Drakkar Varn (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- Darkvision
- Intimidating
- Orc Blood
- Orc Ferocity
- Weapon Familiarity
Ability Scores
Strength Score
Modifiers:
- +1 (Level 4)
Strength Checks
Dexterity Score
Dexterity Checks
Constitution Score
Constitution Checks
Intelligence Score
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +1 (Rogue 3)
- +3 (Barbarian 3)
- +2 (Constitution)
- +1 Resistance (Cloak of Resistance +1)
Conditional Modifiers:
Modifiers:
- +3 (Rogue 3)
- +1 (Barbarian 3)
- +2 (Dexterity)
- +1 Resistance (Cloak of Resistance +1)
Conditional Modifiers:
Modifiers:
- +1 (Rogue 3)
- +1 (Barbarian 3)
- +1 (Wisdom)
- +1 Resistance (Cloak of Resistance +1)
Conditional Modifiers:
HP & Init
- d8: 8 +2 (con) +1 (fav)
- d8: 5 +2 (con) +1 (fav)
- d8: 5 +2 (con) +1 (fav)
- d12: 7 +2 (con)
- d12: 7 +2 (con)
- d12: 7 +2 (con)
Modifiers:
- +2 (Dexterity)
- +2 Trait (Reactionary Trait)
- +4 (Improved Initiative Feat)
Combat
Base Attack Bonus:
- +2 (Rogue 3)
- +3 (Barbarian 3)
Modifiers:
- +4 (Strength)
- +5 (Base Attack Bonus)
Modifiers:
- +4 (Strength)
- +2 (Dexterity)
- +5 (Base Attack Bonus)
Conditional Modifiers:
Armour Class
Modifiers:
- +2 (Dexterity)
- +5 Armor (Chain Shirt Armor)
- +1 Natural Armor (Amulet of Natural Armor +1)
Conditional Modifiers:
Modifiers:
- +2 (Dexterity)
Conditional Modifiers:
Modifiers:
- +5 Armor (Chain Shirt Armor)
- +1 Natural Armor (Amulet of Natural Armor +1)
Conditional Modifiers:
Attacks
First Attack
Modifiers:
- +5 (Base Attack Bonus)
- +4 (Strength)
- +1 Enhancement (+1 Greatsword)
First Attack
Modifiers:
- +5 (Base Attack Bonus)
- +4 (Strength)
- +1 Enhancement (+1 Greatsword)
First Attack
Modifiers:
- +5 (Base Attack Bonus)
- +4 (Strength)
- +1 Enhancement (+1 Greatsword)
- +2 Circumstance (Rage)
First Attack
Modifiers:
- +5 (Base Attack Bonus)
- +4 (Strength)
- +1 Enhancement (+1 Greatsword)
- -2 Circumstance (Power Attack)
First Attack
Modifiers:
- +5 (Base Attack Bonus)
- +4 (Strength)
- +1 Enhancement (+1 Greatsword)
- +2 Circumstance (Rage)
- -2 Circumstance (Power Attack)
Movement
Base
- +30 ft. (Half-Orc)
Modifiers:
- +10 ft. Competence (Barbarian Speed)
Skills
Modifiers:
- +2 (Dexterity)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +0 (Intelligence)
Modifiers:
- +2 (Charisma)
Modifiers:
- +4 (Strength)
- -1 (Armour Check Penalty)
- +2 Circumstance (Climber's kit)
- +3 (Class Skill)
Modifiers:
- +0 (Intelligence)
Modifiers:
- +2 (Charisma)
Modifiers:
- +2 (Dexterity)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Charisma)
Modifiers:
- +2 (Dexterity)
- -1 (Armour Check Penalty)
Modifiers:
- +2 (Dexterity)
- -1 (Armour Check Penalty)
Modifiers:
- +1 (Wisdom)
- +2 Circumstance (Healer's kit)
Modifiers:
- +2 (Charisma)
- +2 Racial (Half-Orc)
- +4 (Strength -- Intimidating Prowess Feat)
- +3 (Class Skill)
Modifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +2 (Charisma)
Modifiers:
- +2 (Dexterity)
- -1 (Armour Check Penalty)
Modifiers:
- +1 (Wisdom)
Modifiers:
- +2 (Dexterity)
- -1 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +1 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +4 (Strength)
- -1 (Armour Check Penalty)
Feats
-
Power Attack (L1)
-
Improved Initiative (L3)
-
Intimidating Prowess (L5)
-
Weapon Finesse (Rogue Feat)
Languages
- Hodgepot
- West Voran
Special Abilities
- Finesse Training (Bonus Feat)
- Sneak Attack +2d6
- Trap Finding
- Evasion
- Surprise Attack
- Danger Sense +2
- Finesse Training
- Fast Movement
- Rage
- Lethal Stance
- Uncanny Dodge
- Darkvision 60'
- Orc Ferocity
Traits
- Reactionary — Combat
- Fortified Drinker — Religion
Other
Equipment
Wealth
Income Details:
- 1 gp
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Notes
Drakkar was born into a small, nomadic Half-Orc tribe that roamed the rocky badlands of Vorus. The tribe was known for their strength and resilience, surviving on the fringes of Vorus’s brutal society. As a child, he was taught to hunt, track, and fight for survival, but he always felt out of place among his people, who valued tradition over adaptability. Drakkar’s chaotic nature and sharp tongue earned him enemies within his tribe. During a leadership dispute, he openly challenged the chieftain, accusing them of cowardice for failing to defend their territory from rival factions. Though his accusations were true, the tribe's elders saw his insubordination as dangerous, and Drakkar was cast out. Branded as a traitor, he wandered the badlands, forced to survive on his own.
Life as a Mercenary:
After years of solitude, Drakkar began selling his services to Vorus’s warring factions. He became known for his brutal efficiency in combat and his knack for navigating treacherous terrain. He often worked for the highest bidder, whether they were petty warlords, desperate settlers, or unscrupulous merchants. This work exposed him to all the worst aspects of Vorus’s cutthroat politics, further souring his view of authority. Though Drakkar claims to care only for gold and survival, his actions often betray a grudging sense of justice. He has a habit of taking jobs that allow him to protect the underdog or exact vengeance on those he sees as abusing their power. However, his methods are often brutal and pragmatic, earning him as many enemies as allies.