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Necropolis

City of the Dead

Contained in: Darkon
Owner: Death

Extra Fields

Culture Level: Iron Age (3). Necroplis was a Chivalric (8) domain prior to the Requiem.
Ecology: None (Temperate Settled Area)
Table of Contents

Necropolis (ne-KRAW-pol-iss) was once a bustling metroplis called Il Aluk, the most prosperous city in the domain of Darkon. That lofty honor was ripped from the city when Darkon was struck by the Requiem. Situated at the epicenter of the cataclysm, Il Aluk was victim to a horrifying fate: every living person in the city was instantly slain and reborn as un undead creature. Today, Necropolis is a city of the dead populated entirely by the unliving. Every living creature that enters Necropolis dies, only to immediately rise as the city's newest inhabitant. Although marred by vandalism and neglect in places, Necropolis stands as it did at the time of the Requiem, an undead mockery of its former life.

Major Settlements

None; Necroplis itself is a single settlement.

The People

Population: Undead (100%)

Languages: Darkonese*, Halfling, Gnome, Lamordian, Falkovnian.

Religions: None. The creature named Death is revered like a god, though has no clerics or organized church.

Although it's been swept clean of the living, Necropolis doesn't stand still. Those who have observed the city from afar report that the streets still bustle with activity. Unfortunately, the living can only guess what sort of unfathomable tasks occupy the walking dead.

The Law

Necroplis is an undead despotism. An entity known only as Death rules Necroplois, and all undead give homage before its unholy might. Virtually nothing is known about Death, save that it sems to be the only force that can stand before Darkon's wizard-king, Azalin Rex. The undead of Necropolis obey Death unwaveringly, which lends credence to the rumor that the undead tyrant is death itself, the very embodiment of mortality and finality.

Trade and Diplomacy

Resources: None.

Coinage: None, though Darkonian currency still can be found in Necropolis in abundance.

No sane living creature wants anything to do with Necropolis. The city has become a gangrenous blight on the face of Darkon, a hindrance to trade and a challenge to Azalin's power. Necropolis's population has only grown as a trickle of foolhardy or ignorant travelers join the ranks of the unliving. Astonishing rumors are whispered throughout Darkon that the city's undead have developed a complex society divided into factions and sects that no living creature could fathom.

Magic

Prior to the Requiem, Il Aluk was the location of one of Darkon's premier magical learning schools. As with the rest of the realm, and owing to the mages of the school perishing when Necroplois was created, there's an abundance of magical prowess in the hands of the city's monsters.

Characters

None.