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[letter:holo] ==== Omi Akuma ==== //The Demon Lord// \\ True Name: [spoiler]Ryujin Kage[/spoiler] \\ Concept: Assassin turned Soldier \\ Path: Mastigos \\ Order: Adamantine Arrow \\ Cabal: With Mirage \\ Legacy: Tamer of Lightning? \\ Dedicated Item: Energy Blade Virtue: Honorable - Omi has a sense of honor and duty that helps ground his moral compass. Regain a point of willpower whenever he acts to fulfill his duty, or uphold his morality in spite of opposition from others. Vice: Obstinate - Omi has a tendency to avoid issues he doesn't want to deal with. Regain a willpower point when he refuses to act in a scene because he is upset or it because he's already determined it won't work and doesn't see the need to try. ---- Attributes ---- [cols] **Power** \\ **Finesse** \\ **Resistance** [col] Intelligence \\ Wits \\ Resolve [col] :2: \\ :3: \\ :3: [col] Strength \\ Dexterity \\ Stamina [col] :3: \\ :4: \\ :3: [col] Presence \\ Manipulation \\ Composure [col] :2: \\ :2: \\ :2: [/cols] ---- Skills ---- [cols] **Mental** \\ [sup](-3 Unskilled)[/sup] \\ Academics \\ Computer \\ Crafts \\ Investigation \\ Medicine (Rote) \\ Occult \\ Politics \\ Science [col] \\ \\ :1: \\ :0: \\ :1: \\ :1: \\ :1: \\ :1: \\ :0: \\ :0: [col] **Physical** \\ [sup](-1 Unskilled)[/sup] \\ Athletics (Rote) \\ Brawl \\ Drive \\ Firearms \\ Larceny \\ Stealth \\ Survival \\ Weaponry [col] \\ \\ :2: \\ :2: \\ :1: \\ :0: \\ :1: \\ :2: \\ :1: \\ :3: [col] **Social** \\ [sup](-1 Unskilled)[/sup] \\ Animal Ken \\ Empathy \\ Expression \\ Intimidation (Rote) \\ Persuasion \\ Socialize \\ Streetwise \\ Subterfuge [col] \\ \\ :0: \\ :1: \\ :0: \\ :2: \\ :0: \\ :0: \\ :2: \\ :2: [/cols] ---- Arcana ---- [cols] **Subtle** \\ Fate \\ Prime \\ Mind \\ Spirit \\ Death [col] \\ :0: \\ :0: \\ :1: \\ :0: \\ :0: [col] **Gross** \\ Time \\ Forces \\ Space \\ Life \\ Matter [col] \\ :0: \\ :3: \\ :3: \\ :2: \\ :0: [/cols] ---- Other Traits ---- [cols] ---- Advantages ---- Size: 5 \\ Speed: 12 \\ Defense: 6 (7/w Mind, 8 w/Life, 9 w/Space) \\ Armor: 1 (Life), 3 (Forces) \\ Initiative: 6 [col] ^^ Health || || :8/10: || ^^ Willpower || || :5/10: || ^^ Gnosis || || :3/10: || ^^ Wisdom || || :7/10: || [col] ---- Conditions ---- None Presently ---- Aspirations ---- Protect Matt while he's in Cryo \\ Ensure the Ship's Safety \\ Unassigned ---- Obsessions ---- Wisdom and Morality \\ Unassigned [/cols] ---- [cols] ---- Merits ---- || Professional Training || :5: || || Sanctum (Demesne) || :4: || || Style: Parkour || :4: || || Style: Armed Defense || :3: || || Style: Relentless Assault || :2: || || Perfected Item || :2/2: || || Fighting Finesse (Swords) || :2/2: || || Danger Sense || :2/2: || || Quickdraw (Swords) || :1/1: || || Language (Avalonian) || :1/1: || || High Speech || :1/1: || || Status (Arrow) || :1: || || Defensive Combat (Weaponry) || :1: || || Covert Operative || :1/1: || || Tolerance for Biology || :1/1: || || Safe Place || :1: || [col] ---- Specialties ---- || Drive || (Fighter Ship) || || Larceny || (Sleight of Hand) || || Stealth || (Hiding) || || Stealth || (Shadowing) || || Weaponry || (Sword) || ---- Attainments ---- || Supernal Summoning || (Forces, Space) || || Precise Force || (Forces) || ||Sympathetic Range || (Space) || || Improved Pattern Restoration || (Life) || [col] ---- Praxis ---- Heightened Senses \\ Control Electricity \\ Control Sound ---- Rotes ---- || Kinetic Blow || (Athletics) || || Body Control || (Medicine) || || Breath Boundary || (Athletics) || [/cols] [/letter] [letter:holo] ==== Merit Notes ==== Professional Training (Assassin) Asset Skills: Stealth, Weaponry, Larceny Level 1) Networking - 2 Dots in Contacts (Arms Dealers, Information Brokers) Level 2) Continuing Education - Roll 9 again when using asset skills for a roll. Level 3) Bredth of Knowledge - Pick a 3rd Asset Skill, and 2 Specialties for your Asset Skills (Sleight of Hand, Hiding) Level 4) On the Job Training: Take a skill dot in an asset skill. Gain a beat when