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Tristan Beauvilliers (character sheet)

The Hexxer
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Old version of the Tristan Beauvilliers character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently not playable. View final character page.
Class:
Witch 6
Favored Class:
Witch

Levels

1
Witch 1
Favoured Class Bonus:
+1 HP
2
Witch 2
Favoured Class Bonus:
+1 HP
3
Witch 3
Favoured Class Bonus:
+1 HP
4
Witch 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Intelligence
5
Witch 5
Favoured Class Bonus:
+1 HP
6
Witch 6
Favoured Class Bonus:
+1 HP
Experience:
23 000 xp
Next Level:
35 000 xp
Character Level:
6
Alignment:
Neutral Evil
Race:
Human
  • Bonus Feat
  • Skilled
Size:
Medium
Gender:
Male
Culture:
Silver Rain Republic
Faction:
Silver Rain Republic
Religion:
Silver Rain Republic

Ability Scores

Strength
10 (+0)

Strength Score

Base Value:
10
No modifiers listed

Strength Checks

No modifiers listed
Dexterity
16 (+3)

Dexterity Score

Base Value:
16
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
14 (+2)

Constitution Score

Base Value:
14
No modifiers listed

Constitution Checks

No modifiers listed
Intelligence
21 (+5)

Intelligence Score

Base Value:
18

Modifiers:

  • +1 (Level 4)
  • +2 Racial (Human Bonus)

Intelligence Checks

No modifiers listed
Wisdom
10 (+0)

Wisdom Score

Base Value:
10
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
8 (-1)

Charisma Score

Base Value:
8
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+4

Modifiers:

  • +2 (Witch 6)
  • +2 (Constitution)
Reflex
+5

Modifiers:

  • +2 (Witch 6)
  • +3 (Dexterity)
Will
+5

Modifiers:

  • +5 (Witch 6)
  • +0 (Wisdom)

HP & Init

Hit Points
43 hp
Witch 1:
9 hp
  • d6: 6 +2 (con) +1 (fav)
Witch 2:
7 hp
  • d6: 4 +2 (con) +1 (fav)
Witch 3:
7 hp
  • d6: 4 +2 (con) +1 (fav)
Witch 4:
6 hp
  • d6: 4 +2 (con)
Witch 5:
7 hp
  • d6: 4 +2 (con) +1 (fav)
Witch 6:
7 hp
  • d6: 4 +2 (con) +1 (fav)
Initiative
+9

Modifiers:

  • +3 (Dexterity)
  • +4 Enhancement (Feat)
  • +2 Trait (Reactionary)

Combat

BAB
+3

Base Attack Bonus:

  • +3 (Witch 6)
CMB
+3

Modifiers:

  • +0 (Strength)
  • +3 (Base Attack Bonus)
CMD
16
Base Value:
10

Modifiers:

  • +0 (Strength)
  • +3 (Dexterity)
  • +3 (Base Attack Bonus)

Armour Class

Armour Class
13
Base Value:
10

Modifiers:

  • +3 (Dexterity)
Touch AC
13
Base Value:
10

Modifiers:

  • +3 (Dexterity)
Flat-Footed AC
10
Base Value:
10
No modifiers listed

Attacks

Weapon:
Light Crossbow
Attack:
+6
Crit:
19‒20 / ×2
Damage:
1d8
Type:
Piercing
Range:
80 ft.

First Attack

Attack:
+6
Crit:
19‒20 / ×2
Damage:
1d8
Extra dmg.:
Type:
Piercing
Range:
80 ft.

Modifiers:

  • +3 (Base Attack Bonus)
  • +3 (Dexterity)
Weapon:
Quarterstaff
Attack:
+3
Crit:
×2
Damage:
1d6 + 1d6
Type:
Bludgeoning

First Attack

Attack:
+3
Crit:
×2
Damage:
1d6
Extra dmg.:
1d6
Type:
Bludgeoning

Modifiers:

  • +3 (Base Attack Bonus)
  • +0 (Strength)

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Base Value)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4
Fly:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.
No modifiers listed
Maneuverability:
Average

Skills

Acrobatics
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)

Conditional Modifiers:

Appraise
+5
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +5 (Intelligence)
Bluff
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Climb
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Craft: Alchemy
+14
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
Diplomacy
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Disguise
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Escape Artist
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +0 Racial (Average Fly Maneuverability)
Heal
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Wisdom)
Intimidate
-1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Knowledge: Arcana
+14
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
Knowledge: History
+14
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
Knowledge: Nature
+14
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
Knowledge: Planes
+14
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
Perception
+6
(6)
Not a Class Skill
Ranks:
6 ranks

Modifiers:

  • +0 (Wisdom)
Perform
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Profession: Alchemist
+9
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +0 (Wisdom)
  • +3 (Class Skill)
Ride
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Sense Motive
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Wisdom)
Spellcraft
+14
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
Stealth
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Survival
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Wisdom)
Swim
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Use Magic Device
+3
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • -1 (Charisma)
  • +3 (Class Skill)

