Lunovan Treny (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- Bonus Feat
- Skilled
Ability Scores
Strength Score
Strength Checks
Dexterity Score
Dexterity Checks
Constitution Score
Constitution Checks
Intelligence Score
Modifiers:
- +1 (Level 4)
- +2 Racial (Human Racial)
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +5 (Alchemist 6)
- +0 (Constitution)
Modifiers:
- +5 (Alchemist 6)
- +2 (Dexterity)
Modifiers:
- +2 (Alchemist 6)
- +2 (Wisdom)
Conditional Modifiers:
HP & Init
- d8: 8 +0 (con)
- d8: 5 +0 (con)
- d8: 5 +0 (con)
- d8: 5 +0 (con)
- d8: 5 +0 (con)
- d8: 5 +0 (con)
Modifiers:
- +2 (Dexterity)
Combat
Base Attack Bonus:
- +4 (Alchemist 6)
Modifiers:
- +1 (Strength)
- +4 (Base Attack Bonus)
Modifiers:
- +1 (Strength)
- +2 (Dexterity)
- +4 (Base Attack Bonus)
Conditional Modifiers:
Armour Class
Modifiers:
- +2 (Dexterity)
Conditional Modifiers:
Modifiers:
- +2 (Dexterity)
Conditional Modifiers:
Conditional Modifiers:
Attacks
First Attack
Modifiers:
- +4 (Base Attack Bonus)
- +2 (Dexterity)
First Attack
Modifiers:
- +4 (Base Attack Bonus)
- +2 (Dexterity)
First Attack
Modifiers:
- +4 (Base Attack Bonus)
- +1 (Strength)
First Attack
Modifiers:
- +4 (Base Attack Bonus)
- +1 (Strength)
First Attack
Modifiers:
- +4 (Base Attack Bonus)
- +1 (Strength)
Second Attack
Modifiers:
- +4 (Base Attack Bonus)
- +1 (Strength)
Third Attack
Modifiers:
- +4 (Base Attack Bonus)
- +1 (Strength)
Movement
Base
- +30 ft. (Base Value)
Skills
Modifiers:
- +2 (Dexterity)
- +0 (Armour Check Penalty)
Conditional Modifiers:
Modifiers:
- +5 (Intelligence)
Modifiers:
- +0 (Charisma)
Modifiers:
- +1 (Strength)
- +0 (Armour Check Penalty)
Modifiers:
- +5 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +0 (Charisma)
Modifiers:
- +2 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +0 (Charisma)
Modifiers:
- +2 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +2 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +0 (Charisma)
Modifiers:
- +5 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +5 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +0 (Charisma)
Modifiers:
- +2 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +2 (Wisdom)
Modifiers:
- +2 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +5 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +2 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +1 (Strength)
- +0 (Armour Check Penalty)
Modifiers:
- +0 (Charisma)
- +3 (Class Skill)
Feats
-
Extra Bombs (2 Additional Bombs/day)
-
Extra Bombs (2 Additional Bombs/day)
-
Extra Discovery (Explosive Bomb)
-
Extra Discovery (Concussive Bomb)
Languages
- Aquasian
- Draconic
- East Voran
- Hodgepot
- North Ecclisic
- Silver
- West Voran
Special Abilities
- Bomb (3d6)
- Mutagen
- Throw Anything
- Alchemy
- Infusion
- Poison Resistance +4
- Poison Use
- Swift Alchemy
- Acid Bomb
- Feral Mutagen
- Swift Poisoning
- Concussive Bomb
- Explosive Bomb
Traits
- Noble Born — Campaign
- Skeptic — Magic
Other
Equipment
Wealth
Income Details:
- 12 gp (Craft Alchemy)
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
Equipment Notes
Arcanist Kit:
backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.
Alchemist Spellcasting
Modifiers:
- +6 (Caster Level)
- +5 (Intelligence)
Modifiers:
- +5 (Intelligence)
Spells Per Day ▽ △
Level 1 spells / day:
Level 2 spells / day:
Spellbook
Level 1
- Ant Haul
- Bomber's Eye
- Cure Light Wounds
- Disguise Self
- Endure Elements
- Enlarge Person
- Identify
- Keen Senses
- Shield
- Stone Fist
- True Strike
Level 2
- Alter Self
- Barkskin
- Bull's Strength
- Blur
- Cure Moderate Wounds
- Fire Breath
- Invisibility
- Levitate
- Resist Energy
- Restoration (Lesser)
- Vomit Swarm
Notes
Birthday 08/11/20