Crislye the Unyielding (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- Bonus Feat
- Skilled
Ability Scores
Strength Score
Modifiers:
- +1 (Level 4)
- +2 Racial
Strength Checks
Dexterity Score
Dexterity Checks
Constitution Score
Constitution Checks
Intelligence Score
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +5 (Inquisitor 6)
- +3 (Constitution)
Modifiers:
- +2 (Inquisitor 6)
- +1 (Dexterity)
Modifiers:
- +5 (Inquisitor 6)
- +2 (Wisdom)
HP & Init
- d8: 8 +3 (con)
- d8: 5 +3 (con)
- d8: 5 +3 (con)
- d8: 5 +3 (con)
- d8: 5 +3 (con)
- d8: 5 +3 (con)
Modifiers:
- +1 (Dexterity)
- +2 Competence (Cunning Initiative)
Combat
Base Attack Bonus:
- +4 (Inquisitor 6)
Modifiers:
- +4 (Strength)
- +4 (Base Attack Bonus)
Modifiers:
- +4 (Strength)
- +1 (Dexterity)
- +4 (Base Attack Bonus)
Armour Class
Modifiers:
- +1 (Dexterity)
- +10 Armor (Full Plate Armor)
Modifiers:
- +1 (Dexterity)
Modifiers:
- +10 Armor (Full Plate Armor)
Attacks
First Attack
Modifiers:
- +4 (Base Attack Bonus)
- +4 (Strength)
- +1 Competence (Weapon Focus)
First Attack
Modifiers:
- +4 (Base Attack Bonus)
- +4 (Strength)
- +4 Circumstance (Flanking)
- +1 Competence (Weapon Focus)
First Attack
Modifiers:
- +4 (Base Attack Bonus)
- +4 (Strength)
- +1 Competence (Weapon Focus)
First Attack
Modifiers:
- +4 (Base Attack Bonus)
- +4 (Strength)
- +4 Circumstance (Flanking)
- +1 Competence (Weapon Focus)
Movement
Base
- +30 ft. (Human)
Skills
Modifiers:
- +1 (Dexterity)
- -5 (Armour Check Penalty)
Modifiers:
- +0 (Intelligence)
Modifiers:
- +0 (Charisma)
- +3 (Class Skill)
Modifiers:
- +4 (Strength)
- -5 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +0 (Intelligence)
Modifiers:
- +0 (Charisma)
- +3 (Class Skill)
Modifiers:
- +0 (Charisma)
Modifiers:
- +1 (Dexterity)
- -5 (Armour Check Penalty)
Modifiers:
- +1 (Dexterity)
- -5 (Armour Check Penalty)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +0 (Charisma)
- +3 (Class Skill)
- +3 Competence (Stern Gaze)
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
- +2 Competence (Special)
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
- +2 Competence (Special)
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
- +2 Competence (Special)
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
- +2 Competence (Special)
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
- +2 Competence (Special)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +0 (Charisma)
Modifiers:
- +2 (Wisdom)
Modifiers:
- +1 (Dexterity)
- -5 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
- +3 Competence (Stern Gaze)
Modifiers:
- +0 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +1 (Dexterity)
- -5 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
- +3 Competence (Track)
Modifiers:
- +4 (Strength)
- -5 (Armour Check Penalty)
- +3 (Class Skill)
Feats
-
Precise Strike (Solo Tactics)
-
Outflank (Teamwork Feat - +4 attack on flank)
- Power Attack
- Armor Proficiency, Heavy
- Furious Focus
- Weapon Focus (Greatsword)
Languages
- Hodgepot
- South Ecclisic
Special Abilities
- Domain
- Monster Lore
- Orisons
- Stern Gaze
- Cunning Initiative
- Detect Alignment
- Track
- Solo Tactics
- Teamwork Feat (2)
- Bane
- Discern Lies
- Judgement 2/day
Traits
- Dirty Fighter — Combat
- Sacred Touch — Faith
Other
Equipment
Wealth
Income Details:
- No income
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
Judgement - Healing, Protection, and Purity.
Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. The amount of healing increases by 1 point for every three inquisitor levels she possesses. (2 HP per round currently)
Protection: The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor. (+2 AC currently)
Purity: The inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, the bonus is doubled against curses, diseases, and poisons. (+2 to saves currently)
Inquisitor Spellcasting
Modifiers:
- +6 (Caster Level)
- +2 (Wisdom)
Modifiers:
- +2 (Wisdom)
Spells Per Day ▽ △
Level 0 spells / day:
Level 1 spells / day:
Level 2 spells / day:
Spells Known
Level 0
- Brand
- Sift
Level 1
- Burst Bonds
- Tireless Pursuit
- Wrath
Level 2
- Confess
- Flames of the Faithful
- Perceive Cues
- Weapon of Awe
Notes
No notes listed