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Ursa Valhir (character sheet)

Warrant Officer Valhir, The Shamed, Nameless One
Person

Half Elf Barbarian Mercenary Turned Watch Officer

Currently not playable. View character page.
The Culture custom field changed type.
Class:
Barbarian 6
Favored Class:
Barbarian

Levels

1
Barbarian 1
Favoured Class Bonus:
+1 HP
2
Barbarian 2
Favoured Class Bonus:
+1 HP
3
Barbarian 3
Favoured Class Bonus:
+1 HP
4
Barbarian 4
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Strength
5
Barbarian 5
Favoured Class Bonus:
+1 HP
6
Barbarian 6
Favoured Class Bonus:
+1 HP

Archetypes

Barbarian Archetypes

  • Invulnerable Rager
Experience:
26 300 xp
Next Level:
35 000 xp
Character Level:
6
Alignment:
Chaotic Good
Race:
Half-Elf
  • Elf Blood
  • Elven Immunities
  • Keen Senses
  • Low-Light Vision
  • Water Child
Size:
Medium
Gender:
Female
Culture:
SIlver
Faction:
Silver Rain Republic
Religion:
Spirits of Nature

Ability Scores

Strength
19 (+4)

Strength Score

Base Value:
16

Modifiers:

  • +1 (Level 4)
  • +2 Racial

Conditional Modifiers:

Strength Checks

No modifiers listed
Dexterity
16 (+3)

Dexterity Score

Base Value:
16
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
16 (+3)

Constitution Score

Base Value:
16

Conditional Modifiers:

Constitution Checks

No modifiers listed
Intelligence
10 (+0)

Intelligence Score

Base Value:
10
No modifiers listed

Intelligence Checks

No modifiers listed
Wisdom
10 (+0)

Wisdom Score

Base Value:
10
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
10 (+0)

Charisma Score

Base Value:
10
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+8

Modifiers:

  • +5 (Barbarian 6)
  • +3 (Constitution)
Reflex
+5

Modifiers:

  • +2 (Barbarian 6)
  • +3 (Dexterity)
Will
+2

Modifiers:

  • +2 (Barbarian 6)
  • +0 (Wisdom)

Conditional Modifiers:

HP & Init

Hit Points
71 hp
Barbarian 1:
16 hp
  • d12: 12 +3 (con) +1 (fav)
Barbarian 2:
11 hp
  • d12: 7 +3 (con) +1 (fav)
Barbarian 3:
11 hp
  • d12: 7 +3 (con) +1 (fav)
Barbarian 4:
11 hp
  • d12: 7 +3 (con) +1 (fav)
Barbarian 5:
11 hp
  • d12: 7 +3 (con) +1 (fav)
Barbarian 6:
11 hp
  • d12: 7 +3 (con) +1 (fav)
Initiative
+5

Modifiers:

  • +3 (Dexterity)
  • +2 Trait

Combat

BAB
+6

Base Attack Bonus:

  • +6 (Barbarian 6)
CMB
+10

Modifiers:

  • +4 (Strength)
  • +6 (Base Attack Bonus)
CMD
23
Base Value:
10

Modifiers:

  • +4 (Strength)
  • +3 (Dexterity)
  • +6 (Base Attack Bonus)

Conditional Modifiers:

Armour Class

Armour Class
18
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • +5 Armor (Chain Shirt Armor)

Conditional Modifiers:

Touch AC
13
Base Value:
10

Modifiers:

  • +3 (Dexterity)

Conditional Modifiers:

Flat-Footed AC
15
Base Value:
10

Modifiers:

  • +5 Armor (Chain shirt Armor)

Conditional Modifiers:

Attacks

Weapon:
Greatsword
+1 Enchanted
Attack:
+12 / +7
Crit:
×2
Damage:
2d6 + 7 + 1d6
Type:

First Attack

Attack:
+12
Crit:
×2
Damage:
2d6 + 7
Extra dmg.:
1d6
Type:

Modifiers:

  • +6 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Magic Weapon)
  • +1 Competence (Feat)

Second Attack

Attack:
+7
Crit:
×2
Damage:
2d6 + 7
Extra dmg.:
1d6
Type:

Modifiers:

  • +6 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Magic Weapon)
  • +1 Competence (Feat)
  • -5 (Second Attack)
Weapon:
Greatsword - Raging
+1 Ecnahnted
Attack:
+14 / +9
Crit:
×2
Damage:
2d6 + 10 + 1d6
Type:

First Attack

Attack:
+14
Crit:
×2
Damage:
2d6 + 10
Extra dmg.:
1d6
Type:

Modifiers:

  • +6 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Magic Weapon)
  • +1 Competence (Feat)
  • +2 (Rage Boost)

Second Attack

Attack:
+9
Crit:
×2
Damage:
2d6 + 10
Extra dmg.:
1d6
Type:

Modifiers:

  • +6 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Magic Weapon)
  • +1 Competence (Feat)
  • +2 (Rage Boost)
  • -5 (Second Attack)
Weapon:
+1 Composite Longbow
Mighty STR +4
Attack:
+10 / +5
Crit:
×2
Damage:
1d8 + 5
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+10
Crit:
×2
Damage:
1d8 + 5
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +6 (Base Attack Bonus)
  • +3 (Dexterity)
  • +1 (Enchantment)

Second Attack

Attack:
+5
Crit:
×2
Damage:
1d8 + 5
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +6 (Base Attack Bonus)
  • +3 (Dexterity)
  • +1 (Enchantment)
  • -5 (Second Attack)
Weapon:
Battleaxe
Attack:
+10 / +5
Crit:
×3
Damage:
1d8 + 4
Type:
Slashing

