Tristan Beauvilliers (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- Bonus Feat
- Skilled
Ability Scores
Strength Score
Strength Checks
Dexterity Score
Dexterity Checks
Constitution Score
Constitution Checks
Intelligence Score
Modifiers:
- +1 (Level 4)
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +2 (Witch 6)
- +2 (Constitution)
Modifiers:
- +2 (Witch 6)
- +3 (Dexterity)
Modifiers:
- +5 (Witch 6)
- +0 (Wisdom)
HP & Init
- d6: 6 +2 (con) +1 (fav)
- d6: 4 +2 (con) +1 (fav)
- d6: 4 +2 (con) +1 (fav)
- d6: 4 +2 (con)
- d6: 4 +2 (con) +1 (fav)
- d6: 4 +2 (con) +1 (fav)
Modifiers:
- +3 (Dexterity)
- +4 Enhancement (Feat)
- +2 Trait (Reactionary)
Combat
Base Attack Bonus:
- +3 (Witch 6)
Modifiers:
- +0 (Strength)
- +3 (Base Attack Bonus)
Modifiers:
- +0 (Strength)
- +3 (Dexterity)
- +3 (Base Attack Bonus)
Armour Class
Modifiers:
- +3 (Dexterity)
Modifiers:
- +3 (Dexterity)
Attacks
First Attack
Modifiers:
- +3 (Base Attack Bonus)
- +3 (Dexterity)
First Attack
Modifiers:
- +3 (Base Attack Bonus)
- +0 (Strength)
Movement
Base
- +30 ft. (Base Value)
Skills
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Conditional Modifiers:
Modifiers:
- +5 (Intelligence)
Modifiers:
- -1 (Charisma)
Modifiers:
- +0 (Strength)
- +0 (Armour Check Penalty)
Modifiers:
- +5 (Intelligence)
- +3 (Class Skill)
Modifiers:
- -1 (Charisma)
Modifiers:
- -1 (Charisma)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +0 Racial (Average Fly Maneuverability)
Modifiers:
- +0 (Wisdom)
Modifiers:
- -1 (Charisma)
Modifiers:
- +5 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +5 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +5 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +5 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +0 (Wisdom)
Modifiers:
- -1 (Charisma)
Modifiers:
- +0 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +0 (Wisdom)
Modifiers:
- +5 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +0 (Wisdom)
Modifiers:
- +0 (Strength)
- +0 (Armour Check Penalty)
Modifiers:
- -1 (Charisma)
- +3 (Class Skill)
Feats
- Extra Hex (Flight)
-
Improved Familiar (Imp)
- Extra Hex (Ward)
- Improved Initiative
Languages
- Abyssal
- Druidic
- East Voran
- Hodgepot
- Infernal
- Silver
Special Abilities
- Cantrips
- Hex (1)
- Witch's Familiar
- Hex (2)
- Hex (4)
- Hex (6)
Traits
- Gifted Adept — Magic
- Reactionary — Combat
Other
Equipment
Wealth
Income Details:
- 4 gp (Alchemist)
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
No equipment listed
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
Witch Spellcasting
Modifiers:
- +6 (Caster Level)
- +5 (Intelligence)
Modifiers:
- +5 (Intelligence)
Spells Per Day ▽ △
Level 0 spells / day:
Level 1 spells / day:
Level 2 spells / day:
Level 3 spells / day:
Patron Selection
Spellbook
Level 0
- Detect Magic
- Read Magic
- Stabilize
- Spark
Level 1
- Mage Armor
- Cure Light Wounds
- Enlarge Person
Level 2
- Cure Moderate Wounds
- Glitterdust
- Web
- Vomit Swarm
Level 3
- Ray of Exhaustion
- Summon Monster III
- Stinking Cloud
Hexes: (Will Save, DC 18
Cackle (Re-apply 1 round), Evil Eye (8 rounds), Misfortune (1 round, roll twice, take worst roll), Slumber (1 round), Flight (6 minutes), Ward (+2 AC on Target)
Patron
Ventriloquism, Invisibility, Blink
Notes
Store: Alchemy - Name: Abracapothecary
Create 48 Goods, 2 Influence, 41 Labor, 1 Magic (1,940 gp)
Rooms 1 Alchemy Lab, 1 Bedroom, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront
The laboratory and home for a creator of potions, poisons, and alchemical items.