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Differences on Duirt's Folly Arena

Differences between by and the current version
==== Duirt's Folly is the name given to the Arena ====in the [[Central Quarter]]. On major events, local stalls pop up on the outside around the arena, selling cooked food, drinks and other niceties like toy gallows and wooden gladiator swords. Duirt's Folly is the name given to tring the siege the majestic fighting arena was left mostly untouched as the fighting of the Siege was forced away from the arena. Whatever damage it suffered has long since been repaired * The Arena in the [[Central Quarter]]. The arena caused some houses to need to be moved and not everyone was pleased with the creation of the place, but oddly enough the name was selected by a committee of nobles from a contest. Perhaps the nobles agreed that the money might have been better spent elsewhere. Debates about its necessity aside, the arena offers a league for gladiators to show off their prowess, as well as offering action and show for people all over the city. Besides combat, the arena is also used for events, theatre and even burlesque shows some evenings, making it a popular attraction despite the name. The arena has been recently renovated and altered by a combination of Dwarven builders combined with the Mages of the Tower to make arrangements for the tower to host spars and contests with full contact without the threat of death. The arena now glows with a white aura emanating from some of the cornerstones placed within the North, South, East, and West sections of the arena. When activated the arena will ensure all blows dealt are not death killing blows. The combination of magical power combined with Dwarven architecture makes the arena the High Point for commoner and nobles alike within the Central District. The arena features some underground rooms where animals are kept and where actors as well as gladiators can prepare before their performance. On major events, local stalls pop up on the outside around the arena, selling cooked food, drinks and other niceties like toy gallows and wooden gladiator swords.Master is: [[Grayson Gibb]] * Standing at 135ft tall and 894ft perimeter. * Three floors, the first being 40ft, then 40 ft, then the top being 40 feet. * Each lower entrance has arched stone doorways to get into the stands and seating area's. * It can hold when fully packed up to 25,000 people in one go. * With nobles on the ring closest to the arena floor, then the upper most tiers are for the commoners. * Central arena is 90ft wide and 150ft long. * 15ft high wall around the internal arena with seating above it to provide ample viewing and protection. * Below the floor of the arena itself are numerous rooms and tunnels with ramps and pulley winched systems to change the flooring or add or take away things with elevator systems. * The tunnels and rooms hold the staff of the arena, animals captured for amusements sake and ofcourse slaves forced to turn gladiator. **RP NOTES** The mages of the Ivory Tower interested in a better way to practice spell-casting while not levelling the city created a series of devices, that when installed in a large magic circle creates a magic field in the area that prevents willing participants from dealing lethal damage with any spell or weapon. After the flood diminished and the rebuild of the Central quarter was started it was decided to take advantage of a bad situation and improve on Duirt Folly. To enact the circle’s magic each participant grasps one of the two stones mounted on small pedestals near the weapon rack, and utters the activation word, “Bilnerk” (Draconic for “Duel”). Once the participants utter the activation while touching a stone they are encompassed in a faint sheen of light. The stone determines the colour, one having an Amethyst core (purple), and the other a Moonstone core (white). As long as the participants remain within the circle, and for a maximum time of ten minutes the field alters any damaging spell cast, or weapon damage dealt to sub-dual damage. Area spells cast within the circle become sub-dual damage, and only affect targets who have fields active on them. Any spectators are unaffected by the magic. Once a participant is reduced to zero hp they fall unconscious and the field dissipates on that participant regardless of the time remaining. Once all active fields of a particular colour have dissipated then all remaining active fields dissipate as well.