First Attack

Attack:
+10
Crit:
×3
Damage:
1d8 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +6 (Base Attack Bonus)
  • +4 (Strength)

Second Attack

Attack:
+5
Crit:
×3
Damage:
1d8 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +6 (Base Attack Bonus)
  • +4 (Strength)
  • -5 (Second Attack)
Weapon:
Dagger
Attack:
+10 / +5
Crit:
19‒20 / ×2
Damage:
1d4 + 4
Type:

First Attack

Attack:
+10
Crit:
19‒20 / ×2
Damage:
1d4 + 4
Extra dmg.:
Type:

Modifiers:

  • +6 (Base Attack Bonus)
  • +4 (Strength)

Second Attack

Attack:
+5
Crit:
19‒20 / ×2
Damage:
1d4 + 4
Extra dmg.:
Type:

Modifiers:

  • +6 (Base Attack Bonus)
  • +4 (Strength)
  • -5 (Second Attack)
Weapon:
Gauntlets
Attack:
+10 / +5
Crit:
×2
Damage:
1d4 + 4
Type:
Bludgeoning

First Attack

Attack:
+10
Crit:
×2
Damage:
1d4 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +6 (Base Attack Bonus)
  • +4 (Strength)

Second Attack

Attack:
+5
Crit:
×2
Damage:
1d4 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +6 (Base Attack Bonus)
  • +4 (Strength)
  • -5 (Second Attack)

Movement

Speed:
40 ft. (8 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Base Value)

Modifiers:

  • +10 ft. Enhancement (Fast Movement)
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)

Conditional Modifiers:

Appraise
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Intelligence)
Bluff
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Climb
+4
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Strength)
  • +0 (Armour Check Penalty)
Craft
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Intelligence)
Diplomacy
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Disguise
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Escape Artist
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Heal
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Wisdom)
Intimidate
+9
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Perception
+6
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +0 (Wisdom)
  • +3 (Class Skill)
Perform
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Ride
+14
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
  • +2 Circumstance (Military Saddle)
Sense Motive
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Wisdom)
Stealth
+6
(3)
Not a Class Skill
Ranks:
3 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Survival
+9
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +0 (Wisdom)
  • +3 (Class Skill)
Swim
+4
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Strength)
  • +0 (Armour Check Penalty)

Feats

  • Weapon Focus (Greatsword)
    (Level-1)
  • Power Attack
    (Level-3)
  • Endurance
    (Level-5)

Languages

  • Hodgepot
  • Silver

Special Abilities

  • Fast Movement
  • Rage
  • DR 3/-
  • Rage Powers
  • Resist Cold 2

Traits

  • Armor Expert — Combat
  • Warrior of Old — Race: Elf

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
2066 gp
Net Worth:
9810 gp
Job:
Under Officer in the Central Quarter
Income:
10 gp / week

Income Details:

  • 10 gp (Central Quarter Underofficer)
Last processed

Armour Effects

Armor:
Light
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+4

Base

Armor:
+4
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
20%

Modifiers

Armour / Shield:
20 %

Encumbrance

Current Load:
40 lbs.
Light Load:
116 lbs.
Medium Load:
233 lbs.
Maximum Load:
350 lbs.
Encumbrance:
Light Load
Lift Over Head:
350 lbs.
Lift Off Ground:
700 lbs.
Push / Drag:
1750 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Chain Shirt Armor
Weight:
25 lbs.
Value:
1250 gp
Number:
1
Base Armor:
Chain Shirt Armor
Enhancement Bonus:
+1
Size:
Medium
Armor Class Bonus:
+4
Maximum Dexterity Bonus:
+4
Armor Check Penalty:
+0
Arcane Spell Failure:
20%
Armor Type:
Light Armour
+2 Greatsword
Weight:
0 lbs.
Value:
4350 gp
Number:
1
+1 Mighty Comp Longbow
+1 Mighty [Strength +4] Composite Longbow
Weight:
0 lbs.
Value:
1800 gp
Number:
1
Arrows
Weight:
3 lbs.
Value:
1 gp
Number:
2
Battleaxe
Weight:
6 lbs.
Value:
10 gp
Number:
1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Dagger
Weight:
1 lbs.
Value:
2 gp
Number:
1
Gauntlets
Weight:
1 lbs.
Value:
2 gp
Number:
2

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

Heavy horse (combat trained)
Weight:
0 lbs.
Value:
300 gp
Number:
1
Bit and bridle
Weight:
1 lbs.
Value:
2 gp
Number:
1
Saddlebags
Weight:
8 lbs.
Value:
4 gp
Number:
1
Military Saddle
Weight:
30 lbs.
Value:
20 gp
Number:
1

Rage Time

4+con mod+12(2/level) rounds

Rage Bonuses

+4 morale bonus to Strength and Constitution

+2 morale bonus on Will saves.

–2 penalty to Armor Class.

Rage Powers

* Guarded Life (Ex): While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage. If the barbarian is at negative hit points due to lethal damage, she immediately stabilizes.

* Reckless Abandon (Ex): While raging, the barbarian can take a –1 penalty to AC to gain a +1 bonus on attack rolls. The AC penalty increases by –1 and the attack roll bonus increases by +1 at 4th level and every four levels thereafter.

* Renewed Vigor (Ex): As a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. For every four levels the barbarian has attained above 4th, this amount of damage healed increases by 1d8, to a maximum of 5d8 at 20th level. A barbarian must be at least 4th level before selecting this power. This power can be used only once per day and only while raging.

Notes

No notes listed