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Tristan Beauvilliers (character sheet)

The Hexxer
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Current version of the Tristan Beauvilliers character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently not playable. View final character page.
Class:
Witch 6
Favored Class:
Witch

Levels

1
Witch 1
Favoured Class Bonus:
+1 HP
2
Witch 2
Favoured Class Bonus:
+1 HP
3
Witch 3
Favoured Class Bonus:
+1 HP
4
Witch 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Intelligence
5
Witch 5
Favoured Class Bonus:
+1 HP
6
Witch 6
Favoured Class Bonus:
+1 HP
Experience:
27 560 xp
Next Level:
35 000 xp
Character Level:
6
Alignment:
Neutral Evil
Race:
Human
  • Bonus Feat
  • Skilled
Size:
Medium
Gender:
Male
Culture:
Silver Rain Republic
Faction:
Silver Rain Republic
Religion:
Spirits of Nature

Ability Scores

Strength
10 (+0)

Strength Score

Base Value:
10
No modifiers listed

Strength Checks

No modifiers listed
Dexterity
16 (+3)

Dexterity Score

Base Value:
16
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
14 (+2)

Constitution Score

Base Value:
14
No modifiers listed

Constitution Checks

No modifiers listed
Intelligence
21 (+5)

Intelligence Score

Base Value:
18

Modifiers:

  • +1 (Level 4)
  • +2 Racial (Human Bonus)

Intelligence Checks

No modifiers listed
Wisdom
10 (+0)

Wisdom Score

Base Value:
10
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
8 (-1)

Charisma Score

Base Value:
8
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+4

Modifiers:

  • +2 (Witch 6)
  • +2 (Constitution)
Reflex
+5

Modifiers:

  • +2 (Witch 6)
  • +3 (Dexterity)
Will
+5

Modifiers:

  • +5 (Witch 6)
  • +0 (Wisdom)

HP & Init

Hit Points
43 hp
Witch 1:
9 hp
  • d6: 6 +2 (con) +1 (fav)
Witch 2:
7 hp
  • d6: 4 +2 (con) +1 (fav)
Witch 3:
7 hp
  • d6: 4 +2 (con) +1 (fav)
Witch 4:
6 hp
  • d6: 4 +2 (con)
Witch 5:
7 hp
  • d6: 4 +2 (con) +1 (fav)
Witch 6:
7 hp
  • d6: 4 +2 (con) +1 (fav)
Initiative
+9

Modifiers:

  • +3 (Dexterity)
  • +4 Enhancement (Feat)
  • +2 Trait (Reactionary)

Combat

BAB
+3

Base Attack Bonus:

  • +3 (Witch 6)
CMB
+3

Modifiers:

  • +0 (Strength)
  • +3 (Base Attack Bonus)
CMD
16
Base Value:
10

Modifiers:

  • +0 (Strength)
  • +3 (Dexterity)
  • +3 (Base Attack Bonus)

Armour Class

Armour Class
13
Base Value:
10

Modifiers:

  • +3 (Dexterity)
Touch AC
13
Base Value:
10

Modifiers:

  • +3 (Dexterity)
Flat-Footed AC
10
Base Value:
10
No modifiers listed

Attacks

Weapon:
Light Crossbow
Attack:
+6
Crit:
19‒20 / ×2
Damage:
1d8
Type:
Piercing
Range:
80 ft.

First Attack

Attack:
+6
Crit:
19‒20 / ×2
Damage:
1d8
Extra dmg.:
Type:
Piercing
Range:
80 ft.

Modifiers:

  • +3 (Base Attack Bonus)
  • +3 (Dexterity)
Weapon:
Quarterstaff
Attack:
+3
Crit:
×2
Damage:
1d6 + 1d6
Type:
Bludgeoning

First Attack

Attack:
+3
Crit:
×2
Damage:
1d6
Extra dmg.:
1d6
Type:
Bludgeoning

Modifiers:

  • +3 (Base Attack Bonus)
  • +0 (Strength)

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Base Value)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4
Fly:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.
No modifiers listed
Maneuverability:
Average

Skills

Acrobatics
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)

Conditional Modifiers:

Appraise
+5
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +5 (Intelligence)
Bluff
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Climb
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Craft: Alchemy
+14
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
Diplomacy
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Disguise
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Escape Artist
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +0 Racial (Average Fly Maneuverability)
Heal
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Wisdom)
Intimidate
-1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Knowledge: Arcana
+14
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
Knowledge: History
+14
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
Knowledge: Nature
+14
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
Knowledge: Planes
+14
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
Perception
+6
(6)
Not a Class Skill
Ranks:
6 ranks

Modifiers:

  • +0 (Wisdom)
Perform
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Profession: Alchemist
+9
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +0 (Wisdom)
  • +3 (Class Skill)
Ride
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Sense Motive
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Wisdom)
Spellcraft
+14
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class Skill)
Stealth
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Survival
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Wisdom)
Swim
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Use Magic Device
+3
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • -1 (Charisma)
  • +3 (Class Skill)

