Belladonna Shadowsoul (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- Elven Immunities
- Elven Magic
- Keen Senses
- Low-Light Vision
- Weapon Familiarity
Ability Scores
Strength Score
Strength Checks
Dexterity Score
Modifiers:
- +2 Racial (Elf)
Dexterity Checks
Constitution Score
Modifiers:
- -2 Racial (Elf)
Constitution Checks
Intelligence Score
Modifiers:
- +2 Racial (Elf)
Intelligence Checks
Wisdom Score
Modifiers:
- +1 (Level 4)
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +2 (Monk 1)
- +4 (Cleric 5)
- +1 (Constitution)
Modifiers:
- +2 (Monk 1)
- +1 (Cleric 5)
- +3 (Dexterity)
Modifiers:
- +0 (Monk 1)
- +4 (Cleric 5)
- +3 (Wisdom)
HP & Init
- d10: 10 +1 (con)
- d8: 5 +1 (con)
- d8: 5 +1 (con)
- d8: 5 +1 (con) +1 (fav)
- d8: 5 +1 (con) +1 (fav)
- d8: 5 +1 (con) +1 (fav)
Modifiers:
- +3 (Dexterity)
Combat
Base Attack Bonus:
- +1 (Monk 1)
- +3 (Cleric 5)
Modifiers:
- +2 (Strength)
- +4 (Base Attack Bonus)
Modifiers:
- +2 (Strength)
- +3 (Dexterity)
- +4 (Base Attack Bonus)
Armour Class
Modifiers:
- +3 (Dexterity)
- +4 Armor (+1 Mithral Heavy Shield)
- +3 (wisdom)
Modifiers:
- +3 (Dexterity)
- +3 (wisdom)
- +2 Deflection (Bracers of Armor)
Modifiers:
- +3 (wisdom)
- +4 Armor (Shield)
Attacks
First Attack
Modifiers:
- +4 (Base Attack Bonus)
- +2 (Strength)
First Attack
Modifiers:
- +4 (Base Attack Bonus)
- +2 (Strength)
- +1 (Masterwork)
Movement
Base
- +30 ft. (Base Value)
Skills
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Conditional Modifiers:
Modifiers:
- +1 (Intelligence)
Modifiers:
- +2 (Charisma)
Modifiers:
- +2 (Strength)
- +0 (Armour Check Penalty)
Modifiers:
- +1 (Intelligence)
Modifiers:
- +2 (Charisma)
Modifiers:
- +2 (Charisma)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +3 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +2 (Charisma)
Modifiers:
- +3 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +2 (Charisma)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +3 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +3 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +2 (Strength)
- +0 (Armour Check Penalty)
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Feats
-
Toughness (Level-1)
-
Improved Unarmed Strike (Level-1 Bonus)
-
Stunning Fist (Level-1 Bonus)
-
Dodge (Level-1 Bonus)
-
Extra Channel (Level-3)
-
Combat Casting (Level-5)
Languages
- Briss
- East Voran
- Hodgepot
- Silver
- South Ecclisic
Special Abilities
- Unarmed Strike
- Flurry of Blows
- Bonus Feat
- Stunning Fist
- Channel Energy 3d6
Traits
- Sacred Conduit — Faith
- Child of Nature — Religion
Other
Equipment
Wealth
Income Details:
- No income
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Lifestyle: 8/10
Adventurer: 10
Comfortable Liestyle: -8
Cleric Spellcasting
Modifiers:
- +5 (Caster Level)
- +3 (Wisdom)
Modifiers:
- +3 (Wisdom)
Spells Per Day ▽ △
Level 0 spells / day:
Level 1 spells / day:
Level 2 spells / day:
Level 3 spells / day:
Domain Selection
Channel Positive Energy
7/day DC 16 for 3d6
Common Prepped List
Level-0: Mending, Light, Detect Poison, Detect Magic
Level-1: Endure Elements*, Magic Weapon, Cure Light Wounds, D:Cure light wounds
Level-2: Hold Person, Spiritual Weapon, D: Cure Moderate Wounds
Level-3: Dispel Magic, D: Cure Serious Wounds
* indicates a daily cast spell
Animal Domain
Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
-Speak with Animals (Sp): You can speak with animals, as per the spell, for a number of rounds per day equal to 3 + your cleric level.
- Animal Companion (Ex): At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level – 3. (Druids who take this ability through their nature bond class feature use their druid level – 3 to determine the abilities of their animal companions).
- Domain Spells: 1st—calm animals, 2nd—hold animal, 3rd—dominate animal, 4th—summon nature's ally IV (animals only), 5th—beast shape III (animals only), 6th—antilife shell, 7th—animal shapes, 8th—summon nature's ally VIII (animals only), 9th—shapechange.
Healing Domain
Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
-Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
-Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
-Domain Spells: 1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds, 4th—cure critical wounds, 5th—breath of life, 6th—heal, 7th—regenerate, 8th—mass cure critical wounds, 9th—mass heal.