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Crislye the Unyielding (character sheet)

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Old version of the Crislye the Unyielding character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently not playable. View final character page.
Class:
Inquisitor 6
Favored Class:
Inquisitor

Levels

1
Inquisitor 1
Favoured Class Bonus:
+1 SP
2
Inquisitor 2
Favoured Class Bonus:
+1 SP
3
Inquisitor 3
Favoured Class Bonus:
+1 SP
4
Inquisitor 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Strength
5
Inquisitor 5
Favoured Class Bonus:
+1 SP
6
Inquisitor 6
Favoured Class Bonus:
+1 SP
Experience:
23 000 xp
Next Level:
35 000 xp
Character Level:
6
Alignment:
Lawful Good
Race:
Human
  • Bonus Feat
  • Skilled
Size:
Medium
Gender:
Female
Culture:
Ecclesian
Faction:
Cult of Saint Molina
Religion:
Ecclesia

Ability Scores

Strength
16 (+3)

Strength Score

Base Value:
15

Modifiers:

  • +1 (Level 4)

Strength Checks

No modifiers listed
Dexterity
14 (+2)

Dexterity Score

Base Value:
14
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
14 (+2)

Constitution Score

Base Value:
14
No modifiers listed

Constitution Checks

No modifiers listed
Intelligence
14 (+2)

Intelligence Score

Base Value:
14
No modifiers listed

Intelligence Checks

No modifiers listed
Wisdom
15 (+2)

Wisdom Score

Base Value:
15
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
11 (+0)

Charisma Score

Base Value:
11
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+7

Modifiers:

  • +5 (Inquisitor 6)
  • +2 (Constitution)
Reflex
+4

Modifiers:

  • +2 (Inquisitor 6)
  • +2 (Dexterity)
Will
+7

Modifiers:

  • +5 (Inquisitor 6)
  • +2 (Wisdom)

HP & Init

Hit Points
45 hp
Inquisitor 1:
10 hp
  • d8: 8 +2 (con)
Inquisitor 2:
7 hp
  • d8: 5 +2 (con)
Inquisitor 3:
7 hp
  • d8: 5 +2 (con)
Inquisitor 4:
7 hp
  • d8: 5 +2 (con)
Inquisitor 5:
7 hp
  • d8: 5 +2 (con)
Inquisitor 6:
7 hp
  • d8: 5 +2 (con)
Initiative
+4

Modifiers:

  • +2 (Dexterity)
  • +2 Competence (Cunning Initiative)

Combat

BAB
+4

Base Attack Bonus:

  • +4 (Inquisitor 6)
CMB
+7

Modifiers:

  • +3 (Strength)
  • +4 (Base Attack Bonus)
CMD
19
Base Value:
10

Modifiers:

  • +3 (Strength)
  • +2 (Dexterity)
  • +4 (Base Attack Bonus)

Armour Class

Armour Class
12
Base Value:
10

Modifiers:

  • +2 (Dexterity)
Touch AC
12
Base Value:
10

Modifiers:

  • +2 (Dexterity)
Flat-Footed AC
10
Base Value:
10
No modifiers listed

Attacks

No attacks listed

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Human)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Bluff
+5
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Climb
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Strength)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Craft: Sculptures
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
Diplomacy
+9
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Disguise
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Heal
+8
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
Intimidate
+8
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
  • +3 Competence (Stern Gaze)
Knowledge: Arcana
+13
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
  • +2 Competence (Special)
Knowledge: Dungeoneering
+13
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
  • +2 Competence (Special)
Knowledge: Nature
+10
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
  • +2 Competence (Special)
Knowledge: Planes
+10
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
  • +2 Competence (Special)
Knowledge: Religion
+10
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
  • +2 Competence (Special)
Perception
+11
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
Profession: Scribe
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
Ride
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Sense Motive
+12
(4)
Class Skill
Ranks:
4 ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
  • +3 Competence (Stern Gaze)
Spellcraft
+11
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
Stealth
+7
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +2 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Survival
+10
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
  • +3 Competence (Track)
Swim
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Strength)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Feats

  • Precise Strike
    (Solo Tactics)
  • Outflank
    (Teamwork Feat - +4 attack on flank)

Languages

  • Celestial
  • Hodgepot
  • North Ecclisic
  • South Ecclisic

Special Abilities

  • Domain
  • Monster Lore
  • Orisons
  • Stern Gaze
  • Cunning Initiative
  • Detect Alignment
  • Track
  • Solo Tactics
  • Teamwork Feat (2)
  • Bane
  • Discern Lies
  • Judgement 2/day

Traits

  • Dirty Fighter — Combat
  • Sacred Touch — Faith

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0 gp
Net Worth:
0 gp
Job:
Income:
0 gp / week

Income Details:

  • No income
Last processed

Armour Effects

Armor:
None
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%

Modifiers

Encumbrance

Current Load:
0 lbs.
Light Load:
76 lbs.
Medium Load:
153 lbs.
Maximum Load:
230 lbs.
Encumbrance:
Light Load
Lift Over Head:
230 lbs.
Lift Off Ground:
460 lbs.
Push / Drag:
1150 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

No equipment listed

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

No equipment listed

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

Judgement - Healing, Protection, and Purity.

Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. The amount of healing increases by 1 point for every three inquisitor levels she possesses. (2 HP per round currently)

Protection: The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor. (+2 AC currently)

Purity: The inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, the bonus is doubled against curses, diseases, and poisons. (+2 to saves currently)

Inquisitor Spellcasting

Caster Level:
6
Casting Ability:
Wisdom
Concentration
+8

Modifiers:

  • +6 (Caster Level)
  • +2 (Wisdom)
Base Save DC
12
Base Value:
10

Modifiers:

  • +2 (Wisdom)
Close Range:
40 ft.
Medium Range:
160 ft.
Long Range:
640 ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
Per Day:
5
4
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
4
Bonus Spells / Day (Wisdom):
1
Level 2 spells / day:
Class Base:
3
Bonus Spells / Day (Wisdom):
1

Spells Known

Notes

No notes listed