+12
Robert Atianna (character sheet)
compared to Robert Atianna (character sheet)
No description given on setting page.
Currently not playable.
View character page.
Class:
Swashbuckler 6
Favored Class:
Swashbuckler
Note:
Levels
1
Swashbuckler 1
Favoured Class Bonus:
+1 SP
2
Swashbuckler 2
Favoured Class Bonus:
+1 SP
3
Swashbuckler 3
Favoured Class Bonus:
+1 SP
4
Swashbuckler 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Dexterity
5
Swashbuckler 5
Favoured Class Bonus:
+1 SP
6
Swashbuckler 6
Favoured Class Bonus:
+1 SP
Archetypes
Swashbuckler Archetypes
- Flying Blade
Experience:
23000
xpNext Level:
35000
xpCharacter Level:
6
Alignment:
Chaotic Good
Race:
Human
- Bonus Feat
- Skilled
Size:
Medium
Gender:
Male
Culture:
Silverite
Faction:
House Atianna
Religion:
Spirits of Nature
Ability Scores
Strength
12
(+1
)Strength Score
Base Value:
12
No modifiers listed
Strength Checks
No modifiers listed
Dexterity
18
(+4
)Dexterity Score
Base Value:
17
Modifiers:
- +1 (Level 4)
Dexterity Checks
No modifiers listed
Constitution
10
(+0
)Constitution Score
Base Value:
10
No modifiers listed
Constitution Checks
No modifiers listed
Intelligence
14
(+2
)Intelligence Score
Base Value:
14
No modifiers listed
Intelligence Checks
No modifiers listed
Wisdom
14
(+2
)Wisdom Score
Base Value:
14
No modifiers listed
Wisdom Checks
No modifiers listed
Charisma
14
(+2
)Charisma Score
Base Value:
14
No modifiers listed
Charisma Checks
No modifiers listed
Saves
Fortitude
+2
Modifiers:
- +2 (Swashbuckler 6)
- +0 (Constitution)
Reflex
+9
Modifiers:
- +5 (Swashbuckler 6)
- +4 (Dexterity)
Will
+4
Modifiers:
- +2 (Swashbuckler 6)
- +2 (Wisdom)
HP & Init
Hit Points
40
hp- Swashbuckler 1 (d10): 10 + 0 = 10
- Swashbuckler 2 (d10): 6 + 0 = 6
- Swashbuckler 3 (d10): 6 + 0 = 6
- Swashbuckler 4 (d10): 6 + 0 = 6
- Swashbuckler 5 (d10): 6 + 0 = 6
- Swashbuckler 6 (d10): 6 + 0 = 6
* Favoured Class
Initiative
+6
Modifiers:
- +4 (Dexterity)
- +2 Circumstance (Class)
Combat
BAB
+6
Modifiers:
- +6 (Swashbuckler 6)
CMB
+7
Modifiers:
- +1 (Strength)
- +6 (Base Attack Bonus)
CMD
21
Base Value:
10
Modifiers:
- +1 (Strength)
- +4 (Dexterity)
- +6 (Base Attack Bonus)
Armour Class
Armour Class
17
Base Value:
10
Modifiers:
- +4 (Dexterity)
- +3 Armor (Studded Leather Armor)
Touch AC
14
Base Value:
10
Modifiers:
- +4 (Dexterity)
Flat-Footed AC
13
Base Value:
10
Modifiers:
- +3 Armor (Studded Leather Armor)
Attacks
Weapon:
Dagger and Starknife Thrown
Attack:
+11 / +6
Crit:
18‒20 / ×2 / 19‒20 / ×3
Damage:
1d4 + 12
Type:
Range:
20 ft. / undefined ft.
First Attack
Attack:
+11
Crit:
18‒20 / ×2
Damage:
1d4 + 12
Extra dmg.:
Type:
Range:
20
ft.Modifiers:
- +6 (Base Attack Bonus)
- +4 (Dexterity)
- +1 Circumstance (Point Blank)
- +1 Enhancement
- +1 Circumstance (Weapon Focus)
- -2 Circumstance (Deadly Aim)
Second Attack
Attack:
+6
Crit:
19‒20 / ×3
Damage:
1d4 + 12
Extra dmg.:
Type:
Range:
0
ft.Modifiers:
- +6 (Base Attack Bonus)
- +4 (Dexterity)
- +1 Circumstance (Point Blank)
- +1 Enhancement
- +1 Circumstance (Weapon Focus)
- -2 Circumstance (Deadly Aim)
- -5 (Unnamed) (Second Attack)
Movement
Base Speed:
30
ft.Light Load
0
ft.Base
- +30 (Human)
No modifiers listed
Base Modifier:
×4
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Maneuverability:
Not Applicable
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Base Speed:
0
ft.Light Load
0
ft.No modifiers listed
Skills
Acrobatics
(
6
)Class Skill
Ranks:
6
ranksModifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Appraise
+2
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +2 (Intelligence)
Bluff
+2
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +2 (Charisma)
Conditional Modifiers:
- +1 Trait (Target could be sexually attracted to you (Charming Trait))
Climb
+9
(
6
)Class Skill
Ranks:
6
ranksModifiers:
- +1 (Strength)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Craft
+2
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +2 (Intelligence)
Diplomacy
+6
(
1
)Class Skill
Ranks:
1
ranksModifiers:
- +2 (Charisma)
- +3 (Class Skill)
Conditional Modifiers:
- +1 Trait (Target could be sexually attracted to you (Charming Trait))
Disguise
+2
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +2 (Charisma)
Escape Artist
+3
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Fly
+3
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Heal
+2
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +2 (Wisdom)
Intimidate
+2
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +2 (Charisma)
Knowledge: Local
+8
(
3
)Class Skill
Ranks:
3
ranksModifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Knowledge: Nobility
+8
(
3
)Class Skill
Ranks:
3
ranksModifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Linguistics
+7
(
5
)Not a Class Skill
Ranks:
5
ranksModifiers:
- +2 (Intelligence)
Perception
+11
(
6
)Class Skill
Ranks:
6
ranksModifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Perform: Hum