you raise asset skills. Level 5) The Routine: May spend willpower to make an asset skill Rote. Movement Style (Parkour) Level 1) Flow - In a foot chase, subtract parkour from successes needed to pursue or evade. Ignore penalties to althletics = parkour rating. Level 2) Cat Leap - When rolling Dex + Ath to mitigate falling damage, gain an automatic success. Add Parkour to maximum reduction. Does not work on terminal velocity falls. Level 3) Wall Run - Can scale 10 feet + 5 per dot of athletics in a turn without rolling. Level 4) May spend willpower to make an athletics roll for running, jumping, or climbing rote. Lose defense for the turn. Fighting Style (Armed Defense) Level 1) Cover the Angles - When dodging, reduce defense penalties for multiple attackers by 1. Level 2) Weak Spot - If your defense reduces a target's attack to 0, they are disarmed. If you dodge, you disarm a target if you reduce their successes to 0. Level 3) Aggressive Defense - Spend a Willpower at the start of turn. When you successfully dodge, extra successes inflict lethal damage. Fighting Style - Relentless Assault: 2 Level 1) Drop of the Hat - On the First turn, if you make an all-out attack, gain +3 Initiative Level 2) Eye of the Tiger - You may apply your defense against a single target when making all out attacks. Covert Operative Effect: When ambushing, targets lose 10-again on their roll to notice the attack. Even if noticed, gain +3 initiative on the first turn. [/letter] [letter:holo] ==== Equipment ==== ---- Melee Weapons ---- ^^ Type ^^ Damage ^^ Initiative ^^ Str ^^ Size ^^ Availability ^^ Tags ^^ Effects || || Knives, Small x3 || 0 || 0 || 1 || 1 || :1/1: || Thrown (A) || || || Energy Sword || +3 || -1 || 2 || 2-3 || :6/6: || Energy, 9-Again, Piercing: 3 || Perfected Item || Energy Blade: A technological wonder of science, this blade is fashioned of an almalgam of hermium, brontium, and siderite. As such, it serves as a suitable Yantra for shapeshifting, transformation, deflection, protection, redirection of magic, as well as strengthening and protecting materials. While wielding the weapon, the user gains a +2 bonus to defend against debilitating effects. The blade cuts through anything, ignoring the durability of any object it comes into contact with. ---- Armor ---- ^^ Type ^^ Rating ^^ Str ^^ Def ^^ Spd ^^ Avail^^ Coverage ^^ Effects || || Mage, Life || 1/1 || 0 || +1 || 0 || N/A || Entire || Defense = Higher of Dex or Wits || || Mage, Mind || 0/0 || 0 || +1 || 0 || N/A || Entire || May Inflict Beat Down Tilt w/ dodge || || Mage, Forces || 3/3 || 0 || 0 || 0 || N/A || Entire || Works on Fire / Electricity || || Mage, Space || 0/0 || 0 || +3 || 0 || N/A || Entire || May Redirect Attack on Dodge || [/letter] [letter:holo] ==== Sanctum Details ==== Safe Place :2/2:, Sanctum Size :2/2:, Demesne :2/2: One of the higher class levels of the ship, officially this room is assigned to Mirage. Unofficially it is the space of the Broken Chain Cabal, and fitted with two potent wards designed to prevent entry for those without the proper authorization. It contains two soul stones bound into the location, aligned with the Aether and the Primal Wilds. [/letter] Nymbus: As Omi unleashes the magic, the paradox wracking throuhout his body being pushed aside like a whim and the true power that existed within his soul escaping to the reality, his eyes started shift in color, the black liquid pools showing his hatred of the target, like the Abyss seeking to draw one in. Static electricity seemed to pulse around him, and the lights flickered angrily as he continued his step, the words of power escaping his lips as the sounds of screams can be heard, high pitched and echoing throughout the hallway. The screams of a mother dying at the hands of her child, it's enough to cause those unprepared for the sound to weep, shaking in the experience. Glass starts to crack and shatter and light bulbs pop as he reaches out, his will invoked into one dark spell touched with the anger of all he has ever known...