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Robert Atianna (character sheet)

compared to Robert Atianna (character sheet)

No description given on setting page.

Currently not playable. View character page.
Class:
Swashbuckler 6
Favored Class:
Swashbuckler
Note:

Levels

1
Swashbuckler 1
Favoured Class Bonus:
+1 SP
2
Swashbuckler 2
Favoured Class Bonus:
+1 SP
3
Swashbuckler 3
Favoured Class Bonus:
+1 SP
4
Swashbuckler 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Dexterity
5
Swashbuckler 5
Favoured Class Bonus:
+1 SP
6
Swashbuckler 6
Favoured Class Bonus:
+1 SP

Archetypes

Swashbuckler Archetypes

  • Flying Blade
Experience:
23000
xp
Next Level:
35000
xp
Character Level:
6
Alignment:
Chaotic Good
Race:
Human
  • Bonus Feat
  • Skilled
Size:
Medium
Gender:
Male
Culture:
Silverite
Faction:
House Atianna
Religion:
Spirits of Nature

Ability Scores

Strength
12
(
+1
)

Strength Score

Base Value:
12
No modifiers listed

Strength Checks

No modifiers listed
Dexterity
18
(
+4
)

Dexterity Score

Base Value:
17

Modifiers:

  • +1 (Level 4)

Dexterity Checks

No modifiers listed
Constitution
10
(
+0
)

Constitution Score

Base Value:
10
No modifiers listed

Constitution Checks

No modifiers listed
Intelligence
14
(
+2
)

Intelligence Score

Base Value:
14
No modifiers listed

Intelligence Checks

No modifiers listed
Wisdom
14
(
+2
)

Wisdom Score

Base Value:
14
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
14
(
+2
)

Charisma Score

Base Value:
14
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+2

Modifiers:

  • +2 (Swashbuckler 6)
  • +0 (Constitution)
Reflex
+9

Modifiers:

  • +5 (Swashbuckler 6)
  • +4 (Dexterity)
Will
+4

Modifiers:

  • +2 (Swashbuckler 6)
  • +2 (Wisdom)

HP & Init

Hit Points
40
hp
  • Swashbuckler 1 (d10): 10 + 0 = 10
  • Swashbuckler 2 (d10): 6 + 0 = 6
  • Swashbuckler 3 (d10): 6 + 0 = 6
  • Swashbuckler 4 (d10): 6 + 0 = 6
  • Swashbuckler 5 (d10): 6 + 0 = 6
  • Swashbuckler 6 (d10): 6 + 0 = 6
* Favoured Class
Initiative
+6

Modifiers:

  • +4 (Dexterity)
  • +2 Circumstance (Class)

Combat

BAB
+6

Modifiers:

  • +6 (Swashbuckler 6)
CMB
+7

Modifiers:

  • +1 (Strength)
  • +6 (Base Attack Bonus)
CMD
21
Base Value:
10

Modifiers:

  • +1 (Strength)
  • +4 (Dexterity)
  • +6 (Base Attack Bonus)

Armour Class

Armour Class
17
Base Value:
10

Modifiers:

  • +4 (Dexterity)
  • +3 Armor (Studded Leather Armor)
Touch AC
14
Base Value:
10

Modifiers:

  • +4 (Dexterity)
Flat-Footed AC
13
Base Value:
10

Modifiers:

  • +3 Armor (Studded Leather Armor)

Attacks

Weapon:
Dagger and Starknife Thrown
Attack:
+11 / +6
Crit:
18‒20 / ×2 / 19‒20 / ×3
Damage:
1d4 + 12
Type:
Range:
20 ft. / undefined ft.

First Attack

Attack:
+11
Crit:
18‒20 / ×2
Damage:
1d4 + 12
Extra dmg.:
Type:
Range:
20
ft.

Modifiers:

  • +6 (Base Attack Bonus)
  • +4 (Dexterity)
  • +1 Circumstance (Point Blank)
  • +1 Enhancement
  • +1 Circumstance (Weapon Focus)
  • -2 Circumstance (Deadly Aim)

Second Attack

Attack:
+6
Crit:
19‒20 / ×3
Damage:
1d4 + 12
Extra dmg.:
Type:
Range:
0
ft.

Modifiers:

  • +6 (Base Attack Bonus)
  • +4 (Dexterity)
  • +1 Circumstance (Point Blank)
  • +1 Enhancement
  • +1 Circumstance (Weapon Focus)
  • -2 Circumstance (Deadly Aim)
  • -5 (Unnamed) (Second Attack)

Movement

Speed:
30
ft. (
6
squares)
Base Speed:
30
ft.
Light Load
0
ft.

Base

  • +30 (Human)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4
Fly:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Maneuverability:
Not Applicable
Burrow:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Climb:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed
Swim:
0
ft. (
0
squares)
Base Speed:
0
ft.
Light Load
0
ft.
No modifiers listed

Skills

Acrobatics
+12
(
6
)
Class Skill
Ranks:
6
ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
  • +3 (Class Skill)
Appraise
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Intelligence)
Bluff
+2
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Charisma)

Conditional Modifiers:

  • +1 Trait (Target could be sexually attracted to you (Charming Trait))
Climb
+9
(
6
)
Class Skill
Ranks:
6
ranks

Modifiers:

  • +1 (Strength)
  • -1 (Armour Check Penalty)
  • +3 (Class Skill)
Craft
+2
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Intelligence)
Diplomacy
+6
(
1
)
Class Skill
Ranks:
1
ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