+2
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +2 (Charisma)
Profession: Sailor
+11
(
6
)Class Skill
Ranks:
6
ranksModifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Ride
+3
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Sense Motive
+2
(
0
)Class Skill
Ranks:
0
ranksModifiers:
- +2 (Wisdom)
Sleight of Hand
+12
(
6
)Class Skill
Ranks:
6
ranksModifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Stealth
+3
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +4 (Dexterity)
- -1 (Armour Check Penalty)
Survival
+2
(
0
)Not a Class Skill
Ranks:
0
ranksModifiers:
- +2 (Wisdom)
Swim
+9
(
6
)Class Skill
Ranks:
6
ranksModifiers:
- +1 (Strength)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Feats
-
Improved Critical (Dagger)
Flying Blade Training
-
Improved Critical (Starknife)
Flying Blade Training
-
Deadly Aim
Human Bonus
-
Point-Blank Shot
1st Level
-
Quick Draw
3rd Level
-
Weapon Focus (Dagger)
5th Level
-
Weapon Focus (Starknife)
Class Bonus
-
Weapon Finesse
Swash Finesse
Languages
- Aquasian
- Briss
- Gia
- Phealish
- North Ecclisic
- East Voran
- Draconic
- Hodgepot
- Silver
Special Abilities
- Deeds
- Subtle Throw
- Swash Finesse
- Charmed Life/4 day
- Nimble +1
- Bonus Feat
- Swash Weapon Training +1
- Panache
- Flying Blade Training
Traits
- Noble Born
- Charming
Other
Spell Resistance:
N/A
Equipment
Wealth
Gold:
7372699
gpNet Worth:
64688430
gpJob:
Sailor
Income:
18
gp / weekIncome Details:
- 18 gp (Position)
Armour Effects
Armor:
Light Armour
ACP:
-1
Base
Armor:
-1
Shield:
+0
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
+5
Base
Armor:
+5
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+15
%Modifiers:
- +15 % (Armour)
Encumbrance
Current Load:
34
lbs.Encumbrance:
Light Load
Light Load:
43
lbs.Lift Over Head:
130
lbs.Medium Load:
86
lbs.Lift Off Ground:
260
lbs.Maximum Load:
130
lbs.Push / Drag:
650
lbs.Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Dagger
Weight:
1
lbs.Value:
4302
gp Number:
1
Base Weapon:
Dagger
Enhancement Bonus:
1
Special Material:
Enchantments:
Returning
Size:
Medium
Mighty:
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10
ft.Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:
Starknife
Weight:
3
lbs.Value:
1324
gp Number:
1
Base Weapon:
Starknife
Enhancement Bonus:
1
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d4 Piercing
Critical:
×3
Range Increment:
20
ft.Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:
Studded Leather Armor
Weight:
20
lbs.Value:
25
gp Number:
1
Base Armor / Shield:
Studded Leather Armor
Special Material:
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
3
Maximum Dexterity Bonus:
5
Armor Check Penalty:
-1
Arcane Spell Failure:
15
%Armor Type:
Light Armour
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Noble's outfit
Weight:
10
lbs.Value:
75
gp Number:
1
Signet ring
Weight:
0
lbs.Value:
5
gp Number:
1
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
Notes
Panache: Unlike other swashbucklers, a flying blade regains panache only when she confirms a critical hit or makes a killing blow with a dagger or a starknife. This ability alters panache.
Deeds: A flying blade gains the following deeds.
Subtle Throw (Ex): At 1st level, a flying blade can spend 1 panache point as part of a ranged attack with a dagger or a starknife to make the attack without provoking attacks of opportunity. At 6th level, as a swift action she can spend 1 panache point to make all of her ranged attacks with daggers or starknives without provoking attacks of opportunity until the start of her next turn. This deed replaces dodging panache.
Disrupting Counter (Ex): At 3rd level, when an opponent makes a melee attack against her, she can spend 1 panache point to make an attack of opportunity against the attacking foe. This attack of opportunity can be made with either a dagger or a starknife. If the attack hits, the opponent takes a –4 penalty on all attack rolls until the end of its turn. This deed replaces kip-up.
Precise Throw (Ex): At 3rd level, as long as she has at least 1 panache point, a flying blade can use her precise strike with a thrown dagger or starknife as long as the target is within 60 feet of her, and she increases the range increment of these weapons by 5 feet. She can spend 1 panache point when she throws a dagger or a starknife to ignore all range increment penalties on that ranged attack. This deed replaces menacing swordplay.
Flying Blade Training (Ex): At 5th level, a flying blade gains a +1 bonus on attack rolls and damage rolls when using daggers or starknives in combat. When she wields a dagger or a starknife, she gains the benefit of the Improved Critical feat with those weapons. Additionally, a flying blade increases the range increment of a thrown dagger or starknife by 5 feet. This range increment increase stacks with that of precise throw.