Drakkar Varn (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- Darkvision
- Intimidating
- Orc Blood
- Orc Ferocity
- Weapon Familiarity
Ability Scores
Strength Score
Modifiers:
- +1 (Level 4)
Strength Checks
Dexterity Score
Dexterity Checks
Constitution Score
Constitution Checks
Intelligence Score
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +1 (Rogue 3)
- +3 (Barbarian 3)
- +2 (Constitution)
- +1 Resistance (Cloak of Resistance +1)
Conditional Modifiers:
Modifiers:
- +3 (Rogue 3)
- +1 (Barbarian 3)
- +2 (Dexterity)
- +1 Resistance (Cloak of Resistance +1)
Conditional Modifiers:
Modifiers:
- +1 (Rogue 3)
- +1 (Barbarian 3)
- +1 (Wisdom)
- +1 Resistance (Cloak of Resistance +1)
Conditional Modifiers:
HP & Init
- d8: 8 +2 (con) +1 (fav)
- d8: 5 +2 (con) +1 (fav)
- d8: 5 +2 (con) +1 (fav)
- d12: 7 +2 (con)
- d12: 7 +2 (con)
- d12: 7 +2 (con)
Modifiers:
- +2 (Dexterity)
- +2 Trait (Reactionary Trait)
- +4 (Improved Initiative Feat)
Combat
Base Attack Bonus:
- +2 (Rogue 3)
- +3 (Barbarian 3)
Modifiers:
- +4 (Strength)
- +5 (Base Attack Bonus)
Modifiers:
- +4 (Strength)
- +2 (Dexterity)
- +5 (Base Attack Bonus)
Armour Class
Modifiers:
- +2 (Dexterity)
- +5 Armor (Chain Shirt Armor)
- +1 Natural Armor (Amulet of Natural Armor +1)
Modifiers:
- +2 (Dexterity)
Modifiers:
- +5 Armor (Chain Shirt Armor)
- +1 Natural Armor (Amulet of Natural Armor +1)
Attacks
First Attack
Modifiers:
- +5 (Base Attack Bonus)
- +4 (Strength)
First Attack
Modifiers:
- +5 (Base Attack Bonus)
- +4 (Strength)
Movement
Base
- +30 ft. (Half-Orc)
Skills
Modifiers:
- +2 (Dexterity)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +4 (Strength)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Dexterity)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Charisma)
- +2 Racial (Half-Orc)
- +4 (Strength -- Intimidating Prowess Feat)
- +3 (Class Skill)
Modifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +2 (Dexterity)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +0 (Intelligence)
Modifiers:
- +2 (Charisma)
Modifiers:
- +0 (Intelligence)
Modifiers:
- +2 (Charisma)
Modifiers:
- +2 (Charisma)
Modifiers:
- +2 (Dexterity)
- -1 (Armour Check Penalty)
Modifiers:
- +2 (Dexterity)
- -1 (Armour Check Penalty)
Modifiers:
- +1 (Wisdom)
Modifiers:
- +2 (Charisma)
Modifiers:
- +2 (Dexterity)
- -1 (Armour Check Penalty)
Modifiers:
- +1 (Wisdom)
Modifiers:
- +4 (Strength)
- -1 (Armour Check Penalty)
Feats
- Power Attack
- Improved Initiative
- Intimidating Prowess
Languages
- Hodgepot
Special Abilities
No special abilities listed
Traits
- Reactionary — Combat
- Fortified Drinker — Religion
Other
Equipment
Wealth
Income Details:
- 1 gp
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
Drakkar Varn cuts an imposing figure, a Half-Orc forged in the crucible of West Vorus’s unforgiving wilds. Standing a head taller than most, his frame is a mix of brute strength and lean, predatory agility—a survivalist honed by years of hardship. His skin is a dusky gray-green, marred by old scars that tell stories of battles won and lost, while his weathered hands bear the calluses of a warrior and a thief.
Varney’s face is a study in contrasts: his sharp, angular jawline and slightly crooked nose offset by eyes that glint with sardonic humor—a reflection of the grim wit that keeps him sane. His tusks are small and chipped, barely peeking out from beneath his lips, giving him a faintly wolfish grin when he smirks. Long black hair, streaked with a few early strands of gray, is tied back in a loose tail, though it often escapes in wild strands that frame his face.
Drakkar's clothing is practical and unadorned, favoring dark leathers reinforced with scraps of chainmail and scavenged metal plates. His armor bears signs of frequent repair—stitches holding tears together, metal rivets reinforcing weak spots. A battered red scarf wraps around his neck, doubling as a makeshift mask in the dust storms of Vorus. At his side, he carries a greatsword, its blade polished to a dull sheen and hilt wrapped in worn leather for better grip. Strapped across his back is a heavy pack with a few personal belongings: a bottle of strong spirits, a whetstone, and a small token of his past—perhaps a carved bone talisman or a trinket from his mother.
When Varney speaks, his voice is gravelly, with a thick Voran accent that hints at his rough upbringing. His words are often laced with biting sarcasm and dark humor, but there’s a sharpness to his tone that suggests he’s always measuring the people around him. He moves with a deliberate, almost lazy confidence, but there’s an animalistic tension to his gait, like a predator waiting for the right moment to strike.
Notes
Drakkar was born into a small, nomadic Half-Orc tribe that roamed the rocky badlands of Vorus. The tribe was known for their strength and resilience, surviving on the fringes of Vorus’s brutal society. As a child, he was taught to hunt, track, and fight for survival, but he always felt out of place among his people, who valued tradition over adaptability. Drakkar’s chaotic nature and sharp tongue earned him enemies within his tribe. During a leadership dispute, he openly challenged the chieftain, accusing them of cowardice for failing to defend their territory from rival factions. Though his accusations were true, the tribe's elders saw his insubordination as dangerous, and Drakkar was cast out. Branded as a traitor, he wandered the badlands, forced to survive on his own.
Life as a Mercenary:
After years of solitude, Drakkar began selling his services to Vorus’s warring factions. He became known for his brutal efficiency in combat and his knack for navigating treacherous terrain. He often worked for the highest bidder, whether they were petty warlords, desperate settlers, or unscrupulous merchants. This work exposed him to all the worst aspects of Vorus’s cutthroat politics, further souring his view of authority. Though Drakkar claims to care only for gold and survival, his actions often betray a grudging sense of justice. He has a habit of taking jobs that allow him to protect the underdog or exact vengeance on those he sees as abusing their power. However, his methods are often brutal and pragmatic, earning him as many enemies as allies.