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Hauwks are Giant winged creatures that live with and Serve Reivers in Stone hall. Hauwks serve a Rider for Life usually a Rider will die before the Hauwk.

Size/Type: Large Magical Beast

Hit Dice: 4d10+4 (26 hp)

Initiative: +3

Speed: 10 ft. (2 squares), fly 80 ft. (average)

Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12

Base Attack/Grapple: +4/+12

Attack: Claw +7 melee (1d6+4)

Full Attack: 2 claws +7 melee (1d6+4) and bite +2 melee (1d8+2)

Space/Reach: 10 ft./5 ft.

Special Attacks:

— Special Qualities: Low-light vision, evasion

Saves: Fort +5, Ref +7, Will +3

Abilities: Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10

Skills: Knowledge (nature) +2, Listen +6, Sense Motive +4, Spot +15, Survival +3

Feats: Alertness, Flyby Attack

Environment: Temperate mountains

Organization: Solitary, pair, or eyrie (5-12)

Alignment: Usually neutral good