Feats

  • Extra Hex (Hex)
    (Flight)
  • Improved Familiar
    (Imp)
  • Extra Hex (Hex)
    (Ward)
  • Improved Initiative

Languages

  • Abyssal
  • Druidic
  • East Voran
  • Hodgepot
  • Infernal
  • Silver

Special Abilities

  • Cantrips
  • Hex (1)
  • Witch's Familiar
  • Hex (2)
  • Hex (4)
  • Hex (6)

Traits

  • Gifted Adept — Magic
  • Reactionary — Combat

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
3160.6 gp
Net Worth:
8462 gp
Job:
Alchemist
Income:
4 gp / week

Income Details:

  • 4 gp (Alchemist)
Last processed

Armour Effects

Armor:
None
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%

Modifiers

Armour / Shield:
0 %

Encumbrance

Current Load:
32 lbs.
Light Load:
33 lbs.
Medium Load:
66 lbs.
Maximum Load:
100 lbs.
Encumbrance:
Light Load
Lift Over Head:
100 lbs.
Lift Off Ground:
200 lbs.
Push / Drag:
500 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Light Crossbow
Weight:
4 lbs.
Value:
25 gp
Number:
1
Quarterstaff
Weight:
4 lbs.
Value:
0 gp
Number:
1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Blood-Clotter Salve
Weight:
0 lbs.
Value:
30 gp
Number:
4
Rager's Aid
Weight:
0 lbs.
Value:
25 gp
Number:
2
Antiemetic Snuff
Weight:
0 lbs.
Value:
50 gp
Number:
2
Masking Scent
Weight:
0 lbs.
Value:
25 gp
Number:
1
Alchemist's Kit
Weight:
5 lbs.
Value:
25 gp
Number:
1
Backpack
Weight:
2 lbs.
Value:
2 gp
Number:
1
Belt Pouch
Weight:
0.5 lbs.
Value:
1 gp
Number:
1
Spell component pouch
Weight:
2 lbs.
Value:
5 gp
Number:
1
Flask
Weight:
1.5 lbs.
Value:
0.03 gp
Number:
10
Pestilence Flowers
potion ingredient
Weight:
0 lbs.
Value:
0 gp
Number:
3

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Parchment (sheet)
Weight:
0 lbs.
Value:
0.2 gp
Number:
10
Bedroll
Weight:
5 lbs.
Value:
0.1 gp
Number:
1
Flint and steel
Weight:
0 lbs.
Value:
1 gp
Number:
1
Inkpen
Weight:
0 lbs.
Value:
0.1 gp
Number:
1
Iron Pot
Weight:
4 lbs.
Value:
0.8 gp
Number:
1
Soap
Weight:
1 lbs.
Value:
0.5 gp
Number:
1
Torch
Weight:
1 lbs.
Value:
0.01 gp
Number:
10
Trail Rations
Weight:
1 lbs.
Value:
0.5 gp
Number:
5
Waterskin
Weight:
4 lbs.
Value:
1 gp
Number:
1

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

Cauldron of Brewing
Weight:
0 lbs.
Value:
3000 gp
Number:
1
Alchemist Home
Weight:
0 lbs.
Value:
1940 gp
Number:
1

Equipment Notes

Lifestyle points (12 - 10 base plus 2 for home pending DM team home approval)

Comfortable (-8points)

4 remaining

Witch Spellcasting

Caster Level:
6
Casting Ability:
Intelligence
Concentration
+11

Modifiers:

  • +6 (Caster Level)
  • +5 (Intelligence)
Base Save DC
15
Base Value:
10

Modifiers:

  • +5 (Intelligence)
Close Range:
40 ft.
Medium Range:
160 ft.
Long Range:
640 ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
5
4
3
0
0
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
3
Bonus Spells / Day (Intelligence):
2
Level 2 spells / day:
Class Base:
3
Bonus Spells / Day (Intelligence):
1
Level 3 spells / day:
Class Base:
2
Bonus Spells / Day (Intelligence):
1

Patron Selection

Patron:
Deception

Spellbook

Level 0
  • Detect Magic
  • Read Magic
  • Stabilize
  • Spark
Level 1
  • Mage Armor
  • Cure Light Wounds
  • Enlarge Person
Level 2
  • Cure Moderate Wounds
  • Glitterdust
  • Web
  • Vomit Swarm
Level 3
  • Ray of Exhaustion
  • Summon Monster III
  • Stinking Cloud

Hexes: (Will Save, DC 18

Cackle (Re-apply 1 round), Evil Eye (8 rounds), Misfortune (1 round, roll twice, take worst roll), Slumber (1 round), Flight (6 minutes), Ward (+2 AC on Target)

Patron

Ventriloquism, Invisibility, Blink

Notes

Store: Alchemy - Name: Abracapothecary

Create 48 Goods, 2 Influence, 41 Labor, 1 Magic (1,940 gp)

Rooms 1 Alchemy Lab, 1 Bedroom, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront

The laboratory and home for a creator of potions, poisons, and alchemical items.