Feats

  • Extra Hex (Flight)
  • Improved Familiar
    (Imp)
  • Extra Hex (Ward)
  • Improved Initiative

Languages

  • Abyssal
  • Druidic
  • East Voran
  • Hodgepot
  • Infernal
  • Silver

Special Abilities

  • Cantrips
  • Hex (1)
  • Witch's Familiar
  • Hex (2)
  • Hex (4)
  • Hex (6)

Traits

  • Gifted Adept — Magic
  • Reactionary — Combat

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
2523.6 gp
Net Worth:
8000 gp
Job:
Alchemist
Income:
4 gp / week

Income Details:

  • 4 gp (Alchemist)
Last processed

Armour Effects

Armor:
None
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%

Modifiers

Armour / Shield:
0 %

Encumbrance

Current Load:
28 lbs.
Light Load:
33 lbs.
Medium Load:
66 lbs.
Maximum Load:
100 lbs.
Encumbrance:
Light Load
Lift Over Head:
100 lbs.
Lift Off Ground:
200 lbs.
Push / Drag:
500 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

No equipment listed

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Blood-Clotter Salve
Weight:
0 lbs.
Value:
30 gp
Number:
4
Rager's Aid
Weight:
0 lbs.
Value:
25 gp
Number:
2
Antiemetic Snuff
Weight:
0 lbs.
Value:
50 gp
Number:
2
Masking Scent
Weight:
0 lbs.
Value:
25 gp
Number:
1
Alchemist's Kit
Weight:
5 lbs.
Value:
25 gp
Number:
1
Backpack
Weight:
2 lbs.
Value:
2 gp
Number:
1
Belt Pouch
Weight:
0.5 lbs.
Value:
1 gp
Number:
1
Spell component pouch
Weight:
2 lbs.
Value:
5 gp
Number:
1
Waterskin
Weight:
4 lbs.
Value:
1 gp
Number:
1
Flask
Weight:
1.5 lbs.
Value:
0.03 gp
Number:
10

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Parchment (sheet)
Weight:
0 lbs.
Value:
0.2 gp
Number:
10
Bedroll
Weight:
5 lbs.
Value:
0.1 gp
Number:
1
Flint and steel
Weight:
0 lbs.
Value:
1 gp
Number:
1
Inkpen
Weight:
0 lbs.
Value:
0.1 gp
Number:
1
Iron Pot
Weight:
4 lbs.
Value:
0.8 gp
Number:
1
Soap
Weight:
1 lbs.
Value:
0.5 gp
Number:
1
Torch
Weight:
1 lbs.
Value:
0.01 gp
Number:
10
Trail Rations
Weight:
1 lbs.
Value:
0.5 gp
Number:
5

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

Alchemist's lab
Weight:
40 lbs.
Value:
200 gp
Number:
1
Cauldron of Brewing
Weight:
0 lbs.
Value:
3000 gp
Number:
1
Alchemist Home
Weight:
0 lbs.
Value:
1940 gp
Number:
1

Witch Spellcasting

Caster Level:
6
Casting Ability:
Intelligence
Concentration
+11

Modifiers:

  • +6 (Caster Level)
  • +5 (Intelligence)
Base Save DC
15
Base Value:
10

Modifiers:

  • +5 (Intelligence)
Close Range:
40 ft.
Medium Range:
160 ft.
Long Range:
640 ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
5
4
3
0
0
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
3
Bonus Spells / Day (Intelligence):
2
Level 2 spells / day:
Class Base:
3
Bonus Spells / Day (Intelligence):
1
Level 3 spells / day:
Class Base:
2
Bonus Spells / Day (Intelligence):
1

Patron Selection

Patron:
Deception

Spellbook

Level 0
  • Detect Magic
  • Read Magic
  • Stabilize
  • Spark
Level 1
  • Mage Armor
  • Cure Light Wounds
  • Enlarge Person
Level 2
  • Cure Moderate Wounds
  • Glitterdust
  • Web
  • Vomit Swarm
Level 3
  • Ray of Exhaustion
  • Summon Monster III
  • Stinking Cloud

Hexes: (Will Save, DC 18

Cackle (Re-apply 1 round), Evil Eye (8 rounds), Misfortune (1 round, roll twice, take worst roll), Slumber (1 round), Flight (6 minutes), Ward (+2 AC on Target)

Patron

Ventriloquism, Invisibility, Blink

Notes

Store: Alchemy - Name: Abracapothecary

Create 48 Goods, 2 Influence, 41 Labor, 1 Magic (1,940 gp)

Rooms 1 Alchemy Lab, 1 Bedroom, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront

The laboratory and home for a creator of potions, poisons, and alchemical items.