Extra Fields
If you were to ask the Ru'utkar today, there is only one Ru'utkar race. To a degree that's true - due to the intermingling of blood between the two races, there are no completely pure humans or completely pure Ru'utkar - and the race has not progressed to the point where it's completely intermingled the two into one. Academics of the outside races note that there are three varieties of Ru'utkar: The Ru'tan, the Ru'utha, and the Ru'utin.
The Ru'tan are for the most part almost entirely human in nature. They have some elements of their Ru'utkar ancestors, but these don't manifest in any element that couldn't be seen in a normal, sturdy human. They tend to be fluid and predatory in their movements more than a normal human, and some have eyes, hair, or teeth which reflect their ancestry. The average physical trait for the Ru'tan is 3, not 2 even if the maximums remain the same. Their blood is a darker shade of red than normal humans All Ru'tan can mate with the other Ru'utkar, requiring no blessing or occultic alteration from their heritage. The Ru'tan are capable of Awakening and becoming Uratha if they garner the attention of one of the two Moon God - El'ar and Telduine - nearby.
The Ru'utin are the original Ru'ukar before the humans co-mingled into the race. Hideous by human standards, the Ru'tan seem to have no issue finding them as partners - a fact that often disgusts outsiders who do not realize they all come from the same fold. They larger than humans and typically physically more resilient, with scaled skin, manibles, and green blood - the more human blood in them, the darker green the blood.
Ru'utin Qualities: The Ru'utin gain a free dot of strength and stamina at character creation, as well as a specialty in Survival, and another specialty in Athletics, Brawl, Intimidation, Survival, or Weaponry. Their physical attributes maximum is 6 instead of 5. Any willpower spent towards a brawl attack gain +5 dice instead of +3. By spending 5 merit points, they may gain another additional dot in any physical trait which raises it's maximum by 1 more. They reduce all damage inflicted on them by 1, though the visual effects of that damage are still evident. Their Mandibles may be used to bite and have a weapon rating of 1L. Additionally, their massive strength allows them to increase the weapon rating of any attack they make with a weaponry, brawl, or athletics roll. They do not have the capacity to Awaken or undergo First Change.
The Ru'utha are the truly mixed ones, and often pointed at as the ideal representation of their race - the comingling of the ancestries of the greatest warriors bound into one form. The Ru'utha are only slightly weaker than the Ru'utin due to the human heritage, but can and often do become a bizarre and alien form of Uratha that is to Uratha what the Ru'utin are to humans. It is unknown if they can Awaken, though the elements of the Arrow which reside in the sector are certainly curious in that matter. Physically, the Ru'utha are mostly humanoid, with no mandibles but what seem like long fangs or tusks. They seem to have tendril like dreadlocks that mold into the skin, and a scaled body. Their blood is almost pitch black like oil.
Special: The Ru'utha gain a free specialty in survival, and an additional one in Athletics, Brawl, Intimidation, Survival, or Weaponry. Any willpower spent towards a brawl attack gain +5 dice instead of +3. The Ru'utha's physical trait maximums are all 6. They have the capacity to undergo the First Change and do so quite frequently, though their form looks like an alien, mutated wolf. They reduce all damage inflicted on them by 1, though the visual effects of that damage are still evident. Their Mandibles may be used to bite and have a weapon rating of 1L. Additionally, their massive strength allows them to increase the weapon rating of any attack they make with a weaponry, brawl, or athletics roll. If a Ru'utha becomes one of the Uratha, their physical maximums are always increased by one higher than their primal-urge based rating.
All three races to the last drop are considered wolf-blooded, and those who are not a member of a greater supernatural template have at least 1 Tell.