Differences on Dimmicuss Nobbrir
**Challenge:** Whenever an order of the of the beast cavalier issues a challenge, his mount gains a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever the cavalier is threatening the target. This bonus increases by 1 for every 4 cavalier levels.
**Wild Empathy:** the cavalier can improve the attitude of an animal. This ability functions as the druid ability of the same name. The cavalier uses his level as his effective druid level when using this ability.
**Tactician:** At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter. **Bonded Mind:** As long as you can see each other, you and an ally who also has this feat can trade nonverbal messages. These function as the message spell, except that you don’t need to whisper or point, and you cannot be overheard.
**Cavalier's Charge:** a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.
**Expert Trainer:** a cavalier learns to train mounts with speed and unsurpassed expertise. The cavalier receives a bonus equal to 1/2 his cavalier level whenever he uses Handle Animal on an animal that serves as a mount. In addition, he can reduce the time needed to teach a mount a new trick or train a mount for a general purpose to 1 day per 1 week required by increasing the DC by +5. He can also train more than one mount at once, although each mount after the first adds +2 to the DC.
**Banner:** a cavalier’s banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier’s banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function.
**Wolf Mount**
N Medium animal
Init +5; Senses low-light vision, scent; Perception +11
DEFENSE
AC 20, touch 14, flat-footed 16 (+3 Dex, +1 Dodge, +6 natural)
hp 42 (6d8+12) (HD: 6))
Fort +10, Ref +10, Will +3
OFFENSE
Speed 50 ft. (Can run at x5 speed and not lose dex to AC. +4 to Acrobatics to jump if running first.))
Melee bite +8 (1d6+3 plus trip)
STATISTICS
Str 16, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Base Atk +5; CMB +8; CMD 16 (20 vs. trip)
Feats Dodge, Run, Skill Focus (Perception)
Skills Perception +11, Stealth +6, Survival +4 (+9 scent tracking); Racial Modifiers +4 Survival when tracking by scent
Special: Link, Share Spells, Evasion, Stat Gain, Devotion