grit
- Divination - Brains, Grit
- Astronomy - Brains, Grit
- Numerology - Brains, Charm
- Charms - Brawn, Charm, Brains
- Brooms - Flight, Brawn
- Summoning - Brains, Charm, Grit
- Transfiguration - Charm, Flight
How to advance grades
When you take on classes, you gain lessons in them. These lessons are then combined into grades. Because no one wants to play a game and literally do homework, we consider classes to work on a semi-automatic level. That is your 'schoolwork' is bluebooked. When you complete an ST ran scene, you will be given a lesson point towards the class involved in that scene, or you get to choose which class if no class is the focal point.
When involvement in a scene occurs. you can earn between 1 and 3 lesson points. you may do this based on the difficulty of the scene. STs will determine how many points everyone earns, and will ask which class you wish them to be earned in if the option is available. (You can choose more than one class if you wish, so long as it wasn't a focused class scene)
Upon reaching a certain number of lesson points in a class, you gain a grade in that class. When you obtain a new grade, you may add a +1 to either stat, or magic of the attribute that class provides. For example, when you reach grade 1 in Potions, you may add a +1 to Magic, or Stat in Fight, Charm or Grit!
See below under "Status Promotions" to see what you need to achieve before advancing to a new rank. Advancing to a new rank comes with an increase of Magical Dice.
Lessons Needed per Grade
Grade | Lessons to Next Grade |
---|---|
0 | 2 |
1 | 3 |
2 | 3 |
3 | 4 |
4 | 4 |
5 | 5 |
6 | 5 |
7 | 7 |
8 | 9 |
9 | 10 |
10 | 12 |
Status Promotions
Status | Class Levels | Magic Dice |
---|---|---|
Beginner | Magical | D4 |
Advanced | Any 8 classes at grade 4 | D6 |
Licensed | Any 15 Classes at Grade 8 | D8 |
Magical Position | Licensed, and at least 1 class at grade 10 | D10 |
Magical Authority | Licensed, and at least 4 classes at grade 10 | D12 |
Master | Authority and at all classes at grade 10 | D20 |
- Beginner: D4 -These are people, usually young children who are magically gifted. They are attuned and awakened to the Magical world and are commonly invited to learn at RAMA. there are no requirements to be the Beginner status, and if you are playing a non RAMA character, you will have to learn magic alternative ways. See the Alternate Magical Lessons section for more detail.
- Advanced: D6 - These are people, usually those in the highschool range that have a solid grip of magical powers and are no longer a minor threat. A lot of magi of this level are actually a force to be reckoned with, and usually are to be taken seriously.
- Licensed Arcanist: D8 - These are people who have passed all requirements of formal studies, and are now on their own in the world. They have a vast understanding of magic, and most help to keep the magical world protected from threats, and are licensed to use magic in the non-magical world, having been trained how to protect it and do so without consiquences.
- Magical Position: D10 - These are people who further studied magic to the point of becoming so powerful, that their skills are utilized to great potential. Magical Professors, Magical Police, Magical Military and Magical Councilors are all people who have this level of magical understanding.
- Magical Authority: D12 - These are people who have become so powerful in magic, that they hold positions that are responsible for massive amount of Magi. Headmasters of schools, Generals, Mayors, Presidents, and the leaders of the Magical Council are these sort of people.
- Magical Master: D20 - People who reach this level of mastery are rare, and feared. These are people who make changes to the laws that govern the magical world, these are anarchist whos names bring fear to the most powerful of magi. People who have reached this level are almost seen as godlike.