  • +1 Trait (Target could be sexually attracted to you (Charming Trait))
Disguise
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Charisma)
Escape Artist
+3
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
Fly
+3
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
Heal
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Wisdom)
Intimidate
+2
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Charisma)
Knowledge: Local
+8
(
3
)
Class Skill
Ranks:
3
ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
Knowledge: Nobility
+8
(
3
)
Class Skill
Ranks:
3
ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
Linguistics
+7
(
5
)
Not a Class Skill
Ranks:
5
ranks

Modifiers:

  • +2 (Intelligence)
Perception
+11
(
6
)
Class Skill
Ranks:
6
ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
Perform: Hum
+2
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Charisma)
Profession: Sailor
+11
(
6
)
Class Skill
Ranks:
6
ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
Ride
+3
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
Sense Motive
+2
(
0
)
Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Wisdom)
Sleight of Hand
+12
(
6
)
Class Skill
Ranks:
6
ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
  • +3 (Class Skill)
Stealth
+3
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +4 (Dexterity)
  • -1 (Armour Check Penalty)
Survival
+2
(
0
)
Not a Class Skill
Ranks:
0
ranks

Modifiers:

  • +2 (Wisdom)
Swim
+9
(
6
)
Class Skill
Ranks:
6
ranks

Modifiers:

  • +1 (Strength)
  • -1 (Armour Check Penalty)
  • +3 (Class Skill)

Feats

  • Improved Critical (Dagger)
    Flying Blade Training
  • Improved Critical (Starknife)
    Flying Blade Training
  • Deadly Aim
    Human Bonus
  • Point-Blank Shot
    1st Level
  • Quick Draw
    3rd Level
  • Weapon Focus (Dagger)
    5th Level
  • Weapon Focus (Starknife)
    Class Bonus
  • Weapon Finesse
    Swash Finesse

Languages

  • Aquasian
  • Briss
  • Gia
  • Phealish
  • North Ecclisic
  • East Voran
  • Draconic
  • Hodgepot
  • Silver

Special Abilities

  • Deeds
  • Subtle Throw
  • Swash Finesse
  • Charmed Life/4 day
  • Nimble +1
  • Bonus Feat
  • Swash Weapon Training +1
  • Panache
  • Flying Blade Training

Traits

  • Noble Born
  • Charming

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
7372645
gp
Net Worth:
64688376
gp
Job:
Sailor
Income:
18
gp / week

Income Details:

  • 18 gp (Position)

Armour Effects

Armor:
Light Armour
ACP:
-1

Base

Armor:
-1
Shield:
+0
Encumbrance:
+0
No modifiers listed
Max Dex Bonus:
+5

Base

Armor:
+5
Shield:
N/A
Encumbrance:
N/A
No modifiers listed
Spell Failure:
+15
%

Modifiers:

  • +15 % (Armour)

Encumbrance

Current Load:
34
lbs.
Encumbrance:
Light Load
Light Load:
43
lbs.
Lift Over Head:
130
lbs.
Medium Load:
86
lbs.
Lift Off Ground:
260
lbs.
Maximum Load:
130
lbs.
Push / Drag:
650
lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Dagger
Weight:
1
lbs.
Value:
4302
gp
Number:
1
Base Weapon:
Dagger
Enhancement Bonus:
1
Special Material:
Enchantments:
Returning
Size:
Medium
Mighty:
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10
ft.
Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:
Starknife
Weight:
3
lbs.
Value:
1324
gp
Number:
1
Base Weapon:
Starknife
Enhancement Bonus:
1
Special Material:
Enchantments:
Size:
Medium
Mighty:
Base Damage:
1d4 Piercing
Critical:
×3
Range Increment:
20
ft.
Reload Speed:
Special:
Attack Note:
Damage Note:
Critical Note:
Studded Leather Armor
Weight:
20
lbs.
Value:
25
gp
Number:
1
Base Armor / Shield:
Studded Leather Armor
Special Material:
Enchantments:
Size:
Medium
Barding:
No
Armor Class Bonus:
3
Maximum Dexterity Bonus:
5
Armor Check Penalty:
-1
Arcane Spell Failure:
15
%
Armor Type:
Light Armour

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Noble's outfit
Weight:
10
lbs.
Value:
75
gp
Number:
1
Signet ring
Weight:
0
lbs.
Value:
5
gp
Number:
1

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

Notes

Panache: Unlike other swashbucklers, a flying blade regains panache only when she confirms a critical hit or makes a killing blow with a dagger or a starknife. This ability alters panache. Deeds: A flying blade gains the following deeds. Subtle Throw (Ex): At 1st level, a flying blade can spend 1 panache point as part of a ranged attack with a dagger or a starknife to make the attack without provoking attacks of opportunity. At 6th level, as a swift action she can spend 1 panache point to make all of her ranged attacks with daggers or starknives without provoking attacks of opportunity until the start of her next turn. This deed replaces dodging panache. Disrupting Counter (Ex): At 3rd level, when an opponent makes a melee attack against her, she can spend 1 panache point to make an attack of opportunity against the attacking foe. This attack of opportunity can be made with either a dagger or a starknife. If the attack hits, the opponent takes a –4 penalty on all attack rolls until the end of its turn. This deed replaces kip-up. Precise Throw (Ex): At 3rd level, as long as she has at least 1 panache point, a flying blade can use her precise strike with a thrown dagger or starknife as long as the target is within 60 feet of her, and she increases the range increment of these weapons by 5 feet. She can spend 1 panache point when she throws a dagger or a starknife to ignore all range increment penalties on that ranged attack. This deed replaces menacing swordplay. Flying Blade Training (Ex): At 5th level, a flying blade gains a +1 bonus on attack rolls and damage rolls when using daggers or starknives in combat. When she wields a dagger or a starknife, she gains the benefit of the Improved Critical feat with those weapons. Additionally, a flying blade increases the range increment of a thrown dagger or starknife by 5 feet. This range increment increase stacks with that of precise throw.